
Right around the launch of Suicide Squad: Kill The Justice League, publisher Warner Bros. announced that the live service title had led to disappointing results for the team, at least initially. Of course, being direct from the horse's mouth, WB was quite vague on the matter, but a new report from respected journalist Jason Schreier has gone into detail about just how much of a flop Kill the Justice League has seemingly been.
In a new report over at Bloomberg, Schreier says that development has lead to a "$200 million loss on Suicide Squad" over at WB HQ, while the report also goes on to detail accounts from employees who were "surprised when they first arrived at the offices to learn that they would be working on a multiplayer game".
Of course, much of this game's controversy stems from that multiplayer nature. Rocksteady has long been known for premium, AAA experiences like the Batman Arkham games, and this Suicide Squad title ended up being a huge departure for the team.
"One of the biggest issues, said people familiar, was that the battles, levels and bosses in a live-service game needed to be designed so players could tackle them over and over again, while Rocksteady was accustomed to telling stories that were only experienced once. Hampered by bloated code, the team struggled to find ways to make these activities feel less tedious and repetitive."
Clearly, this live service pivot never benefited Rocksteady, who were apparently led to believe that everything would come together right at the end of development - as it had with the Arkham games. In the end, the move has led to mixed results (we actually liked the game), but it hasn't worked out financially for WB.
"Multiple people who worked on the project say their growing concerns were often met with promises from management that Suicide Squad would eventually coalesce at the last minute, just as the Arkham games had. Several employees adopted the term “toxic positivity” to describe the culture of the company, which discouraged criticism."
Despite its own admission that the game didn't live up to expectations, and the findings of this report, Warner Bros. is still adamant that it wants to move away from "one and done" games. We only have the option of waiting patiently to see how than pans out for the team.
Well, does this report surprise you at all? Tell us what you make of it down below.
[source bloomberg.com]
Comments 36
😂😂😂😂
Good. What a disaster of a game on every level. From character design to its live service. More than happy to see this dog poo fail.
If only someone had said something against live-service games before Suicide Squad was released…
If only there had been another similar game associated with a competing comics publisher that tried the same route and flopped…
If only…
They deserve that.
Now give me the game with offline gameplay and zero microtransanctions.
Hogwarts Legacy a Single player “one and done” game that finally toppled Call of Duty off the most sold game of the year list and will have made Warner Brothers a HUGE pile of money.
Vs
Suicide Squad. A multi-player premium game that lost them $200 million.
And what do the executives decide in their wisdom…
I hate stories like these.
I know publishers want to make money, but I feel like a publisher puts faith in a developer for what the developer is able to accomplish and once the publisher steps in and tells the developer what to do, things just fall apart.
Suits should only get involved if the developer is losing focus on a project it pitched to the publisher to prevent further delays and/or releasing a project with questionable quality, it should never tell the studio what to develop.
Microsoft is great at the part of not telling its developers what to develop, but terrible at letting projects get out of hand to the point of delays and/or questionable quality.
Anthem once again. Same belief in some "Bioware magic", "trust me, it's gonna work" and all that.
Hogwarts - one of the best selling games of the year - a single player experience but Warner Bros would rather push another Live service failure after Gotham Knights and now Suicide Squad in the 'hope' that one of these will 'work' and people spend 'Hundreds' to play - not just buying the game, but buying Season Passes, MTX's in-game Currencies etc etc.
WB also doesn't seem to have learned from Square Enix's 'failed' Marvels Avengers either - it seems they look at CoD, Fortnite or Apex and think they can turn their games into 'successful' live service to get their 'cash cow' - forgetting that MANY fail leading to closures. Few last more than a few years as the stragglers aren't spending enough to keep developing more content for...
By all accounts, it seems that Rocksteady aren't the same Studio anymore anyway. We heard recently that MS will be Publishing a new game made by ex-Rocksteady staff who worked on the Arkham games so maybe don't have the staff now to 'revert' back. Forcing a Studio known for SP experiences into Live Service developers maybe kills it and even recruiting maybe difficult despite their history. They may not be able to make 'another' Arkham type game as the 'talent' behind those left...
Should’ve wrote this off instead of the Batgirl movie.
@BAMozzy "By all accounts, it seems that Rocksteady aren't the same Studio anymore anyway."
You would be correct. Most left because of how this game was shoved down the studio's throat (and some poor upper management at Rocksteady - probably as a result of having this game shoved down the studio's throat).
Eurogamer had a good article on this on how Rocksteady was making a multiplayer puzzle solving game, was then shifted to do Suicide Squad as it would be better for the studio, and then was told to make it a live service game at a certain point in development.
Arkane Austin had the same sad tale with Redfall as ZeniMax was also "chasing trends" rather than letting the studio work its magic. I wish Microsoft had stepped in sooner (even Phil Spencer said Microsoft dropped the ball there). We saw what happened in the end.
Hogwarts Legacy made all that money so they lose it with this...
And nothing of value was lost!
Well deserved, justice served.
Lesson learned is that sequel needs even more micro-transactions and story removed, double down on the crazy.
This is both a good and bad thing. It’s good because this should teach Warner Bros and other out-of-touch higher ups at companies to not spend millions on trash hero-shooter live service type games.
It’s bad though because those higher ups won’t be penalized, and most likely just fire the actual talented and hardworking developers that created their stupid trend-chasing vision.
This whole mess sounds eerily similar to how Bethesda made/pressured Arkane Austin to make a live service game when the studio were the undisputed masters in making immersive sim games. It ended with disastrous consequences for the studio.
Hopefully Rocksteady will not follow the same tragic path....
@GamingFan4Lyf I know that the head of the new Studio are ex Rocksteady Devs but how many other staff left is not 'officially' known although its claimed that 20 or so of the 100+ staff are 'ex-Rocksteady'
I was trying not to be so 'Factual' as I don't really know if they ALL left because of 'Live Service' and/or being pushed to develop LS games. I was also trying to allude that Arkane Austin too could have been in a Similar position after Redfall and that it may not be 'possible' to recruit and/or make the games that Studio is known for because the 'talent' left.
MS, unlike WB, may have decided to close Arkane Austin knowing that they would have to invest 'huge' amounts to build that Studio back up to its former Glory, making games its 'known' for. That could take 5+ years to pay off whereas that money could be better spent on building up Studio's with 'games' already in development, Helping/supporting other Studio's to get their games out in more timely fashion or whatever other 'Projects' that will benefit MS/Xbox Customers in the 'near' future. Keeping Arkane Austin for example may not pay off for 5-6yrs - maybe longer, yet investing in Bethesda may pay off in a year or two with a 'new' Fallout (even remastered older games) instead.
Whether WB close Rocksteady in the same way MS did with Arkane Austin or not, I don't know. I would think that if they want to keep making Games - even if just Live Service, they'll need Studios. Even if a 'shell' of the Studio they once were, it still has 'pedigree'. They can still say 'from the Studio that made Arkham Asylum' even if no Developer, none of the creative talent behind that remain...
Well earned, WB.
Imagine having players tell you for 14 years what you want, only to make the exact opposite and being surprised nobody liked it.
Super sad for the devs but pretty happy for the executives and shareholders - a $200 million penalty for forcing a live service title on a studio that developed fantastic single player BATMAN games sounds like good result.
Awesome. They deserve it for killing the Arkham franchise for a few laughs.
I really don’t know who makes all these game decisions and manages these things and what micro management takes place.
I know there is always an element of risk etc.
Additionally a lot of this game was developed by the we must work at home gang. And I still believe that is what is hampering game development still today.
But I don’t think I would have a job if I lost my company 200 million.
@OldGamer999 the people responsible for designing Mrs Freeze and The Woker in this game should definitely not have a job 🤣
For all of us you think this will not happen again … it will happen again …. Wonder Woman anyone?
@Fenbops
I had to look that up as did not have a clue of that character 🤣
I feel like Suicide Squad in general has been associated with nothing but failures for the last two decades or so.
Just die already.
"But even a failed live service game still makes more money than a modest selling single player".......
Removed - inappropriate
I still wanna play this game... Am I a fool? Even for the story?
Have they added an offline mode?, I remember that was one of the biggest gripes when it was first announced.
@Gollum Nope. Redfall did tho. SS is doomed. Grind-gated battle pass characters, a genuinely weird game design but a half-decent story.
Hopefully the superhero bubble pops. That genre is so insanely tired.
We need a new trend or genre or something ANYTHING ELSE BUT CAPES
@themightyant Just look at who is running WB he is a moron if the company is still around 5 years from now in its current setup I will be shocked. The guy basically ruined HBO too.
They made a deal with the Devil (Sweet Baby Inc)
Got everything they deserved
@CERBERUS40000 lol I honestly never heard this before so I did a Google search. leave it to Ubisoft trash cast offs to somehow try and out Ubisoft in the ***** department. this game was mad by a multicultural various religion blah blah blah nonsense. no one cares make things that are fun.
@themightyant So... I guess it balances out for them?
More like "Suicide Squad: Kill the Warner Bros."
@themightyant
Its clear these executives know nothing about the industry or never play games themselves.
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