Star Wars Jedi: Survivor is EA's second current-gen only release of the year, following the well-received Dead Space remake last month. Both of these titles are clearly pushing new tech, then, and the team behind the STAR WARS Jedi: Fallen Order sequel has further explained its reasoning for ditching last-gen consoles.
Stig Asmussen from Respawn Entertainment recently spoke with PLAY Magazine to discuss the upcoming title. Here's what the developer had to say about its next-gen ambitions:
"Bottom line, we learned quickly that we could take advantage of the faster processors, larger/faster memory, better loading times, etc, to create much larger maps, with more detail, greater density, broader enemy/NPC variety, and overall fidelity.
We didn’t want to break what we did in the first game because it was well received, but we wanted to evolve/enhance the experience.
This new generation allowed us to do exactly that, and I believe it translates to a true new-gen experience in the Star Wars universe."
We're certainly glad on our end that Survivor is going down the current-gen only route. We're now into the third year of these consoles being out on the market and we want to play more proper 'next-gen' experiences on them to be quite honest!
Late last month, Respawn also announced that the team was taking a little more time to polish its upcoming Star Wars adventure. The game's new release date is now set for April 28th on Xbox Series X and Xbox Series S.