Rocksteady's Suicide Squad: Kill The Justice League has been debated, discussed and deemed a surefire disaster ever since it was first properly revealed back in the early stages of 2023. There was, according to what we experienced of the general consensus at least, no way in hell that this most distinguished of devs could successfully correct-course after the misstep of shifting to a GaaS/looter shooter model for the final visit to its Arkham universe. They've ruined the series, they've cashed in, sold out, messed up, lost the plot...and all the rest of it. We tagged out of the furore ages ago thankfully and, would you look at that, it was mostly a load of overwrought nonsense in the end.
Sitting down to review this game after all of the aforementioned noise, it's been kind of a whole thing just trying to approach it without some sort of, well, at the very least some trepidation. As big fans of everything this studio has done to date, were we really just about to sit through an ill-advised disaster that's completely missed the boat on the whole online looter shooter thing? Oh dear. Remember looter shooters, mate? Absolutely awfu...actually, hold on, we sort of enjoy those.
Yes. We are (or at least this particular writer is) actually very fond of a bit of the old lootin' and/or shootin' as it happens. We spent a lot of time thoroughly enjoying the heck out of Ubisoft's incredibly similar The Division series (always deeply discounted, still very good), and we've even been partial to a bit of the old Destiny 2 here and there, before it became an impenetrable guff-hole.
This is a genre that has some inherent problems, it's no secret, mostly to do with how games of this type tend to dole out missions and half-heartedly attempt to keep you busy between sorties, in how they're designed to funnel you into an endless grind once you're done with the critical path, and in how their stories are artificially drawn out by repetitive side activities. All of that stuff remains true with Suicide Squad: Kill The Justice League. On the other hand, though, the dopamine rush...oh the sweet addictive joy of looting fresh corpses as guns, gear and all-sorts of bits and tweakable bobs spew forth like mountains of neon candy. That bit kinda never grows old.
And so here we are, after all the pre-release drama, with the game finally in our hands after nine long years, and it's all been a bit of a brouhaha over nothing. When it comes down to it, what Rocksteady has served up here is one of the best looter shooters out there, a fact that will either get your pulse racing or put you entirely to sleep. In terms of its core narrative, acting, writing, graphics, combat mechanics, traversal (important for superheroes!), flexibility of builds, gear options, all of that good stuff, it's as sweet a mix of disparate parts as we've played in this most divisive of genres. If you like looter shooters and superheroes, well hot damn are you in for a good time. It really is that simple.
With regards to the most important aspect of this experience - the shooting what results in the looting - well, it's hardly a surprise that the folk behind a combat system regarded as one of the best ever devised should deliver the goods once again. Whilst all four of the heroes available at launch have very similar core move-sets - once you know the score with one you'll find it easy enough to shift between all - they each prove to be different enough that you'll find switching around is well worth the effort.
We're currently enjoying Boomerang's mix of high-speed movement and crowd control Flash-attacks, but we have been equally as taken with Harley's Batman-like grappling and incredibly violent melee style of getting things done. Deadshot is a great pick for starting out, his jetpacks are probably the easiest way to learn the ropes of how to keep yourself moving quickly, whilst King Shark is a hell of a lot faster than we thought he'd be. Each hero has a suite of moves based around shooting at range and melee action up close (you auto-switch weapons depending on proximity), and successful attacks charge up the usual bevvy of supers that allow you to clear areas quickly.
Shooting (which we were absolutely repulsed by the thought of initially given the premise) is actually super-crunchy and satisfying, giving off just the right amount of feedback and heft as you pump numbers out of your enemies. The wonderfully retro explosion of neon confetti that heralds LOOT TIME in a very knowing, video-gamey way, hits the spot perfectly too. We should also mention that the sense of character lost through the fact that everyone shoots guns is redeemed to an extent by melee moves and specials that feel much more fitting. Just watch Harley take into a goon with her baseball bat and you'll know what we mean. All the stuff that needs to feel good does so, basically, and we particularly enjoyed how they've taken traversal, the one thing you'll do most of besides fighting, and given it a little injection of skill and strategy.
No matter the hero you choose, they all share the ability to keep their forward momentum maxed out as they blast around Metropolis by chaining together their movements in just the right way. If we use Deadshot as an example here, touching any surface, whether it be the side of a building or the ground, instantly resets your jetpack's energy gauge. Get the right rhythm of flying, boosting, sliding across the ground and running up buildings to recharge and you can travel at speed without stopping. Mix this engaging little system with scraps that see you face off in big open areas against AI that puts up a smart fight, and you've got a hell of a good time to dig into.
Further to this, there's no big scripted team moves to deal with here, something that can really drag the action down when it gets repetitive. Instead, support and teamwork come through the buffs and various other perks that your current character build brings to the table. It would be so easy to go OTT with cut-aways to superheroes doing superhero things every two seconds, but thankfully the slightly more grounded specials allow for more freedom individually and less downtime overall during scraps.
It's also fairly obvious that, after the disaster that was this game's first reveal, major amounts of time have been put into toning down some of the more annoying aspects of looter shooters here. Loot itself drops in large amounts, you'll find legendary items almost straight away, the store is cosmetic only, there are loads of skins to earn through playing the game, and overall it feels as though the message received has resulted in this side of things being pushed into the background as much as possible. These concessions haven't ruined the gear loop - there's still plenty to dig into in that regard - but you can ignore most of it if you really want to, just stick the biggest numbered bits on and be done with it.
Metropolis is also a much closer relative to the Gotham we explored in the Arkham games than we had expected. The Riddler has returned with his endless games, the Penguin, Poison Ivy and more are back - you'll recognise plenty of voices along the way - and there's plenty of time given to exploring, explaining and tipping the hat to the studio's back catalogue. It's a cool city to hang out in, in short, and that's not something we were necessarily expecting.
Of course none of this changes the fact that, aside from its excellent campaign-critical missions and bombastic action sequences, Suicide Squad: Kill The Justice League is still a looter shooter at its core, and as such it predictably gets bogged down by the same main issue we've had with pretty much every example of this genre thus far - the way missions are doled feels grindy and repetitive. It's no big surprise, there are reasons why this stuff has fallen so far out of favour, and there's no big change to any of that here. It's just that, in terms of world-building, combat design and VERY COOL SUPERHERO STUFF™ Rocksteady are kinda unbeatable, and the reasons why have been clearly demonstrated in this latest effort.
There's a real swagger to how well put together this version of Metropolis and its extraordinary inhabitants is. It's got acting, writing and performance capture to match any big-budget single player adventure, and a phenomenal cast that's blown the roof right off when it comes to capturing the essence of Harley Quinn, Deadshot, Boomerang, King Shark and all of the other famous faces that pop up along the way (no spoilers here, pals). There's also a surprisingly satisfying story at the heart of proceedings, one that absolutely pushes all of our nerd buttons, gives us lots of ties back to the main Arkham series and toys with established superhero convention in some hilarious and clever ways.
Yes, we know some folk are gonna hate what their favourite DC superheroes are put through - there's already been a big Batman-shaped melodrama pre-full release - but we love it, and the whole thing just nails the Suicide Squad vibe 100% perfectly. We're looking forward to seeing how it develops and changes over time from here, how it's supported with new characters and content, but this is a super solid base, one of the strongest starting points we've seen from a game of this ilk really.
On that note, the endgame, as far as endgames go, is fairly clever in how it sets you up to keep plugging away, finding every secret and maxing out every current available character before the game's first season proper arrives in March. We're excited, as the credits roll, to see where this goes in the future, what tales may be spun around these most likeable of anti-heroes.
And really we could whittle on and on and on about this one. We do completely get the disdain for certain aspects of this genre, we get the disappointment from diehard Arkham fans over the shift from traditional single-player experience, and there's no doubt this has been a case of chasing a trend that fell off unexpectedly in the end. However, balance these disappointments against what's good, and overall Rocksteady has still managed to come out the other side with a game that we absolutely recommend to fans of the source material and looter shooters in general without hesitation.
Whether playing solo or with pals, Suicide Squad: Kill The Justice League manages to remain highly entertaining, even when it's struggling with the worst parts of what makes this genre such a love/hate kinda thing.
Conclusion
Rocksteady's Suicide Squad: Kill The Justice League, despite all of the wailing and gnashing of teeth pre-release, has arrived in perfectly fine form. This is, at launch, one of the most polished looter shooters we've played, an action-packed superhero adventure that dishes up top-notch combat, tons of fan-service, excellent traversal (important for superheroes!), addicting loot, and plenty of surprises and shocks to boot. Yes, the story is artificially dragged out, mission types are repetitive and the store is a right royal rip-off, but the writing, the performances, core mechanics and incredible attention to detail here ensure that this is one squad of misfits who've managed to take the heat and survive intact.
Comments 62
About what I expected, time to shoot up some folks.
Might've missed it then but how long did it take you to get through?
Thank you for this review, its well written and its nice to see someone not simply jumping on the 'meh' bandwagon.
Not usually my style of game, but Im tempted to take a look when the entry price falls!
Nah this one ain’t for me. Looter shooters are one of my least favourite genres and after seeing a few spoilers I’ll pretend it doesn’t even exist.
I miss the Arkham games, would have loved a new one.
I liked what I played of the alpha probably grab it when it goes on sale.
Legitimately surprised at this review. Between other reviews and streams of it being played, this is the first positive take I've seen on it.
Oh, I'm sure this high score has NOTHING to do with the ads for the game plastered on this site for weeks. Sellouts. Absolutely pathetic.
Thank you for the informative review, but it's a hard pass from me until bargain bin price. Time for Rocksteady to go back and do what they're known for...
And that score 😳, did WB made veiled threats at you guys 😉.
Anything live service I'll stay well away from no matter what review score it gets
@Bigmanfan
Oh, I'm sure this high score has NOTHING to do with the ads for the game plastered on this site for weeks
Now, now, let's not jump to conclusions here. It must surely be just a coincidence 😉.
@Sol4ris Unfortunately it probably doesn’t look like Rocksteady is going back to what they’re know for. WB wants all their game to “Always online” so the studio is essentially dead if you don’t like this stuff. Rocksteady founder did create a new studio named, Hundred Star Games, so I would keep a lookout on what they’re making.
It seems we have very different ideas on what "top-notch writing" is.
But nothing wrong with that. I actually always expected this game to be a 7 so it's not far off from that.
@AverageGamer
doesn’t look like Rocksteady is going back to what they’re know for
Well, that is a bummer 😕.
Rocksteady founder did create a new studio named, Hundred Star Games
I didn't know that, thank you...and so there's still some hope 🙂.
@Bigmanfan @Sol4ris Actually, we didn't get a review code for Suicide Squad: Kill The Justice League until a few hours ago. 12:15pm GMT if you want me to be really specific.
The only reason we're in a position to publish this review today is because our reviewer decided to splash out on the Deluxe Edition earlier this week out of pure curiosity.
Also, there's no correlation between advertising on this site and the reviews we publish. They're handled by totally different teams.
@FraserG
Thank you for the reply, and point taken.
@Bigmanfan Hate to break it to you mate, but not only did I not get paid off for a review (plz stop it these these fantasies), I actually bought the early access edition on the NZ store, just so I could get a review out timely. Shouldnt have bothered!
love to see it. the single player purist haters are upset 🤣
@PJOReilly I personally want to thank you for your reviews. Sometimes we do things for the “job” but also out of pure Xbox fun and providing expert insight into a new game… appreciate your dedication!
This will fall into the "wait for sale" like Gotham Knights did. Gotham Knights was actually a top 5 game for me that year, i REALLY enjoyed it.
Will play this at some point I'm sure.
@AlwaysPlaying My pleasure.
@J_Mo_Money I really enjoyed Knights too. I think I'm deffo a sucker for these games.
Can't forgive what they do to Arkham Trilogy Batman
@PJOReilly Is it single player only or this there multiplayer as well?
@Tasuki It can be played in full solo with AI taking the other squad roles, which all works really well, or you can team up with friends/randoms online.
@PJOReilly thanks for the great review. I have been on the fence with this one as I really enjoyed Gotham Knights & The Avengers and this looks like it will be right up my alley!
At least the comments are nicer on this site’s review compared to the sister site 😂
Nice to see...i just bought it for £25....wasn't listing to all the hate from people jumping on the band wagon ...even though obviously I would have preferred a story driven single player game aswell
@Bigmanfan You calling anyone pathetic....ironic....oddly triggered because someone liked a game
Enjoy your band wagon sheep
Seems to me like I was on the money about this being another Gotham Knights. The difference being was that Gotham Knights at least still stuck to it's roots, this one is just another looter shooter. Oh well, it'll probably be on Gamepass at some point.
This game looks so bad in comparison to Arkham knight and that came out almost 10 years ago. It also has a much shorter campaign. This game is a huge flop and won’t last very long.
@ATaco Gotham knights was not that bad. A lack of 60fps did hurt it though
This definitely doesn’t have “Top-notch writing”. The dialogue is Reddit cringe mixed with Saints Row reboot.
@Bigmanfan Big AAA games with big marketing budgets like that hardly ever receive honest criticism on gaming sites, been that way for a long time. I never really take reviews seriously, youtube videos have always done a better job of showing off if I will like a game or not. Demos are the best but they rarely exist these days.
Thanks for the review! Given the decent scores I’ll give this a try but not before its on GamePass or Plus. There are so many games to play I know I’ll enjoy so theres no need to pay extra for games I’m unsure of.
@nomither6 hey, I'm a single player purist hater but I do think it looks ***** so guess you got me..
@PJOReilly ah its not bribery, it's just a terrible taste in games...😀
@PJOReilly first let me say thank you for going that extra mile. Is it ok for coop or did you not get a chance I want or would love to play a game like this with my son. Is it super adult themey or kid safe?
@PJOReilly sorry man, I really meant no harm by the comment. I more so was referring to corporate suits forcing you to give it a certain score. I'm all for unique opinions, so if you enjoyed the game that most seemed not to, then more power to ya! I was gonna delete the comment, but I'll leave it. that way if anyone else has the same thought, they can scroll down and get an explanation. Once again, very sorry, i really meant no insult to you and greatly enjoy reading your work.
@BBB @StylesT I think you misunderstood what I said. Why would I want a game to be bad? That makes no sense. More good games is more good games.
@GhanaViking Agreed. It's blasphemous and disrespectful. WB thinking that the fans of the Arkham Batman don't exist anymore.
@KillerBoy Epic fail not being 60fps, when other developers were doing it
"Why don't consumers trust us reviewers anymore? Are we wrong and out of touch? No it's the consumers who are wrong!"
8/10? Not for me, Clive.
@Bigmanfan No worries mate.
This game is sooo weird but in a extremely good and satisfying way. The Coop is just next level. Playing with a weird bunch of villains to actually try to save the world lol.
Great job, hope this game does well.
Dont trust the IGN review after their woning that they didn't get a early copy for their review. You can read the bitterness in their review lol.
This is a honest review.
@PJOReilly
Thanks for this detailed review, very well written.
And i agree with the score. Love it.
@Bigmanfan fair play for the response. Let's keep this site a positive place to be and have conversations about what we love.
Well i guess i will avoid that game at all cost.
Played for a few hours this morning and it is a lot of fun! It chaotic and getting use to the traversal will time a little time but I cannot wait to jump back in later on!
Lmao u serious
@dreadful Anything more constructive to add to the conversation or is that you all out of smoke?
Nah, I won't take your word for it.
Tbh, I trust Pure Xbox on reviews because they have less of an agenda than most sites. I know many people are inclined to trash this game but even its biggest detractors concede the story is really good.
@PJOReilly
I’m glad you did review this bc after reading your review I purchased it and to be honest it’s really fun and it exactly how you described it.
Somme ppl just want to watch the world burn 🔥
I've been enjoying the game, playing it online with my nephew. The city traversal is fun, and I agree with the sentiment that it needs more different mission types to mix up the combat.
A lot of the criticism online is just copy/paste from person to person and site to site, and that doesn't do the game justice. It's sad that the world we live in rewards parroting talking points, and punishes those that taake the time to form their own opinions.
@JokerBoy422 This is easily one of the most positive reviews for this game I could find across the entire internet. That should tell you something, and it's completely at odds with the majority of user feedback.
This place has some really toxic members.
Multiple places have reviewed this game well. Many many people that actually played the test version…. Said it was good.
Everyone is ready to pile on.
It’s not that bad and is in fact a good game and people claim WB paid off the reviewer?!?
Not that a few angry YouTubers that are angry at this game are angry for clicks maybe? Like all the other half decent games that get buried.
And as for “8 is a half decent score” comments. No 8 out of ten is an excellent score. It’s a strange world where people think a 8 of ten is just decent.
@PJOReilly I just wanted to thank you for this excellent review, which managed to completely reverse what I thought of this game. Now, I've bought it, and that's entirely on you !
Yes, yes, the online-live-service thing, yes. But correct me if I'm wrong, Rocksteady confirmed they would soon patch the game to make it accessible completely offline. So, even if they pull the plug one day, the game and its story won't disappear like some vaulted Destiny thing.
And to be honest, for a DC fan (that's me), the story and its interpretation, here, seem really cool.
Oh, and I very much liked The Division 2 and even Anthem (despite its evidents flaws)
Anyway, to sum up : thanks for giving us your real opinion, even if it contradicts what seems to be the general expectation ("Yo this game suxx, yo").
You convinced me that I would like the game just the way you did.
I think a lot of people went into it thinking only about the game they wanted it to be. It sounds like most reviews are comparing it to past arkham games instead of comparing it to other live service games.
this game dont deserve more thaan 5 and that is much for a cashgrab,
graphics are terrible compared to previous games of the same studio from 9 years ago
combat is generic
scenario is terrible
@Stocksy
'This place has some really toxic members.'
Testify! Its why so few people bother staying or commenting. However its a general problem with the net, just particulafly bad on this site.
I particularly hate those who believe unless you go with the herd their must be a ulterior motive. After all, if they heard multiple people say it on the net it must be true right? Anyone whos actually experienced it must be paid off it they dont follow the trend.. Its a shame people of such dimwitted intellect have any kind of voice on the net or anywhere else.
@JayJ What should it tell them? Just curious.
@PJOReilly I guess I can't tell you anything besides be honest, and if you were I suppose I have no reason to hold anything against you. I don't think I will ever agree with every critic, and you seem sincere so I guess my complaints shouldn't be specifically directed at you.
Wonder how much this review cost
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