Sonic Frontiers takes 3D Sonic games to new heights with its “open zone” format. Instead of the same old style of progression you may have come to expect from this series, this new entry’s focus is all about exploring expansive natural environments and ancient ruins – speeding around doing what you want, whenever you want… in most cases. It’s got a sense of freedom about it similar to a lot of other “next-gen” open world titles in recent years. In the lead-up to its release, Frontiers also drew a lot of comparisons to Nintendo’s insanely popular Zelda title Breath of the Wild, which arguably inspired the latest trend of simply leaving the player to their own devices.
So, how does Sonic’s new outing hold up? SEGA and Sonic Team head Takashi Iizuka previously mentioned how this would essentially set the foundations in place for the blue blur’s next decade, and it’s easy to see why once you've played the game. This new format drops you into a mysterious new location and from there it’s over to you. You’re given some subtle guidance and tutorials when required, but it’s very much like other open world games in recent times where you’ll find your own pathway. Admittedly, it does feel rather different at first to just be roaming about a huge biome as the blue hedgehog, but once you’ve adapted to this new style of gameplay, you likely won't question it.
The story behind this latest adventure is focused on Sonic finding his friends, recovering the Chaos Emeralds in a new location known as the Starfall Islands (split up across five separate zones) and dealing with Dr. Eggman, who is seemingly up to no good. It gets much deeper than this – involving a new character named Sage, plenty of ancient ruins, Cyber Space, terrifying Titans and the mysterious creatures known as Koco – but you’ll just have to find out for yourself.
The general structure of Sonic Frontiers is broken up into open world exploration scattered with high-speed 3D and 2.5D platforming sections, moments of combat, collecting and a variety of puzzles to solve. If you enjoy collecting in games, you’ll very much enjoy hunting down the cute little Kocos, which serve a much greater purpose in the game’s story, and can also help Sonic level up his speed and ring count. In addition to all of this, there are bosses and 30 Cyber Space levels to complete.
Cyber Space stages transport Sonic to another dimension and see the player taking on “traditional” 3D and 2.5D Sonic levels. These stages draw from Sonic’s lengthy video game history, so they’ll no doubt look and feel familiar to long-time fans of the series. This all ties into the story, and the stages are a nice change of tempo from the main open world segments of the game, but initially, they might feel slightly underwhelming compared to the rest of the experience, despite the familiarity. The movement of Sonic might also take some time to adapt to, but once you get used to it, you’ll find yourself speeding through each stage as normal. About the only nitpicks here can be some sensitive controls and occasional camera hiccups, which also occasionally apply to the open world segments.
Cyber Space is a key part of the progression in Frontiers. To access these stages, Sonic must first unlock these portals by defeating enemies and collecting gears. These levels then reward players with Vault Keys when completed, which then allows you to unlock the Chaos Emeralds and eventually take down the Titan on each island. It’s a chain of events you’ll well and truly be familiar with by the end of the game, but it manages to remain exciting throughout the adventure.
What makes this such an enjoyable process is once again the level of freedom given to the player, with progression from smaller accomplishments across each island building up over time. If you see a point of interest in the distance, in most cases you can speed over and take a look. There are no immediate barriers in terms of progression, either, with Sonic normally able to find a way, provided the player can work out a method to overcome the challenge. Solving puzzles such as tile patterns, activating switches or making your way through small platforming segments around each island rewards you with map reveals, story updates, character memories and more. There’s a great sense of flow and momentum that links all of the gameplay together, and in no time, you’ll find yourself dashing from one task or platforming section to another with relative ease.
You can also engage in more relaxing and fun mini-games like fishing, while other types of mini-games can progress the story - such as a game of pinball, sky diving to activate bridges, and even shoot ‘em up mini-games (paying respect to classics like Ikaruga) to make certain events play out. Again, they provide a nice change of pace from the usual high-speed thrills.
When you’re not collecting or running about in the open world, you’ll often find yourself dealing with hostile Cyber Space enemies. Some are grounded while others are airborne. The more exciting robot-like creatures include sand sharks and a number of towering structures. Each one displays a health bar and some need to be taken down in a specific way. It’s Sonic’s job to defeat them with a combination of his old and newer skillset, which you’ll level up along the way and add new moves to. Some basics include the light speed dash and spinball attacks (there are counters, too). Sonic now also has a skilltree to work his way through - the new move Cyloop for example, leaves a light trail behind Sonic and can be used to attack enemies, activate points of interest and solve puzzles. There are also more advanced moves like recovery smashes, loop kicks and 'Sonic Boom' to help give Sonic the edge in battle.
The combat in Frontiers is taken to another level with the Titan battles. The first of four Titans you take on is an epic moment in the history of the series. Sonic transforms into Super Sonic, a hardcore tune like Undefeatable flicks on, and the battle begins. These fights often require Sonic to scale the Titan or a landmark in some situations – board them, and then deplete their health bar with a series of real-time attacks and quick time events. You'll often have to parry incoming attacks as well. These battles are some of the best moments in the game, requiring the player to adapt on the fly. Even if the later Titan battles feel a bit underdone, they’re all still standout moments in Sonic Frontiers.
One other aspect of Frontiers that truly shines is the story development. While it's not quite as happening as previous games, the exchanges between Sonic and his friends are quite moving. There are also some heroic and sweet moments during certain cinematics right up until the end. Lead composer Tomoya Ohtani and the rest of the audio department only add to these special moments in the game with an absolutely outstanding soundtrack.
As for the graphics, Frontiers has a similar beauty to games like Breath of the Wild. You can sit there and just take it all in – there are fields of flowers, lush green forests, volcano peaks, swamps and grassy plains. You'll often be able to hear the surrounding environment as well as the Koco nearby. There’s also a day and night cycle, and weather cycle with rain and shine, only adding to the beauty. On Xbox Series X this is supported by two settings – 4K mode and 60FPS mode. 4K is capped at 30FPS, so you’re better off swapping to the performance mode for the sake of speed – the game mostly achieves this target, but there are occasional dips in the open world sections. Generally, the game looks great - although there is some object pop-in, but to be honest you might not even notice it. There are also reportedly some frame rate issues on Xbox Series S, so hopefully SEGA will sort this out.
Conclusion
Sonic Frontiers is a triumph for the series. Sure, it might be a little prickly around the edges, but overall this is a great experience from start to finish. Director Morio Kishimoto and Sonic Team should be proud of what they’ve accomplished. It’s proof that even after 30 years, the Sonic series can still be taken in new and exciting directions, and SEGA can now build on this new game's foundation. Sonic Frontiers provides one of the most enjoyable 3D Sonic experiences of all time, and we're excited for what the future holds for the blue blur.
Comments 18
After beating it last week I think it’s about a 7/10 for me, but definitely had a solid foundation to build something better.
Glad to see another good review for Frontiers. I know I’m in the minority, but, so far, it may be my favorite Sonic title ever.
You wrote a brilliant review here @Liam_Doolan; pondered, balanced, objective, with a little bit of joy added to the conclusion. You also covered technical details, soundtrack, story (without spoilers) and controls. Superb.
The thing I think Sonic Frontiers should have done and haven't, is to present the open zone as the typical landscapes and colours of Sonic, flowers, rabbits and squirrels included. Hopefully, next time.
By all the talk about this game online I was concluding that this game would be terrible so I'm glad there's some positive light on it now. Still don't think it's worth full price for me though.
@Kaloudz See, I’ve never been huge on Sonic at all. I was a Nintendo kid, so Genesis titles always had a weird feel to me when I was young. I was definitely an adult before I completed the 2D entries, so I didn’t really have a nostalgic attachment to the series. Sonic Adventure on GameCube was probably my first foray into Sonic and I thought it was fine, but not up to the scope of say Mario, Banjo, or Ratchet and Clank. For the record, I was always a little iffy on Crash too, but that’s beside the point.
Anyway, I didn’t understand why Sega kept bludgeoning Sonic with haphazard 3D titles. I did like Generations and Colors though. Mania was honestly the first Sonic title that actually impressed me though, where I felt like I “got it.” My son, on the other hand, saw the Sonic movie and has became a big fan right away, so I got Frontiers, expecting an average title that I’d pawn off to him if I didn’t really enjoy it much. I knew I’d get my money’s worth in that respect. I’m having a lovely time with Frontiers though. Outside the pop-in, which can be frustrating and distracting, it’s some of the most fun I’ve had gaming this year. It’s got that, “wait, I just gotta do one more thing” factor to it, which honestly didn’t happen to me much this year. I think only Elden Ring and Pokémon Arceus had me this hooked. It’s going to be a really difficult one to evaluate for the year end list! Lol. In all honesty though, 2022 is probably the hardest year for a year end list anyway.
@Kaloudz Mania, in my opinion, is superior to any of the Genesis or Saturn titles. It’s just so good. It’s the Megaman 9 of Sonic. Lol.
It’s no big deal that you loathed Colors. I liked it, but didn’t love it. I’d say it’s probably a 6.5, 7/10 game. It’s better than most 3D Sonic titles. Sonic Boom, for instance. Yikes. I’m feeling the same about Frontiers. I just love the open zone feel to the game. It just seems like a step up in every way for the series. The music, the visuals, the story… I mean, it’s all a blast. It’s not the move at serious game, but it’s so fun. I’ll be honest, I’m avoiding 100% completion on this one though. I just, I know Pokemon’s coming and it’s a battering ram for everything else. Lol. It’ll be like, “Sonic, Pentiment, Ragnarok, what’s that? Pokémon is the only game.” Unless it’s awful, of course!
@Kaloudz @somnambulance Can you change the difficulty in-game? I read that the final boss only appears in hard mode. If difficulty can't be changed, people might want to play in hard.
By the way, Sonic 3 & Knuckles is the most wonderful Sonic 2D game! 😉
sonic frontiers sit at a score of 73 on Metacritic that doesn't exactly look like it's a bright future for the blue blur by a long shot
@Kaloudz I'm probably one of the few people who always loved the Sonic Adventure games, and it would have been amazing if they had a similar setup as the first Sonic Adventure game where you can choose your character, with a different set of goals for each character. Having Knuckles with his treasure hunting would have been amazing.
I do have to say that this game looks as divisive as the Sonic Adventure games as well. There was always some people who seemed to hate on those, yes I always enjoyed them and it's got a cult fanbase. Seems like most good 3D Sonic titles are like that. It's a series where it's like everyone's got their ideals, and what some people think makes for a good 3D Sonic title doesn't exactly line up with everyone else.
Was looking forward to seeing how this website would review the game, great write up.
Been a fan of Sonic the Hedgehog going all the way back to the start. I'm only on the second island (I take a long time playing open world games because I explore everything to a ridiculous degree) but so far I'm happy to say I really like what I've played. The best Sonic Team-developed entry in the series since 2010-11 with Colors and Generations. The vast majority of the Cyber Space levels have been enjoyable, the combat is great, it's fun unlocking the maps.
I still rank the Genesis/Game Gear/Sega CD era 2D Sonic games above all else in the series (with the exception of Generations which I'd put just behind Sonic 1, 2 and CD) but this one is moving up my list of favorites.
Since I have both a Series S and a PS5 I think I will get it on Playstation. Although I think I'll also wait for a patch or two first.
@Kaloudz Good to know that the difficulty level can be changed. My favourite Sonic 3D game is Generations, of course. It's 4K 60fps on Series X 😍.
Sonic Unleashed is very confusing. All my playthrough I was wondering, What am I supposed to do? Where are the stages? Where have the doctor and Tails gone? What was I supposed to do with the photos? Souvenirs? Photos? Food? Hidden medals? Hidden levels? No maps? No tracking? No user interface? It's the most confusing and chaotic 3D game I've ever played. NPC speak things that don't help at all, throwing a few stupid quests to your already complicated life. And you can't skip those irritating conversations.
The final stage alternates day and night sections repeatedly for around... 1 hour? And then you run out of lives and have to start again. It's not funny. Where could I get 99 lives? It doesn't seem easy either.
I remember that the early daytime stages are fun like one with loops where you have to find the way forward but you don't die if you don't. The later stages are too long and too complicated, it's not clear where you are supposed to go, the camera doesn't help and "the cherry on the cake" is those jumps with a long button combination requirement to avoid death. Not once, but twice, thrice...
I gave up Sonic Heroes in the jungle stage in a section where the camera doesn't let the player know how to make the jumps. I wanted to beat Sonic Unleashed because I reached the final stage but it's like the game doesn't want me to. Like in Sonic Heroes, you can't just do trial and error because you run out of lives before you learn to avoid the numerous cheap deaths.
I have never liked the wisps but I beat Sonic Colours on Wii and I'm considering getting the Xbox remaster. I played Sonic Adventure on GameCube and I enjoyed it in spite of the awful camera of this version. I've never played Sonic Adventure 2 nor Sonic the Hedgehog 2006.
Sonic Forces is daft, dull and, yes, in spite of having super linear and simple levels, it manages to break a few because of the odd controls and tiny platforms.
@Kaloudz Ha, ha. I put some time into Chao raising until I found it a bit pointless. In regard to Sonic Frontiers, the writer was told by Sega what characters he could and could not use. He checked how long the game would be, the trickiest part according to him, and then wrote the story with the characters that were granted. Besides, Sega is hiring a Sonic lore expert. So many characters and staffers leaving and joining Sonic Team that they need a fan to keep things tight 😂.
@Kaloudz For real.
https://www.nintendolife.com/news/2022/11/random-sega-is-hiring-someone-to-help-keep-sonics-lore-in-check
@Kaloudz That's exactly how I feel but not just about Sonic but about The Legend of Zelda as well!
@Kaloudz That's what I think it is and subtle references are done fairly well, but they tried to shoehorn an official and unnecessary timeline.
@Kaloudz We're talking about Zelda now, aren't we? Nah, they just made it up using the references that the developers had already made.
I am actually waiting for another normal Sonic game
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