
Hi-Fi RUSH dev Tango Gameworks has now deployed the title's latest patch, which adds a new premium costume pack alongside a host of QOL improvements and updates to the core game.
The 'Bossplay Costume pack' is now live, costing £4.99 / $4.99 and featuring six outfits inspired by the game's bosses. This is the extent of the new content here, but there is a solid list of updates and bug fixes also live with Hi-Fi RUSH Update 3. We'll drop the full patch notes down below:
Hi-Fi RUSH Update 3 Patch Notes Xbox
2D Rhythm Game Assist (Located in the Accessibility Menu)
- Available on Easy and Normal difficulty settings, this feature offers a wider window of success for timed inputs. Note that the frames added for successful inputs varies based on the BPM of the music playing during that Track.
- Missing inputs will still allow players to complete the Rhythm Game (instead of instantly failing); players must input at least 70% of the correct inputs to succeed.
Events this feature applies to include:
- Generators found in Track 01 and Track 03
- Destroying the AR lens in Track 04
- Activating the Data nodes in Track 05
- Destroying the barrier in Track 11
Auto Rhythm Parry
- Available on Easy and Normal difficulty settings, pressing and holding the button for the first action in a forced parry event (or dodge) will allow Chai to automatically parry or evade subsequent actions in the event.
- Missing the initial action is okay, so long as players press and hold the input for the subsequent action. A player must still parry most attacks (approximately 70%) to ‘succeed’ in these game events.
- In a Rhythm Parry Attack, players must still press attack or parry to the Beat Hit prompt to deal the finishing blow.
This action can be used on:
- Rhythm Parry Attacks (regular enemies and bosses)
- VU-REV’s grab attacks that require dodging
- Lasers that require parrying to destroy
Please note that 2D Rhythm Game Assist and Auto Rhythm Parry are only available on Easy and Normal difficulty modes.
Collectible Information
- The stage select screen now displays how many collectibles you have found in each stage. If there are no collectibles of a certain type in a particular stage, it will display 0/0.
- Completed collections in a level will display a green checkmark on the stage select screen.
Bug Fixes
- During the second phase of the battle with Roquefort, an issue was fixed whereby certain actions would cause the user to fall into the abyss, making it impossible to progress
- An issue was fixed in Track 1 where the player could use the crusher obstacle to be pushed outside of the world
- Fixed an additional instance where a “UE4 Fatal Error” could occur
- Fixed an issue on Track 7 where if the player receives a Game Over exactly as when the final enemy of the fight is defeated, a magnet point will not be able to be grappled and prevents progress after reloading the game.
- An instance where the achievement “Saw All Those Hits Coming” might not unlock for players who performed parries in training mode before completing them in a level has been fixed
- Pressing both light and heavy attacks together during the Rhythm Parry Attack on the Brut-1L in Track 3 will now correctly destroy it
- Fixed a bug that sometimes display offscreen enemy HP gauges after unpausing the game.
- Fixed a bug where some enemies would not be defeated even when their HP gauge showed “0”
- Minor bug fixes and adjustments to Photo Mode
- The SCR-UB unit’s official paint color has been updated from Blue to Cyber Blue in hopes of increasing its “cool factor” among younger audiences.
Are you still playing Tango's Hi-Fi RUSH? Let us know what you think of this latest update.
Comments 7
I am a big fan of Cyber Blue!
I hope a disc version will be announced very soon.
Have the offered a way around the tedious enthusiasm destroying QTE sections yet? Was really enjoying the game till a section where you had to destroy bombs relied on you pressing buttons in time… for the life of me I could t get passed it. Timing with everything else I was spot on with…though there’s loads of accessibility options for the rest of the game if your timing sucks. The qte specific sections though there’s just no way past unless you get the timing right…I’m generally good at rhythm games, play music in real life…so can hold a beat, but man…I could not get the timing down for those. So I wait for the day where if you fail a section 20+ times they just let you pass it with minimal effort
Thrilled to hear they are changing the button prompts to 70%. I’ve lost track of how many times I’ve failed on the last one, especially because my son is constantly asking for help on those.
Lol bugfixes?, played it on day 1 and finished it the second day without any issues ... small stuff obviously....
New achievements?
Really good game with a few small annoyances. Felt very polished Day 1
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