With Scarlet Nexus joining Xbox Game Pass (September 30), we're re-publishing this review.
A few hours into Scarlet Nexus your fingers are dancing around the controller as you're directing the ballet of action on screen. By the end of the game, you're not only directing the experience, but you're also producing it, controlling the lighting, and fulfilling the role of every member of the ballet. How it eases you in and teaches you the mechanics up until this point is a stroke of genius, and is complemented by some truly visceral action. It's narrative attempts to run parallel to all of this with the same degree of insanity, but ultimately falls short of its stellar gameplay.
Attempting to explain the plot of Scarlet Nexus would most likely end with you popping some painkillers as your brain helplessly attempts to process it all. It's utter nonsense - and not in the good way. There's some enjoyment watching each story beat attempt to upstage the last by further reaching out of the realms of reality, but it's hard to resonate with a plot which constantly throws revelation upon revelation. It feels as though the story is always trying to fight for your attention and in the process causes a disconnect.
As a basic outline, Scarlet Nexus is an anime action-RPG set in the near future where humans are gifted with unique powers. This can range from pyrokinesis to telekinesis, as certain members of the public belong to a company known as the OSF, the Other Suppression Force. In the world of Scarlet Nexus, Others are monsters which plague humanity, with the OSF working to defend the public against them. Going any further would delve into spoiler territory, but you are able to experience the story via two perspectives - Yuito or Kasane - each who have their own unique abilities and story beats to follow.
You're going to want to play both of these if you want the full picture. Each campaign - especially in the early hours - plays out through a variety of different circumstances. Events that happen in one are explained in the other and vice versa. It's a big ask, considering one playthrough can land you anywhere between 25-35 hours depending on how much you complete, but each offers enough reason to revisit its world if you do become invested.
Of course, these stories intertwine, but it feels heavily convoluted and forced. In fact, the first half of the game could be boiled down to a ten minute sequence if the all the characters involved just sat down and talked to one another. It's beyond infuriating and makes the narrative unnecessarily complex to follow. It doesn't help that with both campaigns you're thrown into the world with little backstory as to what's happening, acronyms you're unlikely to understand, and a ton of terminology thrown at you. It takes a fair few hours to understand some of the components in play.
While the narrative suffers, the combat absolutely shines in one of the most polished and addictive systems in recent years. No matter how you tackle situations in Scarlet Nexus, it's given an incredible amount of style to feast your eyes over. It never feels as though the substance has taken a backseat either, as it grows more and more complex as each chapter goes on. By the end of the game you'll be balancing so many mechanics with ease it's hard not to have a smile on your face.
It all starts off fairly basic. Yuito is more suitable for close quarter combat, while Kasane operates with mid-range tactics. Accompanying this are telekinetic abilities, which you use to throw objects at enemies for additional damage. You can mix these in with your regular attacks to rack up some impressive combos or even stagger opponents. Along with a health bar, foes also pack another bar which can be broken down to then use a finishing move. It adds some tactics into play as you work to mix up your style to quickly defeat enemies.
As each chapter moves forward, the combat constantly evolves. More characters join your party and you can borrow their abilities. You'll be able to teleport towards foes, set them on fire, or even seek out invisible monsters with clairvoyance. All while this is happening, your own skills are being constantly improved. A few hours in, you earn something called Brain Drive - a heightened state where your attacks pack more of a punch. Further along after that, you unlock Brain Field, where you enter an overdrive state by clicking in both of the thumbsticks to unleash some truly powerful telekinetic attacks and quickly dispense enemies. With so many systems in play, and an upgrade tree that fleshes them all out, you have a lot of toys at your disposal, keeping every encounter feeling fresh.
It's not all combat, though. In between chapters you'll spend some down time in your hideout. Here you can talk to teammates, give them gifts, and even go on something known as Bond Episodes. These visual novel sequences flesh out the relationships between you both and attempt to add more personality to each member of your squad. It's a great concept, riffing off of games such as Persona 5 and Fire Emblem: Three Houses, but it feels very basic compared to the games it's influenced by. You have no direct control over these segments and instead are just made to watch a variety of extended cutscenes. In the early hours you only have a few comrades to talk to in-between chapters, but by the end you can have upwards of eight and it unfortunately makes the downtime feel more like busy work.
Still, it is lovely to see the characters fleshed out. Some are more compelling than others. Yuito's childhood friend Hanabi is a stand-out as their relationship develops throughout the adventure, whilst Kasane's interactions with the less-than-serious Kagero bounce off each other perfectly. Building up the bonds between characters through episodes and gifts also improves their combat efficiency, unlocking even more new skills to play around with.
You can also venture into many hub zones such as the main city, New Himuka. There's not a ton to do here outside of main missions, but you can talk to its inhabitants and even pick up a few side quests. Although, these side quests work more like requests, tasking you to defeat enemies in a certain way or retrieve a specific item. It's a shame there's no further involvement in the world outside of combat, whether that be using your team's abilities to solve puzzles, or more things to do in its hub worlds. As pretty as the anime art direction in Scarlet Nexus is, it often makes its world feel empty.
Despite that lack of personality, the game looks stunning - especially on Xbox Series X. Its 60fps combat flows perfectly, and it marries the anime characters with semi cel-shaded environments with ease. The action is filled with explosions, unique enemy designs, and a constant barrage of artefacts flying across the screen. Throughout the 25+ hour adventure, there were no frame drops or crashes. The only issue we encountered was a glitch where the enemy's health bar disappeared and a reload of the game was required.
Conclusion
While its story falls short, Scarlet Nexus is expertly elevated with stunning combat. The consistent evolution, polished control scheme, and powerful feedback make each fight more satisfying than the last. If only the game had managed to incorporate a stronger story, more depth to its character bonds, and more things to do outside of combat, Scarlet Nexus could have been something special. As it stands, it feels like a solid first step for a new IP, and one where a sequel could really steal the show.
Comments 15
I'm confused by all the praise this game's combat has received. It is mosou combat. There are no swarms but it has the exact same combat loop of spamming easy combos against basic enemies to build up powers to use against bigger enemies. I enjoy mosou combat but I am accustomed to seeing it shunned not celebrated. Is there something about killing swarms of cannon fodder, that specifically turns people off?
@RBRTMNZ Personally I really enjoyed the variety it presents you and how enemies demand different tactics. For example, the armoured enemies that may require you to use the duplicate power and hurl boxes at before moving to pyrokinesis when they're vulnerable. I felt by the end of the game it was throwing some many different variations at me and demanding a lot.
It's not for everyone, for sure, but I do feel there's something it it that clicked for me personally! 🙂
@Flurbdurb I was not trying to say it is not enjoyable. I like mosou combat. I think it is really good at making you approach combat scenarios strategically. I’m just wondering why the mosou combat here receives near universal praise when it is usually listed as a negative in reviews.
@RBRTMNZ Is it a next gen exclusive? Cos that would explain why, lol.
Easy 8. Maybe a 9 for me. Love this game!
OMG do I have thoughts for the game. I like it but the story and pacing of the game really makes the game hard to play through.
Like visually, I love this game’s presentation. And the setup and combat reminds a lot of of P5 Strikers. A game I adore. Some of the character bonding episodes do work, like the snow flower one, but then you have the random ones with team members of the opposing platoon. Umm we are on different sides but we are just going to go to a bar and talk about random things. You know not like we are enemies now. It’s cool. The side quests are more annoying that useful
But the story…. just if I had to tell you the plot of the game you’d wish you were in a KH game because at least you could laugh at Donald. And the characters make really dumb decisions that are just there to service the plot and not actually make sense. Then there is the blacks out during key story places….
I like the game and think it’s fun but I gave up on trying to make the story coherent. And I really like the visual presentation. I really hope it gets more because it needs a stonger story but the other elements are good.
@mousieone My thoughts exactly! It has some pretty terrible pacing at points - especially when you’ve gotta sit through 4+ Bond Episodes between phases. But like you said, I hope it gets another entry, as there’s definitely something there.
@Flurbdurb Bond episode means bathroom break time
I'll probably wait for this to go on gamepass or get it when it's on sale
Didn’t enjoy the demo, so I’ll be skipping this one.
Looks like Astral Chain in terms of gameplay and little explorative narrative bits. I loved the combat of Astral Chain but found all the other stuff really bland and annoying. I hope this game has a final chapter like Astral Chain where it's like 5+ hours of just fighting.
@sirmrguitardude You're gonna love the final chapter in this, don't worry!
@Flurbdurb Hi What is coming tomorrow is it exciting thanks https://www.purexbox.com/news/2021/07/industry_analyst_suggests_xbox_has_some_cool_news_to_share_this_week
"Gorgeous world to discover"
This. Shortcomings aside, the world is eye candy. Character design is decent enough, too.
Personally, I found the combat, and lack of anything much else to do (and ALL the reading!) monotonous as I came towards the end of the game. In fact, it got to the point where I decided to give up on the game about 80% of the way through. I may go back to it at some point, just to finish the story more than anything, but right now I don't feel compelled to finish it. Why, in this day and age, a AAA game is not fully voiced is beyond me...
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