Despite some pretty fantastic reviews on release, Dragon's Dogma 2 launched with some notable performance issues on pretty much every platform. The team at Capcom has been slowly rectifying these issues since launch, and a fresh patch has now landed that should further improve the situation for Xbox players.
The two headline features here are a new graphics toggle, which allows users to play with either 'High' or 'Low' settings, while players using 120Hz TVs will now have the option to make use of a higher frame rate range as well.
Toggling to "Low" graphics should "further improve frame rates", including in places like "town centers with a lot of NPCs". We're not sure how much the visuals will be affected here (it's early and there aren't many impressions out there yet), but it sounds like 'Low' is definitely worth a go if you're struggling with the FPS in Dragon's Dogma 2.
Anyway, we'll go ahead and drop the team's full patch notes down below:
Dragon's Dogma 2 Xbox Update
[PlayStation 5 / Xbox Series X|S / Steam]
Adjustments and additions to the storage
- Adding function to sell items from the storage menu.
- Adding function to equip armor from the storage menu.
- Adding function to equip armor from the storage when changing vocation in a vocation guild.
- Increasing the maximum number of items of one kind that can be put in storage from 99 to 999.
- Adjusting so that when an item is put in the storage beyond the maximum limit, the maximum number of items are automatically put in storage.
Other Updates
- Adding the option to turn the Arisen's visibility on or off in photo mode.
- Adjusting so that it's easier to find oxcarts in the field.
- Fixing issue where Venator's Leggings, Ring of Predominance, and Comforting Neck Wrap were unobtainable.
- Fixing issues that caused players to be able to enter areas they should not be able to.
- Fixing issue with purchase pricing for precious stones in Vermund being incorrect at some shops.
- Fixing issue where the oracle's guidance would not account for a necessary character being dead.
- Fixing issue where some gathering points would not regenerate until the next playthrough.
- Fixing issue where incorrect NPC portraits were displayed.
- Fixing issues around opening the door in the Ancestral Chamber.
- Fixing issue with hair display on characters of maximum height.
- Fixing issues around CPU overload in certain situations.*Miscellaneous bug fixes.
[PlayStation5 / Xbox Series X|S]
- Adding option to change graphics settings to high/low. *
- Adding option to turn 120Hz output on/off. **
*Frame rates in areas with a lot of NPCs, such as town centers, should be improved.
In addition, turning the graphics settings to low should further improve frame rates.
Players on Steam can achieve the same results from changing their graphics settings.
Further frame rate improvements are planned for future updates as well.
**If your monitor supports 120Hz output, turning this on may make the game display more smoothly. This setting does not guarantee 120 fps.