IGN has taken an early look at pretty much every version of EA's Dead Space remake, from the Xbox Series X and PS5 versions right through to how the game runs on Xbox Series S, and even Steam Deck.
The Xbox Series S version misses out on ray tracing here - as is becoming pretty common for the system. However, that doesn't appear to matter too much, as the outlet recommends using the performance mode on Xbox Series X and PS5, and that mode doesn't include ray tracing anyway.
The Xbox Series X version does appear to pull ahead of the PS5 using that performance mode as well, with the 60FPS option appearing a great way to play Dead Space on Microsoft's flagship Xbox console.

Disappointingly, Xbox Series S misses out on any sort of performance mode right now. In pre-launch review code, the game would run unlocked on Xbox Series S — providing a wildly varying frame rate as shown — but since launch the game has had a 30FPS lock put in place.
All in all, this looks like a solid remake from a technical perspective, even if we'd like to see more options for Xbox Series S users. The remake certainly ages the original Dead Space's visuals though - as you can see from this video's brief look at the 2008 classic as well!
Have you been playing the Dead Space remake? How are you finding it so far? Let us know down below.
Comments 6
So far I’ve been playing (on Series X) in quality/fidelity mode and it’s actually been ok. Haven’t yet tried performance mode. Still waiting for Digital foundry’s analysis.
@Kaloudz "I actually prefer playing games at 30fps, honest!"
I also play in RT-mode and it feels great. Amazing game!!
I’ve already mentioned this on PushSquare but I’m playing this on Series X and it looks absolutely terrible, looks more like an early Xbox One game. It has muddy low res textures and it just doesn’t look good at any point in the game even with performance mode off. I’ve seen remasters that look better than this “remake”. So glad I’m only renting it as I wouldn’t be happy paying money for it in it’s current state.
@GuyProsciutto Not....really too sure why that was necessary. Not really relevant to anyone but the user what they choose to do.
@Kaloudz I envy you not being able to notice the difference between 30/60fps. Gaming on PC for years ruined it for me and I really struggle to play anything less than 60fps on a big screen.
Happier with 30fps when on the Switch in handheld mode though but that's more expectation probably - like what you've said with the Series S.
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