Cloud streaming is a big part of modern gaming these days, especially when it comes to subscription services and bolstering those offerings. Both Sony and Microsoft integrate some form of the tech into PS Plus and Xbox Game Pass - and outlet Digital Foundry has decided to take a look at how they're both holding up in 2024.
The team has performed a variety of tests across multiple cloud titles, and the results are quite interesting. The quick summary, from their limited testing, is that PS Plus delivers better image quality and performance while xCloud turns in better latency figures.
In terms of how these games were accessed, DF used a PS5 on the Sony side of things, and an Xbox Series X for Microsoft's cloud gaming option. Interestingly, their results found that PS5 streaming matches local PS5 performance (latency aside), while Xbox Series X was actually using Xbox Series S performance targets. Here's a snippet from their breakdown on these findings:
"There's an extra twist to this too. Not only is the video stream lower quality on Xbox's cloud gaming service, but users are being served the Xbox Series S versions of each game I tested - despite confirmation from Microsoft that xCloud datacentres are built on Series X silicon.
Based on our testing, it stands to reason that today's implementation of the Xbox cloud uses a virtualised Series S running on Series X silicon."
This is likely to save on server load for Microsoft, but unfortunately it does mean that games don't perform quite as well as on PS5 via cloud streaming. Games like A Plague Tale: Requiem and Resident Evil 2 ran at around 20FPS lower on the Xbox side of things, which isn't ideal.
Moving over to Back 4 Blood for latency tests though, Xbox comes out the clear winner here with around 40ms less of a delay than PS5. Controller input latency is one of the biggest issues with cloud gaming right now, so it's no small feat that Xbox is managing a much better turnout here.
All in all it's a bit of a mixed bag, and the results may appear to favour PlayStation initially. We think that both platforms have their ups and downs though, and ideally, we'd like to see see both companies improve their cloud gaming services before we'd ever consistently use them.
What do you think to Digital Foundry's testing here? Drop down from the clouds and discuss below.
[source eurogamer.net]
Comments 35
You will own nothing and be happy.
For me it just shows that cloud isn’t there yet.
I dont stream games but i was quite surprised at these results as MS shout about their streaming services quite loudly, were as they seem more of an additional option Sony never mentions.
Another interesting bit was the size of the game catalogues. Just over 400 on gamepass but over 800 on PS plus. Sony also let you stream any game you own even if it isnt available in plus.
I genuinely just assumed xcloud would be leaps and bounds over Sonys stuff but, well, here we are.
Edit: the video also shows that there is an 8.6 milisecond difference in latency (+53.6 ms on PS vs + 45 ms on xcloud). Not sure where you get 40 ms from. (Disclaimer, i have man flu and numbers make my head hurt right now).
Cloud gaming isn't worth it now anyways for the reasons above I'd rather just wait for it to download and play properly ina few years we can argue who streams better when it's actually worth using for me anyways that is
I can only speak on what I have used, and I'm not happy about the Xbox Cloud experience at all...it can do soooo much better.
I didn't know you could play PS5 games without downloading them kow.
If I was cloud gaming I really wouldn't care about having the series x version ...I would obviously prioritise a game with no delays....but then again I have no desire to cloud game ...quality just isnt there for me
I have zero complaints about streaming games via xCloud on my Steam Deck. I’m using an app called XBplay and it works flawlessly. I’m midway through Dead Island 2 atm and the stream is a steady 1080p/60 with rare stutter or lag. Definitely enjoying it.
If Microsoft seriously believes in the every screen is an Xbox future they recently stated, than better start improving Xcloud...in a very significant way .
@Weebleman
Not sure where you get 40 ms from. (Disclaimer, i have man flu and numbers make my head hurt right now)
That's ok man, it happens to all of us especially when we feel the company we have an affinity for is misrepresented 😄...
@Sol4ris not sure who i have an affinity for? I own them all and play them all. Just the maths looked off (still does).
Honestly, as a huge cloud gaming sceptic constantly reading about the power of xCloud on this site, I'm here to read the excuses.
I'm surprised Sony put in arguably better offering, but am glad they are both visibly and quantifiably rubbish.
@Sol4ris actually I don't get the 40 ms latency argument either. It's a cloud service latency test, cloud vs native on that seevices console version. It's like 8ms..
streaming games will cost the user more than buying hardware. always.
My Series X HDMI socket broke the other day (all I did was take out the hdmi cable ) - left me with a broken heart to currently have a £450 paper weight just when I wanted to play Dead Island 2. Only today realised I could stream it on my PC and was pleasantly surprised at how well it ran - certainly enough for me to play it while I try and get my Series X fixed.
Completely shocked to be reading that PS Plus streaming is even better! I may have to give that a go too!
For playing games included in a digital library sub the PS5 is way way better then Series X right now. Sad to see! Streaming 4k@60 fps when the game support on PS5, on Series X it is always 1080p max. As a 4K-user I never use Xbox Cloud because of that!
I have not used PS cloud so i can’t comment there. But i did try Xcloud and it was mixed. I have AT&T 1000mbps internet and even that still leaves room for improvements. I prefer my Series X and PS5 with games bought digitally. I will stick to that as long as it’s an option. I was able to download a 76GB game in 11 mins.
I had the opposite experience. I can use Game Pass to stream action games and found PS Plus to be insufficent for turn based games.
@TwoDents im on the way out of it thank god, appreciated though
@S-Bacc That's something that's been a problem with Playstation's streaming for a long time.
Microsoft are working to get what they have on the system working FIRST, then trying to get more games working on the system. Yes, they're using Series S versions, but also, they're running potentially dozens of instances off that same VM with really good latency.
Playstation Now might be older, but it has it's own share of issues they still haven't fixed.
Honestly i'm pretty surprised at this result, last time I used PS Now (as it was at the time) it wasn't that great, but was just about acceptable for many older retro games. Looks like they have significantly improved their offering. Will have to give it a another try.
I find Xcloud fine for my purposes, playing on much smaller screens usually Steam Deck, phone or tablet... as long as the games are slower paced and internet/networking is OK. It IS a downgrade but an acceptable one for the convenience imo.
@Weebleman There is an almost 40ms difference (99.6ms vs 137.8ms) though take that with a GIANT grain of salt. This was based off just one game, Back 4 Blood, which was already 30ms slower on native PS5 than XSX for some reason, perhaps suggesting the PS cloud version is only adding around 10ms more latency than Xcloud. But on top of that Tom said in the video it could just be hit proximity to the nearest cloud server. Would need a lot more data to be conclusive. Literally sample size of one.
@themightyant it just confused me as the vid says that the ps streaming added 53.6ms onto the latency of the native version. Where as xcloud added 45ms to the native xbox version. In comparison of the latency added between cloud services, thats 8.6ms difference (in this particular instance).
I could be being a complete moron here and i am open to that also 😂
Edit: i can now see the disparity. Im not counting the existing latency from the native version. Im purely looking at the additional delay added by streaming. I still think that the 40ms delay is misleading as its not the streaming service that has a 40ms improvement, its more that the native PS version has a larger disparity to begin with (if that makes sense). I can now at least see where the figure came from.
Latency is the most important part for me because that can make games unplayable.
I'm really disliking the push towards cloud gaming. I mean latency with our modern TVs (even with game mode enabled) is poor enough, how much more of an input delay do we want?
The CMA cried foul for months on end, turns out Sony is the one leading the pack (again).
@Weebleman you have to subscribe to their service before you can play a game you own. I own a few PS3 games that are digital and can't play them on the PS5.
this is something we've known for a very long time though. that xbox cloud was using series s versions of games.
@BleedingDreamer you have to subscribe to the service on xbox and ps if you want to stream games. I imagine with PS3 games its because the console was a pain in the ass, and only the games they added would be available. I think the 'if you bought it, you can stream it' mainly applies to PS5 titles. Honestly dont know if it works with ps4/3 games.
@TheLastHarbinger that didnt relate to the quality of the streams, more one company owning the rights to all the games they can stream.
“All in all it's a bit of a mixed bag, and the results may appear to favour PlayStation initially.”
I would say “appear to favor” is a bit off when you have quotes like these:
“The Xbox Cloud Gaming service is simply not on the same level as PS Plus cloud streaming in terms of quality, as it stands today.”
And
“Each of these services have huge benefits in terms of access to game downloads and other features, but if we're focusing on cloud streaming alone, there's a clear winner. Between the use of PS5-grade hardware server-side, the higher bitrate and resolution, PlayStation Plus presents its catalogue at a quality level that's much closer to justifying that Premium label - even if it's behind Xbox in terms of latency.”
It’s funny as the perception is that xcloud is leagues ahead of PlayStation in cloud gaming yet is actually behind if anything.
@TwoDents Indeed, the CMA's narrative was stupid but damn didn't they put up a show.
@Weebleman That can't happen, Ubisoft will be the one managing licensing.
@TheLastHarbinger You do realise that Ubisoft own the rights because of the CMA? Because the CMA didnt want one company to hold all the rights to them. Which again has nothing to do with the quality of the streams.
@Sveakungen The PS5 streaming has poor latency, until that can be fixed then obviously 1080P is the way to go.
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