What do we want? A handheld device for our Xbox games! When do we want it? Uh… twenty years ago. Of course, we thought our dreams were finally coming true last year when the Steam Deck launched. However, Valve very quickly put a Linux-shaped damper on that. And yes, we know we can install Windows 11 on the Steam Deck (which we have), but we’re going to be honest… we kinda don’t want to use it that way. And we certainly don’t want to be tied to the internet in order to enjoy Xbox games on the go.
So, just as we “Xbox folk” were coming to terms with a life spent indoors, we heard about the Steam Deck’s newest competitor: the ASUS ROG Ally. Haven’t heard of it? Let us fill you in. The ASUS ROG Ally is a handheld gaming PC running Windows 11, and - this is the best bit - it’s an officially licensed, third-party, PC Game Pass console with enough power to run most AAA titles. The second best bit is that the kind folks at ASUS sent us one to try out ahead of its launch, and boy, did we have a time.
Do we finally have a device to fill the Xbox handheld void in our hearts? Let’s find out…
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Out of the Box:
There’s no immediate wow factor when unboxing the ROG Ally. It arrives neatly and minimally presented in a box separated into three sections: one for information booklets, one for the charging block and kettle lead, and one for the device itself. Inside the lid - which could very easily be missed - is a thick cardboard dock.
Despite its simplicity, what ASUS has delivered is a fully recyclable package from the inside out. For a sector often critiqued for its unnecessary and excessive production of “stuff”, we found its design both refreshing and thoughtful. However, as a millennial, this reviewer will undoubtedly hoard the box and its components to satisfy the voice in my head telling me that I will “definitely need it someday”.
Hardware:
In one corner weighing in at 668g, we have the Steam Deck. And in the other corner, brand-new to the ring and weighing in at 608g, we have the ASUS ROG Ally. Ding ding ding! But seriously, these guys might be in the same weight class, but we can confirm after prolonged periods of gaming, 60g really does make all the difference.
So, how is it to hold? The ROG Ally is skinnier than you might expect, with lower corners that curve inwards, helping it to rest at the base of your palms. Its polycarbonate chassis is comfortable enough, feeling both premium and deliberate. There’s no rattling or movement from within the casing either, except during intentional haptic feedback vibration - which was a pleasant surprise! Something we really loved from an Xbox standpoint is how reminiscent the button and analogue stick configuration is of an Xbox controller. The D-Pad and flat dome ABXY buttons are comfortable and it made playing our favourite games easy. Prominent Series X|S View and Menu buttons further confirm the ROG Ally’s position as the third-party Xbox handheld device.
Still, it’s not without its gripes: the front bumpers feel slightly awkward to reach, and the grips are a bit shallow. There are comfier handheld devices out there, but for its size, it’s much more manageable than the Steam Deck - especially for those with smaller hands. That said, we're not entirely sold on the choice of colour - we worry what Doritos fingers might do to a white handheld console over time.
Now we know what to expect when it’s in our hands, but what’s the screen like? The ROG Ally’s 7’’ IPS touchscreen panel is the same size as the Steam Deck, but where Valve’s 800 x 1280 screen underwhelms, ASUS has packed a 120hz full HD 1080 x 1920 panel which instantly elevates the handheld experience. Coated by Gorilla Glass Victus and DXC, the image quality is sublime: deep, vibrant and easily viewable outdoors. What’s most impressive is a max brightness of 500 nits, compared to 400 nits offered by the Steam Deck. But with great reward comes great sacrifice: a high refresh rate will drain a 40Wh battery fairly quickly, so if you’re looking to extend your play time, the option to adjust your refresh rate between 120hz and 60hz is easily accessible.
Feel? Check. Screen? Check. What about sound? The ROG Ally’s Dolby Atmos speakers are genuinely impressive. Audio is handled by dual front-facing 1W speakers located on the lower end of the hand grips. The range and rich texture deliver far beyond what we have come to expect of handheld consoles. At 40% volume the ROG Ally did a good job of accidentally convincing us we were listening at 100% - we had to double check. Seriously, we’re taking this thing to a rave! We can even use it to drown out the sounds of our extended families telling us we should stop playing games to “get a real job”. Take that, Uncle Derek!
And finally, for the other bits: an immediately distinctive feature is the customisable light rings around both joysticks. By default they’re a soothing rainbow gradient - reminiscent of gummy worms - but can be set to static, breathing, strobing, and many more - you can also turn them off entirely. Dual intakes line the top of the device alongside a 3.5mm input jack, Micro SD card slot (the unit we’re reviewing has 512GB SSD built-in space), volume buttons, power button (also featuring a pretty cool fingerprint reader), and a USB Type-C and unique PCIe connector combo. The PCIe interface can connect the ROG Ally to an XG Mobile external GPU - providing extra power all thanks to an RTX 4090 Laptop GPU (we’d say more but we weren’t provided one for this review).
The ROG Ally’s thermal solution is pretty impressive too. According to ASUS, the embedded dual fan system outputs around 20dB in performance mode, and we believe it! We hardly heard anything when chainsawing grubs in Performance mode. Their position leaves little to be desired, however. Sitting almost exactly where your fingertips rest, our reviewer had a serious case of clammy hands after the Ally expelled some of that heat. Note: in Turbo mode, internal temperatures can hit up to 80c. Toasty!
Software:
The ASUS ROG Ally is a Windows 11 device (hoorah!). Fundamentally, it’s a gaming PC dressed up as a handheld console. We’re happy that it satisfies all of our Xbox gaming needs. But of course, you can run most clients, games, and programs you’d normally boot up on your desktop or laptop as well. The unit we were sent to review is powered by an AMD Ryzen Z1 Extreme chipset featuring 8 cores,16 threads and 16GB of RAM, which is pretty decent for a handheld device.
The Ally features four built-in operating modes (including "Windows"), but we’ll just focus on the three gaming modes: Performance, Turbo, and Silent. Having so many options is great, but it can also be quite overwhelming. So, let’s break it down…
- Turbo mode maximises power to the CPU and GPU. You can expect high frame rates, graphic fidelity, and peak optimisation. Ideal for: high performance gaming sessions.
- Next up is Performance mode. A balancing act between performance, temperature, and fan dB levels, providing the most well-rounded experience. Ideal for: longer gaming sessions on the go.
- And lastly, Silent mode which limits CPU and GPU power, keeping noise levels to a minimum - sometimes turning the dual fan system off altogether. Ideal for: movies, cloud-based services, and light gaming.
To put this into perspective: we booted Gears 5’s campaign to compare the three modes. Silent mode provided us with 15-25 FPS. Performance mode achieved a modest 45-80 FPS, whilst Turbo hit a near consistent 55-90 FPS.
If none of these suit your needs, you can also manually configure your own.
Let's also talk about the "Command Center". We love that you’re only ever one button away from a pile of customisable options, ranging from operating modes, input controls, the ability to monitor real-time data, an FPS limiter, and much more. We particularly loved being able to switch between mouse, keyboard and gamepad controls quickly. After testing out Total War: Warhammer III and assigning hotkeys to the macro bumpers on the back of the console, we found it to be playable, although slightly laborious (continuously clicking the right analogue stick whilst moving it in a direction in order to select our army is tricky, OK?!).
We’d be doing you a disservice if we didn’t mention that we did experience a few Command Center crashes whilst testing out the device. But overall (when it worked), it made for really easy performance and battery management.
The ROG Ally’s "Armoury Crate" application streamlines digital storefronts like Xbox (PC) Game Pass, Steam, GOG and the Epic Games Launcher so you can quickly access your library of titles. Whether you installed Gears 5 via the Xbox app (more on that in a second), Warhammer 40K: Darktide through Steam, or Cyberpunk 2077 from the Epic Games Launcher, you’ll find every game and application in one place.
The Xbox application is responsive, well-integrated and super easy to navigate thanks to the Ally’s 7” touchscreen panel. We actually didn’t encounter any issues when installing 10 of our favourite PC Game Pass titles. To add to that, Xbox’s Play Anywhere feature has never felt more at home than it does with the ASUS ROG Ally. Gone are the days of battling over the TV when the handheld equivalent is just as - if not more - visually pleasing. Shifting between screens is easier than ever.
What we're sure will have the Steam Deck quaking in its boots is there’s nothing stopping you from running Steam in Big Picture Mode - emulating SteamOS without being limited by it. And as we just alluded to, Xbox (PC) Game Pass titles feel great on the Ally. We still have the option to play games through Xbox Cloud Gaming, but installing titles straight to the NVMe 512GB SSD allows us to play our favourite Xbox games on the go without having to worry about a stable internet connection. As a reviewer who lives in a remote part of the UK, this matters! BRB, playing Quantum Break in the middle of my local moorland.
The Specs
ASUS ROG Ally - AMD Ryzen Z1 Version (Price $599)
- CPU: AMD Ryzen Z1 Processor Zen 4/ 6 cores & 12 threads (22M cache), CPU Clock: up to 4.90 GHz 4nm
- GPU: AMD Radeon Graphics RDNA3 & 4G RAM capacity / 2.8 TFlops 4 CU Clock 2.5GHz
- Screen: 7’’ Full HD 1920 x 1080 120hz IPS-Panel, Freesync Premium, Gorilla Glass Victus/DXC 10-point Touchscreen with Gyro support. 16:9 aspect ratio.
- Memory: 16GB Dual channel LPDDR5 8GBx2 on board memory
- Audio: 2 x1W speakers with smart amp technology, Dolby Atmos, Hi-Res Audio, AI Noise Cancellation
- Wi-Fi/Bluetooth: WiFi 6E (802.11ax) / Bluetooth v5.2
- Storage: M.2 NVMe 2230 Gen4x4 SSD 256GB
- Battery: 40Wh
- Dimensions: 280.44 * 111.18 * 21.22mm 608g
ASUS ROG Ally - AMD Z1 Extreme Version (Price $699)
- CPU: AMD Ryzen Z1 Extreme Processor Zen 4/ 8 cores & 16 threads (24M cache) CPU Clock: up to 5.10 GHz 4nm, TDP 9-30 watts
- GPU: AMD Radeon Graphics RDNA3 & 4G RAM / 8.6 TFlops 12 CU Clock 2.7GHz
- Screen: 7’’ Full HD 1920 x 1080 120hz IPS-Panel, Freesync Premium, Gorilla Glass Victus/DXC 10-point Touchscreen with Gyro support. 16:9 aspect ratio.
- Memory: 16GB Dual channel LPDDR5 8GBx2 on board memory
- Audio: 2 x1W speakers with smart amp technology, Dolby Atmos, Hi-Res Audio, AI Noise Cancellation
- Wi-Fi/Bluetooth: WiFi 6E (802.11ax) / Bluetooth v5.2
- Storage: M.2 NVMe 2230 Gen4x4 SSD 512GB
- Battery: 40Wh
- Dimensions: 280.44 * 111.18 * 21.22mm 608g
ASUS sent us the ROG Ally Extreme unit, but as you can see above, there is also a base configuration unit. At the time of writing this review, we haven’t had any confirmation as to how much either device will cost. We only know that they will be less than $1,000.
(Update: The prices for the ASUS Rog Ally have now been confirmed as $599 and $699 respectively).
We anticipate that they’ll fall in the higher price bracket as both models run brand-new AMD processors from the Ryzen Z1 series, designed specifically for Windows-powered handheld devices. Both Ryzen Z1 and Z1 Extreme chipsets feature AMD’s Zen 4 CPU cores and RDNA 3 graphics.
Their processors are impressive, too. The Ryzen Z1 features six cores and twelve threads while the Z1 Extreme adds extra punch with eight cores and sixteen threads. The final difference between the two is the size of their retrospective NVMe SSDs. The Base ROG Ally rocks a modest 256GB SSD while the Extreme variant houses a roomy 512GB SSD. Ultimately, if you’re looking for a more powerful handheld than the Steam Deck, it seems like both ROG Ally variations will do the job - but keep in mind that we've only tested one of them.
Battery:
From our experience with the ROG Ally Extreme, major AAA Games are mostly playable at a high graphics preset if that’s your priority. The battery in both configurations is 40Wh, which may fare better in the base model because the Ryzen Z1 Extreme is a power-hungry chipset.
Assuming you have a stable internet connection, you could offset the ROG Ally’s hefty chip by letting Xbox Cloud Gaming do some of the heavy lifting and shifting the console into Silent mode. This will give you around 3-5 hours of gaming time.
Running a game like Gears 5 natively at full whack (in Turbo mode) will drain the battery within an hour, making it a less than ideal option for on-the-go gaming.
If you’re up for toggling a few screen and power settings before shifting the Ally into Performance mode, we think you can expect to enjoy around 2-4 hours' worth of native game time.
ASUS ROG Ally Review: The Verdict

If the fight was based solely around sheer gaming power, the ASUS ROG Ally would have the Steam Deck in a figure-four leg lock.
The Ally’s design is comfortable, accomplished, and striking with an overall premium feel to it. The Armoury Crate and Command Center bring a clear ease of access to offset the often clunky Windows 11 OS, whilst still providing users with a wealth of incredible titles to choose from.
The ROG Ally’s conscious mirroring of an Xbox controller configuration and integration of PC Game Pass are so welcome. At long last, Xbox players have a third-party handheld device that really delivers. And we're gonna be real: its Dolby Atmos speakers and 120hz IPS panel are truly sensational. We'd go as far as saying it provides the best viewing experience of any handheld console we've ever played, by far.
…But. We’ve got to talk about its battery life. For all its strengths, users may feel somewhat discouraged from embracing all the ASUS ROG Ally has to offer through fear of draining the battery too quickly. It’s undoubtedly the best way to experience AAA games in the palm of your hand, but only if you’re happy anchoring yourself to a plug socket at regular intervals.
If you’re looking for a handheld console to take on roadtrips, holidays or camping, we’re not convinced the battery would see you through a single night, even in Silent mode. However, if you’re regularly fighting your family for use of the TV, want to play through lunch breaks, on long haul flights, or in any other situation where you can access a power outlet, the ASUS ROG Ally truly is an impressive piece of kit that we feel is, without a doubt, the best handheld console on the market for gamers whose digital library favours Microsoft.
Interested in the ASUS ROG Ally as an Xbox handheld? Let us know down in the comments below.
Comments 59
I sorta suspected the battery would be the Achilles heel on this thing. It looks great otherwise. Kinda feel like you basically need to be tethered to the wall to really get the most out of it.
@SplooshDmg industrial battery backup ?
i really really want a handheld gaming pc, im moving lot and my pocket are tight those days, i can only play on my gaming laptop but i spend too much on transportation and this will be perfect for me....but the price is ouch 1000$ means this will be priced around 1300$ in my country i just cant for now ....but i really need one
May get this. I sold my Steam Deck as using it docked was a faff, and games didn't run too well on my monitor, plus putting Windows on it and none Steam Games was a faff too.
Windows is just so much easier. The US price for the top end Ally is $699, no idea on UK pricing. Just want something I can use docked easily as well as portable.
@mousieone Gas generator might cut it.
A review without a score?
@Kaloudz Yeah, most likely. I just can't justify the price points of these handhelds. Maybe when the tech gets better/cheaper.
@Trmn8r @Kaloudz Yeah, it's not something we tend to do with hardware reviews. For reference, it would have been an 8.
@SplooshDmg ohhh Steam power ?
@Kaloudz Sure
This is an impressive bit of kit. Not sure I’m ready to buy into the handheld PC market yet but there’s some nice hardware out there.
The battery is terrible overtime its going to deteriorate and get even worse.
Native GP integration is very attractive. It's my biggest gripe with the Steam Deck, tbh.
Another handheld without an OLED screen, though.
@SplooshDmg Depends on the battery life in silent mode for me. Most games I'd be playing would be far less demanding than something like Gears 5.
An hour battery for something like Gears 5 isn’t bad. Some of y’all have way too lofty expectations for battery life on an handheld device running triple AAA games.
A real negative for this machine is the fact it running Windows 11. It may be nice to have native support for PC game and Game Pass . But that a massive negative in my book. Windows is not designed for these handheld devices and you’re gaming experience is really going to be affected by that.
Until one of these devices releases with SteamOS. I’ll stick to my steam deck.
It seems a very interesting product - not just as a 'handheld' but also as a 'dock' for PC games on my TV and I could also add a RTX4090 to improve performance - it could effectively replace my Series X as its more 'flexible' - albeit with a LOT more cost too
Its cheaper too than I was expecting - considering its effectively over twice the GPU in the Series S. Its got Steam, Epic and all the other gaming services on PC - not just Xbox. Even as an 'Xbox' console owner, its a HD portable Xbox too - so can take (some) of your Digital Library with you too - not ALL digital games, especially 3rd Party, didn't allow cross-platform 'Play Anywhere' purchases.
It can be the 'portable' Xbox people have wanted and at a 'reasonable' price considering its specs. I found it interesting that MS stated 20% of Game Pass subscribers play on all 3 options (PC, Console & Cloud) and as a Game Pass Ultimate Subscriber who doesn't really game on the go, I am much more interested in this than I thought I would be.
That's because I don't always want to or can turn on my Series X - either because I don't have 'long' to game or the TV is in use for example. But with this, I would be more likely to play games as its more flexible...
$600-$700 for a freaking handheld? Lmao. Seriously. I straight up laugh at that. Much rather have a console, kick back on couch, and not have squint to see the game.
Of course some people travel so can see where might appeal to them. But battery life got be garbage with these handhelds in general. Play 10 mins and it's done. Or turn brightness down to like negative 10 to maybe get 30 mins.
@Ralizah Take it as you will, "Asus claims that the Ally will be able to sustain up to two hours of gaming in performance mode before it needs to be charged, while it can go just short of seven hours in silent mode for things like watching videos or streams." Obviously, the games are scalable, and mileage is going to vary. I do think it's neat you could dock it and connect to a monitor and use it as a pretty capable gaming PC. I like the idea of this, but I really, really, really just want a Switch 2.
Soooo first ever review done and dusted! For someone who can hardly write, having the opportunity to push my thoughts out there for Pure Xbox is one of my proudest moments.
@SplooshDmg Yeap looking forward to the (fingers crossed) new Switch 2, u fortunately it will not be released until after March 2024 now as Nintendo, again, told investors no new Nintendo hardware will be launched in its current fiscal year. Humph... so I wonder if the Switch will outsell the PS2?
@S1ayeR74 Yeah, I kinda figure next year being year seven for the Switch, it'll finally really be time to see the successor. The Switch is slowing down, but it sure isn't stopping. I'm genuinely curious how many it will ultimately sell, because I'd like to think they will slash the price and keep cranking them out like they did the 3DS/2DS. I think it has a viable path to all-time best selling gaming device.
@S1ayeR74 Q3/Q4 is weirdly vacant on Switch, and they're piling up a bunch of first-party launches in the first half of the year instead of spacing them out more. I think we'll be hearing something before the year is up.
@SplooshDmg lol I'll probably just end up waiting for the next Switch as well. Hopefully it's fully b/c. So many Switch games would run beautifully on hardware with just a tad more ooomph to it.
@Ralizah Yeah, I'd really love to see Nintendo do BC again. Just imagine... SMTV at a solid 30fps. Dreamy.
@HelloCraig pretty impressive review for someone who can hardly write! Seriously I think you covered everything and I am a bit of an ASUS fan. Good work! Hope to see more reviews from you.
@SplooshDmg LOL
A ton of Switch games would just benefit automatically from new hardware. Especially the ones with wildly variable uncapped framerates like MH Stories 2 and dynamic resolutions like Xenoblade 2.
Imagine XC2 handheld at 720p instead of 360p.
@Ralizah Yes they may announce something, but they won't release any new hardware. If they do they are liable to being sued by their investors.
And as they'll want Christmas sales I don't think they will announce anything till January February next year. But you're right about the software releases. Still I personally think the Switch will eventually outsell the PS2. I'll probably grab It's successor when it's out, I've had a few Switches, Nintendo hardware is very good.
@Ralizah Really though, I just watched the DF analysis of TOTK. Imagine if XC2 just ran as well as this game does. I just want to know what sort of dark Nintendo sorcery made this game run as well as it does. It's truly amazing the progress Nintendo has made over the years at squeezing every last drop of juice out of the Switch. Nintendo EPD does what Game Freak don't. Lol
@SplooshDmg Xenoblade 3 exhibited a similar level of technical improvement compared to its predecessor. Granted, its scope isn't nearly as vast, and you don't have the complex physics systems at play, but it's definitely at the top of the list when it comes to the most visually stunning games on the system. Monolith Soft and EPD have really mastered the hardware.
This is on a downclocked mobile SoC from 2015, lol.
What truly amazes me is that TotK is a gigantic game in everything but file size. About 2.5x the size of BotW if you factor in all three layers of the world. And it's still... what, 16GB? It's mind-boggling.
@S1ayeR74 Agreed. I was telling people we wouldn't get anything this year. Historically, the gap between the announcement/reveal and release is fairly lengthy: on average nine months to a year.
I think they'll likely announce it this year, and drop it mid 2024.
Managed to preorder a z1 extreme version early today at Currys for £699, as a friend works there. But preorders are not live at Currys until later next week.
Can't wait for this thing! May just end up being my main gaming platform, despite owning all the consoles and an oled TV. With a wife and 2 kids, this thing should free up some extra gaming time
Nice to see these getting better and more affordable at the same time. At $700 this isn't that bad, and it's actually getting quite impressive, but I still feel like I will need to wait until they release the second or third generation of these devices until it's a worthwhile upgrade over my Steam Deck.
That said, I would definitely buy one of these over another Switch. I mean yeah, the Switch OLED is about half the price, but I would still rather put that money towards one of these by now.
Biggest problem with these devices though is battery life. As it stands, they're more of a plug-n-play take around with you handheld than a true portable in the sense where you wouldn't want to be away from a power outlet for long. Like if I'm on a flight where I don't have any power access, I would still rather have a Switch as it gets much better battery life.
@HelloCraig Hardcore price tag but hardcore handheld! Great review and breakdown! Couple of quick questions, did you try outputting to a TV (and if you did, did the picture come across with hdr) or connecting another Bluetooth controller? When you tried steam games, can you use the recommended settings for steam deck as a guide? I won't lie, it's a lot of money but having gamepass on it makes it real tempting
Right now this kind of thing is still extremely expensive and janky as heck. $600-700 for a handheld device that doesn't even use Hall Effect sticks is just not a good price to performance. It remains a toy for enthusiasts that live this stuff, and have substantial cash to burn. But in reality the existence of this thing is just strong evidence of the value of the future of cloud gaming. Why spend this kind of money on this when you could just pay for Geforce Now and get even better delivered basically the same without the jank, to any device? The main limitation of GF Now is that you need fast internet and it doesn't help when you're away from it, but with a 1 hour battery life for performance mode, this really doesn't untether you either. It looks like a miniature gaming laptop, and with the battery results, it performs like one.
It's neat kit, but it's not really that practical a device, It doesn't have the long run time of Deck or Switch, has an extreme price tag for what it delivers (cheaper than past things like it but not cheap enough.)
Although with that battery, you could think of this as Sega Game Gear Pro?
@R1spam ahoy! Thank you kindly. So I didn't manage to plug it into a TV/Monitor I'm afraid. We weren't provided with the kit to do so. As for Steam, you sure can use Steam Deck filters 😊
@NEStalgia These things are basically handheld gaming laptops, that's the simplest way to put it. Personally I don't really see the value of having a handheld console for streaming, it would mean that I would be completely dependent upon the strength of my internet and wifi signal, with means the whole portability argument feels lost. I might as well just get a controller attachment for my smartphone and call it a day, at least then I will have my cell network for streaming away from home wifi.
I would love to have this, but the steam deck is already a great piece of kit and I love the thing- except trying to run nexus mods/Pripyat mods, is hilariously beyond me-
There is also the whole you can only play one system at a time problem. I really love my Series X, PS5 too. Still debating "borrowing" the kids switch for Tears of the Kingdom
Holy WOW, we have never had it so good as gamers.
If Starfield knocks it out of the park, I may just not leave the house for a year
@NEStalgia The Deck doesn't really have a long run time either. AAA games on higher settings will just murder the battery. Elden Ring can reportedly run a Deck down in an hour and a half. My buddy loves his Deck, but he seems to mostly emulates PS2 games because it's the only thing that doesn't just guzzle the battery. This thing surely has a better run time than an hour or two if the software wasn't as demanding. I think that's where the Switch sorta edges out the handheld PCs. With the PC settings, you can adjust your MPG. I kind of imagine games like DQ11, Zelda, TW3 probably drain a Switch faster, but it still seems reasonable and kinda tailored to the hardware.
@JayJ Well sure, but a dedicated streaming console is useful in much the same way a gaming laptop is: when you're tethered to the wall anyway. This that really needs to be plugged in isn't really more portable than a streaming console that needs to be near good wifi. It's less portable really. The cost and limitations of a portable gaming laptop like this seems pretty niche: the enthusiast gamer that needs high end gaming anywhere, somehow has time to experience it, doesn't have reliable internet and/or lives on the road with fairly high discretionary spending for a very disposable electronic. That market exists but has to be pretty miniscule.
A majority of handheld users mostly use it at home, hotels, etc where wifi is present, so streaming consoles and more importantly phones/tablets really serve the bulk of the handheld market well.
@NEStalgia I wouldn't count upon hotel wifi being up to the task of streaming video games lol, public wifi generally isn't known for being the fastest thing around, and they often impose data or service limitations. That and who knows how good the strength of your signal will be. Even at home, streaming also means you will be highly limited on where you can be at your home, as you can't stray too far from a strong signal.
At the end of the day streaming takes something that already has some limitations and imposes far more limitations on top of that.
I can see a market for this, as it's nice to be able to play games without requiring an active high speed internet connection, while steaming devices seem to be way more niche, running into where most people would rather use smartphones for the same needs.
@JayJ So you're in the "streaming isn't the future" camp I take it 😂
@NEStalgia Eh I think it's got a long way to go. One day, when we all have vastly superior internet infrastructure it might be viable, but until that day comes, it's too impractical and unreliable to depend upon.
When I want to play games I just want to play games, not have to deal with some internet connection or service problems. If am buying something today I want it to work for what we have today, the possibilities of what might work in the future does me no good.
@JayJ yeah I mean even xcloud is still beta. But the rate it's improving, I think will surprise people how fast it takes over the mainstream. Especially as the price of hardware keeps going up, and incomes are going down, hardware games are soon going to be a toy of the rich 🤑
Personally xcloud works great and if it had suspend states would replace switch completely. With the way games launch I'd really consider gf now as a console replacement if it didn't have time limits on premium.
@SplooshDmg Yeah I mean the concept is cool, and I know people were happy importing the $1400 gpd machines. But you seriously have to be made of money to spend that money on a machine that has a 1 or two year shelf life at best. If this thing poops out at under an hour on gears it if the box that battery's good for 10 minutes in a year.
@NEStalgia Yeah, I'm not really convinced that these things are quite worth it yet. I think it's cool that companies are trying to push handheld hardware further, but I think we need some serious advancements in battery technology first. Apparently the processors, etc. are there and up to snuff, but there just doesn't seem to be a good way to power these things yet. People moan that the Switch is underpowered, but I think it's kinda obvious why.
@NEStalgia I still think by far the biggest boundary for streaming going mainstream is simply the internet infrastructure it's self. Sure it's been improving in a lot of areas, but it's still woefully inadequate in far too many areas. I mean even just outside of major cities a lot of people can barely download stuff fast enough, let alone have a connection fast enough to be streaming the latest games with ease.
So until internet companies get on it and roll out major infrastructure improvements, the entire concept of streaming video games going mainstream will be hamstrung.
@SplooshDmg I don't think the hardware issue is the batteries so much as the hardware simply being too power hungry. The best handhelds are seldom the most powerful, especially when you get into battery life and associated practicality needs. Bleeding edge handheld tech is usually very demanding, you typically have to wait until the more low-powered standards have caught up.
That's why I'm more interested in seeing how the later generations of this develop.
@JayJ And there's an argument to be made there, but it's two sides of the exact same issue. We either need to refine the processor side to get better performance per watt, or just run with what we have and find it more gas to guzzle. I think regardless the issue will improve in time as tech advances, but I think it's also paramount to appreciate how powerful this thing really is. When you get down to it, it really basically is just a laptop with a different form factor, and that form factor doesn't really allow for quite as chunky a battery as we can stuff inside a laptop. I sorta thought the SteamDeck was already pushing some limits and then lo and behold this thing comes barreling out the gate.
@HelloCraig is there a way to boot right into the game pass app on this thing? So I can ignore the Armoury Crate & windows 11 ui.
@XenonKnight Not that I'm aware of. I will vouch for Armoury Crate though. It's a great app that opens on startup and If I'm not looking to browse/install anything, I won't open the Xbox app and boot straight through AC
@SplooshDmg
I think I know the guy you mentioned 😁 I can confirm my Steam Deck performs exactly as you stated. I get 5-6 hours of playtime from it when playing Persona 3 on PCSX2, which is a really good result. Valkyria Chronicles 4 on Steam killed the battery in 2,5 hours. Elden Ring, 1,5 hrs. I'd still say that's decent for a handheld PC.
I am not, however, a fan of Windows on these. SteamOS is so much better atm.
I appreciate what Asus has achieved here, but regional pricing makes it twice as expensive as the Steam Deck in Poland. This is a death kiss for it, sadly.
Once they sort out all the ergonomic issues with these types of devices and get the battery life up to 5-7 hours without changing the device size, I will definitely be getting one of these portables.
If offloading to xCloud is the preferred way to increase battery life, wouldn't people be better served by one of the streaming focused handhelds, like Logitech's option?
I know this does a lot more, but I would like to see devices like this get a higher speed battery... but I think for that to happen we are going to need new battery tech that allows for more power storage in a smaller form factor.
Tempting tempting, preciously tempting.
I pre-ordered this. I think it seems great value for money for what it offers. Its not just playing 'Xbox' games - but ALL PC games including those released by Sony - God of War, Spider-Man etc - as well as 3rd Party 'exclusives' like Death Stranding, Final Fantasy 7 etc...
Battery life isn't that bad considering. You don't 'need' to run it in turbo/boost mode and have all the settings maxed out if you are playing 'on the go' and some older games will also be a lot less intensive so will get better life. Streaming is an 'option' but if you are travelling, mobile internet is more 'limited' (720/60) and more likely to be less consistent - but you can still 'play' because it offers 'local' play.
The fact is this is a 'hand-held' PC with Windows 11 OS meaning you can do 'everything' a PC can, connect a K&M and use it to type emails, use MS Office etc just like a Laptop. Its not 'just' a Gaming device and can be 'docked' to play on TV's, docked with External GPU's to improve the Graphics - essentially turn this into a 'RTX4090' powered 'Console' that 'beats' my Series X (albeit at a 'big' cost) but also has a bigger Library and more flexibility too...
It's about 1000x more powerful than the Switch for only 2x the cost.
Won't be good for on the go if the battery dies too quick. Not sure if I'd want to play on low settings just to play a little bit longer.
Great device and great review. Now that emulators have been banned on Xbox, I feel like getting something like this.
What a shame, watched a few videos of this and they’ve all said the same thing, Windows is a mess on it, menus are tiny and the handheld experience is not very good, it doesn’t suspend properly either so the battery goes flat, looks like the Steam Deck is still the best as a handheld experience, until Microsoft release a handheld Windows which they are apparently working on.
heh thank you @Michelle8671
I’ll stick with my GCloud thanks! Cheaper and runs xCloud and remote play perfectly as well as great EMU. I ain’t paying 700 quid for a handheld device. Ever.
@HelloCraig too stuff
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