We were never treated to the original Kao The Kangaroo on Xbox, releasing for Dreamcast and PC back in the early 2000s, but the "Round 2" sequel did end up on Xbox in 2003 (launching to mixed reviews), and now almost two decades later, this retro-style 3D platformer is finally making a comeback in the form of a fresh, modern reboot.
If we could describe 2022's Kao The Kangaroo in a nutshell, it feels a bit like a mix of Super Lucky's Tale and Crash Bandicoot 4, albeit with an evidently lower budget and much less polish. The gameplay takes place across four hub worlds, each containing their own individual levels, where the goal is to defeat enemies, engage in lots of platforming, solve basic puzzles and collect coins and other collectibles. You play as the title character, Kao, who sets off on an adventure to find his missing sister Kaia and discover what's happened to his father.
Initially, the gameplay seems very simplistic, which you might expect for a game like this, but the more you play, the more it begins to open up. To the developer's credit, there's a good deal of ambition in Kao The Kangaroo's gameplay, introducing plenty of new mechanics as you progress such as the ability to use fire, ice and wind to solve puzzles, and utilising crystals as a way to make pathways visible, similar how to the time manipulation mechanics work in Crash Bandicoot 4 (albeit more basic). It helps that the platforming feels enjoyable on the whole too, and combat is generally well-designed - button bashing is fine, but there's room for a bit of strategy as well.
There's plenty of fun to be had in Kao The Kangaroo, but it comes with some caveats. Bugs are a bit of a problem at launch - we got ourselves stuck a couple of times, and had some rare instances where double jumps just wouldn't activate for some reason, along with the stomp attack refusing to work which meant we had to restart the level as we needed it to progress. The other downside is that frustration can sometimes creep in when there are random difficulty spikes (although it's actually quite an easy game on the whole), and when the game expects you to know how to defeat a boss or destroy a certain obstacle, but doesn't make it very clear what to do.
In terms of presentation, the level design in Kao The Kangaroo is generally excellent, especially the more standard platforming levels. The variety is superb as well, taking you from beach-type locations to icy mountains and even a creepy amusement park, and visually it looks really good. We also commend that the game throws in a Crash Bandicoot style boulder chase level and an ice level where you essentially slide all the way down to the bottom, but these admittedly can feel quite clunky and irritating compared to what you'd see in something like Crash.
The cutscenes aren't bad, but the voice acting is lacking in some cases (particularly in the case of Kao himself), and the story is nothing to write home about. In fact, until we got to the last little bit of the game, we'd pretty much mentally checked out on the story and just started focusing on the levels. That said, the scenes surrounding the final boss are at least fairly interesting (although the boss himself is ridiculously easy to beat!).
Kao The Kangaroo is a hard one to sum up, then, because while it definitely feels low-budget, clunky and frustrating at times, it's also a platformer packed with plenty of fun and memorable moments. It feels like the developer went the extra mile to inject some ambition into this game and craft something that deserves a place alongside the behemoths of the genre, even if it can't meet the lofty heights of a Crash Bandicoot or a Super Lucky's Tale. It's nice to see Kao punching above his weight in 2022, and not just being relegated to an easy cash grab.
Comments 16
Is this going to be on gamepass?
@hayesdude Nope, no sign of that.
It looks like a pretty dope 3d platformer, I think i'll be picking this up..
I'll play it sooner or later. 7 was exactly what I expected.
Now, seriously, where is Banjo when even Bubsy and Kao are back?
@Banjo- a banjo remake is rumoured to be unveiled on the Xbox showcase
Can somebody please just remake Croc : Legend of the Gobbos.
I never played this game before. I’m looking forward to it.
@Martsmall I heard something about that, Colteastwood had mentioned the rumor was that Double Fine was working on it. Anybody have an links on this rumor? I remember Tim Schafer shooting that rumor down but he was being asked of a Banjo 3.
@EvilSilentFrame that's where I heard it on his YouTube show
https://youtu.be/EhjOzkq1uS4
At approx 2.46 for banjo
Now that THAT'S out of the way, can we please get the true deserving platforming mascot back!?
BRING. BACK. GEX!
@Martsmall okay that’s the same video I saw. It was very brief and I was just hoping to read or see something else on the rumor. I don’t know if it’s true as Double Fine said they were excited to work on ideas they’ve had for years, but due to budgets, they couldn’t make that possible. Now being under Xbox, they have the support to get to some of those projects. Though I would love a remake/remaster of Banjo, I don’t think it’s happening with Double Fine.
@EvilSilentFrame Yep, I think I need more information. I would love Rare and even Playtonic to be involved or Playtonic being acquired. Xbox needs more (any!) games like Banjo-Kazooie, Conker...
@Banjo- acquiring Playtonic would be a challenge as Tencent has a part in the company now. Teaming up with Rare I would love though. I totally agree that Xbox needs more games like this. It’s an area the company is lacking. I personally want to see a few outside of Rare comeback as well. Something like Voodoo Vince or even Blinx. Just more variety for all.
@EvilSilentFrame Yes, probably just teaming up is enough like they're doing now with Crystal Dynamics.
@Banjo- It can still be possible that MS could acquire Playtonic, I mean Crystal Dynamics was recently purchased. Only I don’t think Tencent is going to sell their share in studios anytime soon but I could always be wrong.
@EvilSilentFrame Yep maybe Tencent don't care much about Playtonic anyway.
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