Avatar: Frontiers of Pandora has received a new patch on Xbox Series X and S today in the form of update 3.2, and one of the biggest highlights here is a new 40FPS performance mode that supposedly works across all consoles.
We say "supposedly" because companies often like to promote updates such as these with the Xbox Series X|S banner, and then we find out it's just for Xbox Series X. It's so early that we're not sure whether the 40FPS mode applies to the Series S for now, but hopefully we'll get some confirmation of this in the near future.
As for the Series X, this 40FPS mode is designed for TVs that support up to 120Hz, and it's another alternative to the 30FPS and 60FPS options at your disposal. For what it's worth, the 60FPS mode is very decent on Xbox Series X if your TV has VRR support, but otherwise you'll notice some dropped frames and screen tearing at times.
Beyond the 40FPS addition, there are more patch notes to share as well - you can view them down below:
TU3.2 PATCH SIZES:
- PS5 - 2,4 GB
- Xbox Series X/S - 3.1 GB
- PC - 3 GB
NOTABLE IMPROVEMENTS:
- [Xbox Series X/S, PS5] Added a 40 FPS mode.
- [PC] Enabled Intel XeSS Super Sampling.
GLOBAL:
- Added Fast Travel option to Research Station Alpha.
- Controller re-mapping no longer resets on game restart.
- Fixed various crashes.
- Fixed a few misspellings.
- Fixed some voice lines overlapping during dialogue.
TECHNICAL:
- [PC] AMD FSR3 has been temporarily rolled back.
- Dev Note: To prevent visual artifacts impacting the interpolation output of FSR3 Frame Generation we've decided to roll back to the previously used version of FSR3. Despite this rollback, we've decided to keep certain improvements that we introduced with the upgraded version, such as improvements to UI composition when using Frame Generation.
MAIN QUESTS & SIDE-QUESTS:
- [Main Quest - Shadows of the Past] Fixed an issue that would prevent the quest from updating when done in co-op.
ADDITIONAL BUG FIXES:
- [All Platforms] Rescued Resistance human characters no longer appear back in the Resistance HQ with a mask on.
- [All Platforms] Some NPCs no longer become invisible when at the edge of the Player's vision.
How are you finding Avatar: Frontiers of Pandora on Xbox so far? Let us know in the comments below.
Comments 12
40fps is exactly half-way between 30fps and 60fps in terms of Frame Time - 30fps is 33.3ms per frame, 40fps is 25ms per frame and 60fps is 16.6ms.
It also fits perfectly in a 120hz container like 30 and 60fps. You get 4x Refreshes per Frame at 30fps, 3x Refreshes per Frame at 40fps and 2x refreshes per frame at 60fps.
Part of the reason 40fps isn't and hasn't been common on Consoles comes down to Displays. Until recently, we didn't have TV's with 120hz panels or VRR. 40fps doesn't fit nicely in a 60hz container so 30fps (2x refreshes per frame) became the 'minimum'. With the majority of TV's still unlikely to offer 120hz, there has been 'little' reason to optimise for the 'few' that can use that mode. Those with 60hz TV's though will have to settle for 30fps or 60fps modes.
I would expect it to become more Common as more and more TV's have at least 120hz Panels with more and more people upgrading from their existing 60hz TV's. These TV's are also becoming cheaper too.
Nice to see more Devs adding this feature and I hope to see more do so in the future - Especially on Xbox!
A nice option for those with compatible displays. Just a shame the game itself is very boring.
40fps doesn't help the fact that this Ubisoft game will be rendered unplayable in the near future thanks to its random online checks.
@BAMozzy Completely agree. To my eyes 40fps is the sweet spot on current hardware for a single player FPS. 30fps just seems too choppy and imprecise to me but 40fps makes all the difference and is smooth enough while also getting better resolutions and higher graphical settings than 60fps modes. Best of both worlds. ymmv.
I really enjoyed this game. Too bad the season pass is $40.
This game is a blurry mess when panning around even at 60fps with full VRR and motion blur set to zero. Even on a top end TV.
Probably the worst game for it in recent releases at 60fps.
It’s the graphical tricks they use to get that much on the screen graphically that causes the terrible panning around blurring. Terrible programming is the issue and tricks used.
@OldGamer999 I'm glad you Said that. I was thinking of grabbing it on sale, but I think that would make me sick if it's even half as bad as what your saying.
Will this come to Game Pass?
@adamjsams
It’s not great when panning around and sort of fuzzy blur.
This is in performance 60fps mode VRR on and motion blur set to zero in game.
Playing on top end TV.
Is strange really as play farcry 6 in the same settings as above and a Ubisoft game and the panning is really good and clear.
I think Avatar went to far graphically with very high level of detail and effects and it has caused this along with developers tricks to make it all work.
@adamjsams
This was my second favourite game of 2023 after Starfield.
Playing even on Series S is fine, and I played from Day 1. I'm not too fussy in regards to graphics/performance. It's fun to play, but I did struggle with the "blue-alien-endlessly-going-after-human machine-outpost-after-outpost" storyline, and the difficulty was too hard even on easiest (but they patched that reasonably now).
@Browntrouser
Yeah, this was my second favourite game of 2023 after Starfield.
I already played it after the update, runs really fine. Nice game, even if there's a vuit getting used to.
Leave A Comment
Hold on there, you need to login to post a comment...