Microsoft's release schedule for 2024 might no longer include a certain action role-playing game (we’re looking at you Avowed), but thankfully there are other titles under this same genre to fill the void. One of these happens to be the beat ‘em up-style game, Towerborne, although admittedly the release model here is slightly different to your average Xbox Game Studios launch. Not only is it limited to just PC for now, but it’s also exclusively launching in early access on Valve's Steam service. This rollout is to allow the community to be part of the “building process”, according to developer Stoic. So, for this preview, we’ve obviously been playing the game on PC – fortunately, we were able to plug in an Xbox controller, so when it does eventually show up on Xbox Series X|S in 2025, we should have no problem jumping back in.
Right, with all of this in mind, Towerborne is a brand-new IP from the talented development team at Stoic – an Austin, Texas-based studio who previously worked on the beautifully crafted tactical role-playing series The Banner Saga, pumping out three major entries over a five-year period. Its new game Towerborne was originally a surprise announcement during the Xbox Games Showcase in 2023, and up until recent months, it hasn’t really been in the spotlight like Xbox's other upcoming releases. This preview has given us the best opportunity yet to learn more about the new title, so how does it hold up?

As the player, you’re immediately thrown into a world filled with chaos and turmoil where humanity has been overrun by monsters. Fortunately, there’s one last bastion known as ‘The Belfry’ – a huge tower-like structure where special individuals known as ‘Ace’ (born anew from “the spirit realm with special skills, grit and determination”) unite to defend and reclaim the land. After a brief intro cinematic, you’re presented with a lovely art style which looks something straight out of a vintage Disney production, and there’s a soundtrack that perfectly matches the mood of each scene playing out on screen.
During our brief time with the preview of Towerborne, we were given the chance to familiarise ourselves with ‘The Belfry’ which acts as a hub zone, where you – the hero – can equip new gear, level items, hand in missions, take on new assignments or simply take a break and hang out with your fellow adventurers. The majority of the action unfolds on the world map, and while it felt like we really only scratched the surface during our time with the “pre-early access” hands on, the general gameplay loop requires players to brawl through a side-scrolling level, taking down waves of enemies (either solo or in a party), level up, unlock new gear and then rinse and repeat this process on a new tile on the overworld. Thrown into the mix is all sorts of customisation and randomisation to keep things feeling fresh, along with a variety of mobs and bosses.

As for your hero, you’re not actually locked into one class – we had access to four different classes made up of a brawler, a Sentinel (equipped with a sword and shield), a pyro-like club class, and a ninja-inspired character wielding dual blades. You can swap between and level these individual classes each run, and early on there’s a mission which requires you to try them all out, which might even make you reconsider your main. Each character also comes equipped with their own special moveset – with attacks to mow down mobs, break an enemy’s guard and even some aerial manoeuvres. Certain attacks like sword spins are also handy at crowd control when you’re surrounded. The Xbox controls do a good job managing all of the action as well.
In addition to your character's abilities, you also have special companions known as Umbra, which can be swapped in and out of battle – granting your Ace all sorts of powerful attacks. Combined, all of the levelling, gear unlocks and progression creates an addictive cycle, as long as you don’t mind the typical ARPG grind – with items drops broken up into different tiers (like uncommon and rare) and loot that can be equipped to other classes. If you’ve played a game like Diablo before, you should know what you’re signing up for.

The battles in each stage will naturally become more difficult as you progress, and there are harder difficulties which can be unlocked through special trials. We found additional party members (aka players) gave us the edge in battle, and also speed each run up when you can team up against monsters, and generally just coordinate attacks to give you an upper hand against bosses or harder challenges. Higher level players can also effectively carry lower level ones, resulting in some big XP boosts, and less of a grind. About the only major issues we did encounter during cooperative play were regular disconnects, but this was "pre-early access".
One other thing worth mentioning is the DLC in the form of a founder's pack, which unlocks some extra goodies for early sign ups. How much DLC and the free-to-play model could impact the game in the future is unclear at this early stage. However, Stoic has reiterated in an interview earlier this year how Towerborne has been designed to include “highly-modifiable” systems to respond to player feedback on the fly. So, if there are any major concerns raised during the early access period, there’s a possibility mechanics and certain aspects of the gameplay and design could be overhauled. One other feature we’re yet to really see is the evolving narrative, which will apparently lead to episodic content.

We already knew developer Stoic was able to deliver a quality product given its history with The Banner Saga trilogy, and Towerborne is shaping up to be just as promising with its fun and addictive ARPG formula, colourful artwork and friendly multiplayer design. We can’t wait to return to this world when early access goes live on Steam this week.
Are you looking forward to Towerborne on Xbox? Playing it on PC first? Tell us in the comments below.
Comments 10
"Towerborne Hands On Preview - A New Xbox Exclusive Launching In Steam Early Access"
lol what a strange title, is steam now a part of xbox ?
@Murray It's a weird situation all around.
Basically, it IS an Xbox (console) exclusive, but it's also launching on Steam early access first... with the console rollout to follow in 2025.
That wasn't the original plan, but they made adjustments to it at Gamescom a few weeks ago. It was supposed to be Xbox on day one.
This is one of the most bizarre releases I’ve ever seen. As a founder I could pay £22 or £40 to gain early access to a title that is going to be free to play in a matter of months. Then once it leaves early access all my progress gets wiped, I have to start all over again and all I have to show for the experience is some exclusive cosmetics.
I’m looking forward to playing this when it comes to Xbox but for me the amount they are charging for EA here is wild. I was under the impression developers were meant to pay gamers to be beta testers, not the other way round.
@FraserG to be fair, Microsoft's usage of "day one" in combination with XBox is pretty flexible these days anyway...
I will try it when it comes to gamepass. I don't think I need to pay $25 to play it in an early access state.
Huge fan of Stoic, I kickstarted The Banner Saga for way too much money. Their artwork is absolutely gorgeous and they really went all out on animations on this one. The Banner Saga is one of the best TRPGs of all time for sure. Really looking forward to this. I just hope Microsoft actually markets it (long shot).
@GeeEssEff nothing new there. Over 10 years ago Everquest Landmark, scheduled to be free to play, was charging for founder packs to play the game in early access (it never made it to release). I doubt it was the first, it's just the first that springs to my mind.
I might give it a try but i would be more excited if it was 3d instead of what looks to be another side scroller
Was gonna play this on Xbox, but due to this I reckon I will buy it on Steam.
Super strange situation all around.
The real question is, should I pay $25 bucks to play it on Steam now... Or just wait 6 months n play it free on Xbox
I'm looking forward to this on console. I don't have a pc, so no steam early access for me
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