
Capcom has detailed the latest update for Dragon's Dogma 2 - now available on Xbox Series X and S. The big new feature here seems to be a sizeable increase to in-game item storage, while other bug fixes and changes have also been applied.
Interestingly, there's no mention of any further performance improvements in this patch. The game launched with notable frame rate issues, and despite the addition of a frame rate cap in late March, fans are still eager to see more improvements made in this regard.
Anyway, for now we wait on those performance improvements - but here are the full patch notes for this Dragon's Dogma 2 update:
Dragon's Dogma 2 Update Patch Notes (May 31)
[PlayStation 5 / Xbox Series X|S / Steam]
- Increasing the maximum number of items that can be put in the storage from 1000 to 3000.
- Fixing issues in which "Bandit Eyepatch" and "Lordly Eyepatch" were not available.
- Fixing issue with progression in the Guardian Gigantus quest becoming impossible after playing the cinematic.
- Fixing issues with Pawns' cosmetics appearing different in other players' worlds.
- Fixing some additional issues where the Main Pawn speaks support Pawn’s dialogue.
- Miscellaneous bug fixes.
[Steam]
- Adding DLSS FRAME GENERATION to "Graphics" in Options.
- Fixing issues where sometimes terrain wasn't displayed when using some graphics boards.
Still playing Capcom's 2024 RPG? Tell us what you think of this latest update down below.
Comments 5
No mention of a fix for the broken checkerboard upscaling which makes the game look like a blurry mess?
That's disappointing.
Hopefully goes on sale soon dying to play this
There was so much hype for this and they shot themselves in the foot by delivering a buggy, sub 30fps, mess.
Really sad to see. But then again, seeing what they did with the original's release, like letter boxing, to reduce tie resultion to try to gain frames, doesn't surprise me.
@richyroo I'd prefer they didn't make that change. We're enjoying 10% increased framerates over the PS5 version for that very reason (hypothesized by DF), and the game certainly does not look like a "blurry mess." If they do add it I hope it's a toggle because as someone who has played the game extensively I can say for sure it would not be worth sacrificing the frames.
Looking forward to playing this but will wait until after the summer at least when it's had a good six months for Capcom to turn it into the finished article.
Leave A Comment
Hold on there, you need to login to post a comment...