
Remedy continues to be hard at work on pushing out updates for Alan Wake 2 across Xbox Series X and Xbox Series S (along with PS5 and PC), and the latest patch - "Update 10" - is now officially available to download.
The big Xbox-specific highlight here is the improvements to audio, which hopefully means we won't be getting any more glitches in this area. Beyond this, there are over 100 fixes in all, so there's a lot to get through!
Here's the list of patch notes for Alan Wake 2 Update 10 courtesy of Remedy Entertainment:
GLOBAL
- General bugfixes and additional polish
- Fixed multiple localization issues
- Fixed banding present in certain cinematics
- Rebalanced the Taken Diver enemy to be more dangerous
- Added a few missing German and Spanish VO lines
- Increased ammo and health item drop rates from containers in the Cynthia boss fight
- Rebalanced Nightingale boss fight in Normal mode making player weapons more powerful
- HDR toggle in brightness calibration UI should now work as expected
- Tutorial texts should only appear in the right places
- Fixed the weather. It should not be raining indoors anymore
- Low health state visual effect intensity toned down
- Fixed an issue with the camera going wild in Saga’s weapon upgrade screen
- Fixed instances of Alex Casey t-posing menacingly
- All Pat Maine radio shows are now listenable
- Player progress should no longer be blocked by unruly furniture and props being in the wrong place
PLATFORM SPECIFIC
Xbox Series
- Fixed an issue with audio missing or cutting out
PlayStation 5
- Fixed an issue where using Share Play would, in rare instances, crash the game
- Fixed several wrong audio states towards the end of the game
MISSION SPECIFIC
INVITATION
- Fixed an issue where players were unable to talk to Casey after the autopsy and thus being blocked from progressing in the mission
- Fixed an issue where in rare circumstances, Nightingale could get stuck in the scenery
CASEY
- Opening the subway door during the escape from the Dark Presence has been made significantly easier by requiring far less button mashing, especially on keyboards
LOCAL GIRL
- Made Coffee World more fun. Fixed an issue where cups from Slow Roaster were not showing and where carriages from Espresso Express blocked player progress
- The clue about the Kalevala workshop now unlocks at the correct time
- A Manuscript page did not want to be found and has been taught a lesson
WE SING
- The cursor should appear correctly on the Plot board during the mission.
OLD GODS
- Fixed an issue where the key fob from Rose did not spawn correctly for players
- Fixed an issue where players were unable to trigger the call from Tor and place evidence on the Case Board + several related issues
- Fixed an issue where players could not enter the Overlap upon dying as the record player refused to play the hits and allow re-entry to the Overlap.
- Fixed an issue where the option to Profile Cynthia disappeared after reloading a save game
ROOM 665
- Fixed an issue where players could get stuck in the Break Room
- The Echo will now respawn in the instance that the player doesn’t watch the video to the very end
SCRATCH
- Fixed an issue where players were unable to talk to FBC agent Estevez and come up with a New Plan to progress the mission
- Saga should not end up in Dark Place after the point of no return
- Fixed an issue where players could get their progress blocked if changing to another case
ZANE’S FILM
- Tim Breaker’s map now properly reveals the Word of Power location behind the cinema
Have you tried the new Alan Wake 2 update yet on Xbox? Are the audio issues fixed? Tell us below.
Comments 13
So no words on fixinf the awful lip sync problem during FMV and cinematics? I had to stop playing for now because it is so immersion breaking
@Chaotic_Goat Lip sync was fixed in Patch 1.0.0.8 on November 1st:
@GamingFan4Lyf it sure wasn’t. I started to play on that patch and it’s not. Every fmv and cinematics have it. There is no work around for that. Problem is at the source. Gameplay audio is in sync though
Edit: Well, there’s already a Reddit post saying it’s not fixed with this update.
I’ve just gone back to finish the first Alan Wake, and despite really liking the look of this sequel I’ve decided to play through Control again first as I never played the DLCs for it. Hopefully by the time I finish Control all the major bugs in AW2 will be squashed.
@Chaotic_Goat What sound setting are you using from the System? Dolby Surround has audio delay so does Dolby Atmos (moreso than Dolby Surround). Uncompressed and DTS don't.
I haven't really had a "conversation cutscene" since patch 1.0.0.8 so I have yet to really see if I have issues. I play with headphones (Dolby Atmos for Headphones) which doesn't really seem to have a delay like it does over HDMI.
@GamingFan4Lyf uncompressed stereo, the problem is the game, period because I have zero delay during gameplay. Not alone in this. But some people can’t see the difference between 30 and 60fps so I guess some can’t “see” bad audio sync but it’s there and it’s not subtle. Anyway I’ll test it myself whenI get home but since people are already talking about it…
@Chaotic_Goat Understood. Yeah, that is a shame. I know it was really bad in opening cutscene at release. Other cutscenes have been fine. One cutscene I had right before 1.0.0.8 had spots where it was bad and then other parts were fine - like Saga's dialogue was synced just fine, but the other characters talking did not line up.
During actual gameplay, the NPC dialogue seems to match okay.
I know one thing, this game looks amazing in Quality Mode with Dolby Vision engaged. Sounds amazing through headphones using Dolby Atmos as well! I'm still happy with my purchase even if the audio has been wonky.
I played the first hour of Alan Wake 2. Decided to put it down so I could play the MW3 campaign and RoboCop (both great games). Glad I did. Now I can start Alan Wake 2 over again with hopefully no audio issues.
I have been chomping at the bit to play AW2. I have just been waiting for a few patches to fix audio issues. Can't wait to enjoy this game to the fullest.
I had to stop playing Alan Wake 2 two nights ago after my I encountered a game breaking bug. I could not progress my game because the carriages from the Expresso Express were preventing me from dropping down in order to collect a circuit board. To say I was particuarly unhappy is an understatement. Thus, I am very happy to see this:
Made Coffee World more fun. Fixed an issue where cups from Slow Roaster were not showing and where carriages from Espresso Express blocked player progress.
Looks like I can return to the game tonight then...
Didn't have any game breaking experience except for the audio issues sometimes when i start playing.. i honestly dont understand half of what is going on in the story ...theres a musical at one ñliny and im loving it
"Fixed instances of Alex Casey t-posing menacingly"
Try to read this without the accompanying mental image. Go on, I dares ya...😀
I've always purchased Alan Wake on a physical disc and was quite annoyed at a digital-only,one of the reasons,
"As creatives obviously, by going digital-only it does allow us more time to polish the game,"
I can see that, and also it gives you a chance to release something that clearly has issues, and ruined quite a few people's experiences that have followed the franchise, including myself.
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