Note: This review is based primarily on the Microsoft Windows version of Scorn (which is where we finished it), although we have also spent a few hours testing it on Xbox Series X where the game feels like a match for the PC version in terms of both visuals and performance. It appears to be running at 4K, 60FPS on Series X.
We've been looking forward to Ebb Software's Scorn ever since we first clapped eyes on its gruesome "biopunk" body horror action all the way back in 2016. The richly detailed, HR Giger inspired world design and blood-soaked meshing of flesh and machinery immediately set all the right kind of alarm bells ringing in our minds, this was one twisted Zdzisław Beksiński-esque adventure that we simply had to get our hands on.
Where early footage, and perhaps our own lazy expectations, seemed to suggest an almost Dead Space-styled action adventure though, what we've actually ended up with here is a full-on puzzle game. Yep, if you're coming into this one expecting balls-to-the-wall action in something resembling an Aliens sci-fi/horror setting, well, prepare for a bit of a surprise because there's very little in the way of combat here as you creep your way through five acts composed entirely of brutally gory puzzleboxes that you'll need to solve in order to proceed on your not-so-merry way.
Not that this is a bad thing by the way, far from it in fact, we are 100% down with a focus shift from the usual old shooting down dark corridors FPS malarkey to this much more intriguing setup and, for the first few acts of a roughly eight-hour long ordeal, Ebb Software absolutely nail what they've set out to achieve. This is a spectacular looking game, with one of the most extraordinarily detailed worlds we've ever shuffled, groped and crawled our way through. It's horrifying, intense, claustrophobic, entirely otherworldly and just an endlessly absorbing and fascinating space to explore.
The devs have described in the build up to release how they see the world of Scorn as a character in and of itself. They want to simply throw players into this nightmare and have them exist there, to breathe in the heavy atmosphere and draw their own narrative conclusions by interacting with an environment that gives you no clues, no guidance, no help whatsoever, and there's no doubt they've achieved this. Scorn is one of the most unearthly experiences we've had in a very long time, it really does take a while to get your bearings, to get a handle on how things work and start to claw your way through its extraterrestrial meat prison.
Each of the five acts that make up the campaign are essentially great big ghoulish multi-levelled puzzles. You enter an area, get your bearings and slowly begin to investigate your surroundings to work out what you need to do in order to open up a way forward. The very first act settles you into the overall flow of this setup, gives you various alien consoles and technology to muck about with, sets you to shifting aspects of the environment around, figuring out how pieces of machinery work, pushing and prodding and putting it all together so that you can escape to the next section of the ordeal. There's a dark sense of humour at work too, with some absolutely OTT moments of extreme body horror that you're forced to sit through in order to complete parts of the puzzles at hand.
In fact it's worth pointing out here that if you're at all squeamish, if you don't particularly enjoy the thought of, let's say, having to graphically crush an alien foetus in a tube so that its eyes slowly push out of their sockets and pop as the pressure builds and its bones break down, then you may need to think twice about whether or not you're gonna withstand the onslaught of brutal imagery that makes up so much of what Scorn is all about. If you can take it though, this is a very unique, very odd and very memorable game to work your way through.
However, as much as Scorn nails its aesthetic and creates an extremely impressive world in which to play, it makes a handful of slight mistakes and missteps that work to drag the overall experience down, the first of which is the decision to introduce some light combat into a few sections around midway through the game. We can understand the reasoning behind it, and it does add a little extra tension, but the gameplay mechanics here just do not lend themselves well to action, your avatar is intentionally slow and cumbersome, and as a result you're left facing off against a handful of enemy types with no real way to properly avoid their annoying ranged attacks beyond trying to stay out of their way altogether.
You'll get weapons to aid you; a pistol of sorts, a fleshy alien meat gun that shoots disgusting bone pellets, alongside a shotgun and grenade launcher variant that pack a bigger punch, but they all feel incredibly slow, clumsy and imprecise to use, they take time to fire and often miss their target. We get that your skinless humanoid protagonist isn't meant to be a space marine, we're not expecting to dodge roll or high-kick our way out of trouble here, but the way the action has been designed makes for a few frustrating sections where you simply die repeatedly until you get a read on where and when enemies appear, where your nearest healing point is, and how you can make it through a few small corridors without taking too much damage. It all works much better if you employ stealthy avoidance tactics but, in the end, it just feels like the game as a whole would have been more enjoyable, and much more replayable, if this stuff had been left out.
The puzzles too, which get off to a great start, slowly begin to become a little bit too repetitive and on-rails for our liking. The very first act drops you into a large open area and lets you loose on a nice big environmental head-scratcher that works as a very strong opening. However, as the campaign draws to a close, it feels as though the puzzles run out of steam a bit, they lack original tricks, reusing the same handful of mechanics throughout, and they begin to feel a little too repetitive, a bit too safe and samey, as a result.
To be clear, this is all still a lot of fun, just existing in this world and struggling forth to see what on earth is going to happen next is worth the price of admission alone we reckon, such is the strength of the artistry on display, but there's a definite narrowing of the scope of puzzles as things draw to a close. They still take up multiple levels and rooms, and you'll still need to make a mental map of where everything is as you move around and piece things together, but being locked out of certain interactions with consoles and various mechanics until you need to use them, and having done so much of the same thing earlier in the game, means that figuring this stuff out isn't quite as difficult, or as rewarding, as it perhaps could have been.
And so the horrifying alien vibe has to do some extra legwork here, the surreal aesthetic and incredible mood of the whole thing needs to step up in order to keep you fully engaged and, thankfully, we were completely and utterly engaged for the entire running time, despite the missteps we've mentioned above. As much as that little section of combat feels ill-advised, as much as the puzzles deteriorate slightly in quality as you make your way through the campaign, Scorn still feels utterly absorbing thanks to some incredible world-building and the genuinely otherworldly look and feel of the spaces through which you work.
You've also got the grim sci-fi narrative that's working away in the background and asking so many questions as you push forward. Why are you here? Where is here? Who (or what) are you? What is your meaning or purpose in all of this? There's some properly intriguing stuff here, all of it conveyed entirely through the game's strong use of imagery. With zero dialogue in Scorn, no prompts or help, you're just dumped down into this alien torture complex and left to figure it all out for yourself, and that's some impressive storytelling and world-building when you consider it. With no text or audio logs, no lore dumps, cutscenes or conversations, you're just left alone with this richly detailed, highly disturbing environment to study and draw your own conclusions from as you poke and prod and press on through the nightmare.
Scorn may drop the ball here and there, then, but it's also left us with the feeling that we've just been through a unique and rewarding ordeal, an original and thoughtful videogame experience that's left a lasting impression on us, and we'll take that over barrelling through yet another big dumb shooty-bang-bang space adventure any day. If you've got the stomach to handle the extremely graphic nature of this one, you'll find a truly haunting and artistically inspired indie adventure awaits.
Conclusion
Scorn may make a few missteps here and there, with some short-lived but shoddy combat sequences and puzzles that grow a little repetitive as the game reaches its climax, but none of this really takes away from the artistic achievement at core of this adventure. Ebb Software's debut is one of the most gruesome, thought-provoking and completely alien experiences we've had in a very long time. It's a game that flings you headlong into a blood-soaked nightmare, leaves you to push and prod and make your own way forward, to draw your own conclusions, and it's one that's left a lasting impression on us as a result of some truly superb world-building and startling imagery. It's absolutely not for everyone, but if it sounds like your cup of tea, we urge you to give this one a whirl.
Comments 34
Great review. Looking forward to starting this tonight after work. The Cronenberg/Giger/Barker mash up couldn't be more perfect. Definitely happy to hear it doesn't sound like the game holds your hand too much either 👍
Thanks for this informative review.
Much as I appreciate a Geiger aesthetic, I feel the bleakness and harsh violence are not right for me now, and the wife doesn't want it on the screen. So despite being on GP its a hard pass. From this and other reviews I don't really feel I'm going to miss much, but I hope that for people with stronger stomachs than me, who don't need to manage their head space, that this proves an interesting and worthwhile play.
Play it or not, its great to see an offering that's doing something different, so I hope its a success.
Looking forward to experience this world.
It took me nearly an hour to do the claw puzzle
@Titntin Same. I can appreciate the accomplishment and the advent of something new and unique on the scene, but this is just the sort of thing I don't need knocking around my head at the moment. I'm closer to the Banjo Kazooie end of the spectrum mentally just now
@spoonman2 If you can, maybe give us an update on how the combat is? From what I'm seeing with a few online reviews, it seems very frustrating.
@nofriendo Me too my friend, I'd rather absorb some humanity and the nicer things in life just now! I wish you health and happiness mate.
@Romans12 Combat is rough mate. One boss and four creature types, but you can finish the game only killing three or four creatures, so its not a big part of gameplay, apparently.
Please note, this is information I've gleaned through several reviews, as I'm not playing it myself.
First person puzzler? I'm there!
Shame about the combat sections, I'll see how I like it if I get time to download it and have a go
Just finally finally done with Xenoblade 3 , so was going to start Plague tale innocence, but at around 8 hours, that sounds like the sweet spot to grab and play though in between games. Might download and start playing it tonight.
Nope. I like scary, not disgusting. Little in the way of a plotline doesn't help either. A Plague Tale is what I'm waiting for 😀
Scorn is not my cup of tea tbh, good or bad, I am gaming with Medieval dynasty at the moment, its great.
I will be playing this tonight. Only one way to know if I’ll actually enjoy it, play it myself 😄
Sounds like a really interesting game. As I'm currently living through what appears to be a waking nightmare of society then I'm fine for existential horror right now. Still this is the kind of game I'm glad can exist, but doesn't sound for me.
Fired it up this morning just to give it a quick test. Sad there is no HDR of any kind - would have worked well with the light/dark aesthetic.
Zero load time though. I mean you push New Game and "Boom" opening cutscene starts and you are in the game with only like a 1 or 2 second blackout between cutscene and gameplay.
Digging the atmosphere so far.
@Titntin Cheers to that and the same to you! Nice to see folks expressing this kind of sentiment on this kind of forum.
Fun little bit of info about this game, it’s the first to use Microsoft’s DirectStorage on Series consoles.
@Fenbops Cool! Nice to hear Direct Storage is finally getting implemented, hopefully this is the start of more widespread use
@GamingFan4Lyf yeah it's really strange there's no hdr support, I thought something was wrong at first, but it looks great either way. I played last night for about an hour and had to stop myself to get some sleep after doing the first claw puzzle. It really is immersive from the first menu, just straight into it. And it's almost humorous in a way how disgusting it is. Like wtf am I looking at type lawls
I've played for an hour. Most of the time I was lost trying to figure out what I was supposed to do in the claw puzzle. The very first one. This game gives no guidance at all. I probably missed something, but I don't feel particularly compelled to go back and try to progress any further. Well, I guess I'll just go back to Prodeus while I wait for A Plague's Tale.
looks like a range of reviews. I'll be trying it out myself tonight after halloween ends
@BartoxAbrasiveness the graphics and art direction are amazing. Like you say it feels like a real ‘next gen’ game. No loading either, I like when you press start game you’re straight in, literally. I had an hour on it and will play some more when I’m in the mood.
I’m actually glad I read reviews specifically for games such as this. I’ve been actively anticipating this title, but finding myself less and less interested as I’ve seen more of the game. Now, reading this review, on probably the most positive Xbox site there is (despite my occasional moaning and groaning, please be aware that I very much appreciate the positivity on this site), I can safely say this one isn’t for me.
Thanks for squishing an alien into a tube, so I didn’t have to!
I’ll definitely check it out, but I’m currently easing my gf into (couch coop) gaming.
I really hope they release a physical of the game.
The pros make this a must buy.
Really disappointed with the puzzle-heavy focus of this game. Could have been a fun concept as a more action oriented game.
It’s a gorgeous game and the atmosphere is perfect for me, but I just couldn’t get into it.
Was quite hyped for Scorn after such a long development period until recent previews and after finally trying it. I’m pretty disappointed as I really love Giger and the horror genre, but my god the game is just so tedious and slow. Nothing wrong with the general aesthetic but disagree that it looks really next gen. Most of the visuals are down to the style rather than technical aspect. To me it looks quite flat and dull, same as the gameplay. I’m glad some people are enjoying it but I feel it could have been so much more exciting. Well, thank goodness for GamePass!
This will definitely make the need their hand held gamers say the game is crap lol
My first impressions where this is going to be stressful but it's not as complex as you think...I am enjoying it currently and feel intrigued to find out more (at the moment)
Finished it. It was just okay for me. The complete lack of a story or narrative was frustrating. I felt like I knew less and less of what was going on as it progressed to the ending. It probably would have been better off without combat at all and had the player elude the creatures because the combat was horrible. It was saved by the visuals and wtf moments that made it a truly unique experience. My best comparison is Little Nightmares meets Resident Evil. 6/10
Really enjoying the atmosphere, it's like walking in a bad dream and the lighting is superb. Might be one of the best looking games on the Xbox right now. About 1/3rd of the way done and yes, combat is a little clunky, but you can avoid most of it in the early game. Puzzles are fun too & I honestly like the lonely wandering through the world. Great atmospheric game for sure! Will see how I feel after completion
@somnambulance it's worth walking around the first chamber just to check out the lighting and visuals. Gets quite graphic if you start to move through the end of first puzzle. I'm enjoying the experience so far but given how much depressing stuff is going on in the world right now, can recommend coming back to this when sunnier days come back in the future.
Way back when this was supposed to be a Series X launch title, it was the one I was most excited for. When it finally came out years later or whatever, it was not my cup of tea at all. I didn't last 15 minutes in this game before I quit and deleted it. I just expected something different. The combat sucked, controls were wonky and the puzzles I couldn't get. Major letdown for me.
@Somebody yea I was so excited for this. But I didn't even play it for an hour, gave up on it. I pretty much disliked everything about it in that short time. Wasn't what I thought it would be.
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