
Look. It’s been a long time since we had a good Indiana Jones movie to get excited about, let’s face it. Even something half decent, y’know. Dial of Destiny was a bland and soulless money grab, Kingdom of the Crystal Skull is a war crime…heck the more we think about it, were any of these movies, beyond Ark and Temple of Doom, really any good at all?
OK, so that's a very heated conversation for another time, perhaps, but it's worth mentioning here, as a few minutes with hands-off gameplay footage of Indiana Jones and the Great Circle (courtesy of an invitation to Bethesda's recent preview event) has given us the distinct impression that the next great Indy adventure will arrive in the form of a video computer game. Who’d have thunk it?
With MachineGames at the helm, we always expected there'd be a certain swagger and self-assuredness at play with this one – all of it well-earned through three superlative Wolfenstein adventures – and here we see the same level of polish, the same exacting detail in world-building and characterisation, and the same desire to repeatedly commit acts of violence against Nazis…albeit in a much more family-friendly manner this time around.

Indiana Jones, some of you may be disappointed to find out, doesn’t tend to murderize people quite as violently as a certain Mr Blazkowicz, you see – he’s more of a crack you on the head and lay you down to sleep sorta guy – and the reworking of this studio’s signature gruesome deaths into takedowns that Spielberg would be agreeable with, is the first sign that we’re on the right track in terms of nailing the tone of this most beloved of action heroes. This is much more slapstick in its violence, which is exactly how it should be.
The second sign that we may indeed be looking at the good stuff here is that there ain't no aliens or magic fridges in Indy's vicinity. It seems as though this is gonna be an adventure that scales things right back and attempts to capture the old-school Saturday-morning-serial thrill of jumping between planes mid-air or fighting on a truck...rather than any of the OTT sci-fi daftness that's ruined the more recent films. We all know the best parts of any Indiana Jones movie are the bits where he climbs around on moving vehicles and punches stuff whilst looking a little worried that he's gone too far, and it seems the devs here know that too.
This grounded approach - well, as grounded as Indy gets - continues in missions that, as far as we've seen, stick to real world locations. A very good idea! There's an added thrill to exploring actual historical sites, and in the gameplay we're shown we see Indy get to grips with a chamber full of traps underneath the Sphinx, rather than lumbering around inside some made-up tombs that don't carry the same historical weight or excitement. All of these signs point towards a game that's gonna serve us up classic Indy, a game that understands the character, as well as the allure of exploring and discovering, and we couldn't be more excited.

Set between the antics of Raiders and The Last Crusade, this is Indiana Jones in top baddie-smacking, whip-cracking form. He might look ever-so-slightly uncanny valley - always gonna happen with such a recognisable mug - but in terms of cracking wise whilst yanking Nazis to the ground with a whip round the ankles, we're back to the vitality and urgency of mid-1980s Harrison Ford...rather than just 80 year-old Harrison Ford. Sorry, Harrison, please don't hurt us.
The action we're shown relies heavily on Indy's whip, and the most exciting aspect of all here is the presentation's focus on using Indy's wits, tools and natural abilities to solve puzzles and stay out of harm's way. We're told that "Indy's greatest tool is his mind", and this translates directly into gameplay that seems to offer an impressive level of freeform experimentation, both in its environmental puzzles and in its action.
A mission set in the Sphinx shows off a section of gameplay where Indy is stuck inside a classic rising sand trap. In order to escape, instead of a QTE or predetermined path up and out, we're shown the player lifting up a spear from the ground and throwing it so it sticks into the wall of the tomb. Now you can use your whip to grab the spear and move upwards. How much agency do you have in any given situation with this kind of stuff? It's hard to say just now, but it inspires a lot of confidence to see that the dev hasn't just relied on bombastic action or on-rails set-pieces. We may just get to actually use our noggins here, which is nice.

This freeform spirit carries on into what we see of the game's combat, too. Indy can approach scraps with stealth in mind, sneaking up on a Nazi to put them in a chokehold, or lifting a nearby object up to take them down with minimal noise. Hand-to-hand combat is presented in a visceral and highly detailed manner, and MachineGames has lost none of its ability to shift from first person to third in order to capture all of this action with as much style as possible. As with Wolfenstein, there's a real physicality to how your movements and interactions are presented here, a real heft and weight to how you punch, slide and whip around that should make exploring and scrapping a real treat.
Upgrades and skill unlocks are handled through a perk system that allows you to equip various buffs by spending "adventure points". We're shown one perk called "True Grit" which allows Indy one more chance to get up after taking a hit that would normally be fatal. OK, so it's not the most exciting or original upgrade to be fair, but if these are quick to equip and less fussy than constantly hitting menus to spend XP, we'll take it.
Continuing on with the theme of using tools and being resourceful, we also get to explore Indy's archaeological/academic side through his camera and notebook. Your camera is used to study environs, snap clues and work out aspects of multipart puzzles, and it also - according to the devs - can lead to rare secrets that are hidden deeper within missions.

There's certainly, almost unavoidably, a lot of Uncharted and Tomb Raider in the DNA here, lots of incredibly detailed environments, historical details and atmosphere to get lost in exploring, but the main takeaway for us is that MachineGames is making the effort to do something quite clever and exciting with Indy, rather than just presenting another big by-the-numbers AAA adventure. There's even a little Agent 47 on display in how you can set about your tasks. Grab a disguise and work your way into an area before blowing your cover, for example. It's classic Indy in its inherent slapstick silliness, and it translates to gameplay perfectly. Pull on an (ill-fitting) Nazi uniform to infiltrate a compound before lighting the place up? Sounds about right!
We've also been suitably impressed by the characters and dialogue we've seen so far. Indy and Gina seem as though they'll make a smart pairing, there's an emotional aspect in the search for Gina's lost sister, and we also get to see a few delightfully deranged enemies - including a glimpse of the great Tony Todd as Locus. There are a ton of nods to the classic movies - even in the small selection of scenes we are shown we get to see a few recognisable outfits and expressions - and mission locations, whilst new, definitely borrow the look, style and feel of the first three movies.
By making Indy a resourceful hero, by giving us a certain amount of free agency in how we approach scraps and archaeological sites, this could be the closest we'll ever get to pulling on that famous fedora and jacket before accidentally getting smashed in the face with a spinning mirror. It also genuinely comes across as a more fitting and exciting follow-up to the classic trilogy of movies than either of Mr Ford's last two outings managed.
We'd like to thank Bethesda for inviting us to the recent hands-off preview for Indiana Jones and the Great Circle. The game will be released for Xbox Series X, Xbox Series S and PC on December 9th, 2024.
Comments 50
Gonna be waiting for reviews and getting this on PS5 if it ends up being good. It is losing some steam in my eyes, as they are really hiding gameplay in all of these trailers. That makes me nervous.
Coming to PS5 within 4 months Sony get EVERYTHING waaahhhhh
Imma get a PS5 one day for this game.
PS5 Spring 2025 🫥
@Jenkinss they have to ignore that particularly minor detail ofc.
I guess its time to abandoned burning ship. Thx Phil
@Sifi Within 4. It's for Spring
I look forward to playing this on PS5 next year!
Bruh, everyone needs to chill. This game was in development before Xbox acquired Bethesda. It is not crazy to think a major IP like this would be multi-platform from the beginning of development. Also, who cares? I get it gamepass day 1. Let the ponies pay $60/70
3 months, why bother with an exclusive window at all if it's only 3 months!
@GhanaViking
You think this game will be 60/70? Nah I'd place a bet in the 40 range at most. It's not a AAA
I don’t think they showed the game in a good light.
Wasn’t well out together for me and now has me unimpressed to be honest.
As for PS5 in spring 2025, and then DOOM day one on PS5, it’s slowly getting there.
Looking forward to playing on Game Pass. Let's hear it whiners. Guess what, Steam/PC and PS5 will fund this game so we can have future ones.
This game I think now will be a missed opportunity 7/10 ish. Not a big AAA just more game pass fodder.
I really don't see why they were hyping this ONL up. It was an indy fest. No pun intended, referring to indies. I never listen to Aaron Greenberg.
Don't thank Phil, @DarkCvrle. I don't think he has any say in anything any more. This is coming directly from the top of Microsoft management. There is a reason that Spencer is missing in action; I don't think he agrees with the direction Xbox is taking, and don't think he can be trusted to toe the company line. I just don't think he can carry it off with conviction, which is why we haven't seen him for months. The man used to give interviews pretty much every week, now he is nowhere to be seen. He's probably seeing out his contract, and then he'll be replaced with a company Yes Man...
@cburg but doesn’t that also mean they will get the future games too?
While currently us GPU subscribers are being slowly boiled like a frog?
I think it will be an 80-85 range game. I’m
Not an Indy fan but if it rivals uncharted and releases in a good state I’ll be playing it.
@GADG3Tx87 Hellblade was $50, so maybe that at the minimum
@GhanaViking Yeah maybe. But the AAA 70 region would be a DoA drop for that game. I doubt it's justifiable.
@ANTI_OLDGAMER1000
Still have my series x and Game Pass Ultimate until March 2025.
I might leave when that runs out.
Thank you for your concerns.
This looks awesome and I can't wait to play it. It will be a great way for Xbox to close the year and as a GamePass subscriber another cherry on the top of all the games I've played this year with the service 😀.
@Fiendish-Beaver Liam Neeson needs to go look for Phil.
@ANTI_OLDGAMER1000
I never suffer I enjoy.
The followers on here are a fantastic bunch.
Agreed, @x3King84, after all, Liam Neeson does possess particular skills that he has acquired over a very long career. Skills that make him a nightmare for others... 😂
Wow, @OldGamer999! You have acquired your very own fan... or is it stalker? 🤣
@Fiendish-Beaver
I’m not sure, but it’s cool 😎
@Fiendish-Beaver yea i think so too but in his place i would resign. But its too late now. Never thought i would see end to console wars
@OldGamer999 he should listen to you and move on 🤣 im buying ps when its on sale
Myb keep xbox game pass for cod and ubisoft games cuz thats waste of money
In all seriousness I think this game looks amazing. I like the first person too. Can’t wait to be completely honest. It’s Indy, everyone should get to play this.
Will be interesting to see if Xbox games for PS5 use the dual sense speaker and haptic feed back and trigger tensions on the controller.
No words about a disc release yet... 😑
@OldGamer999 Do any of the currently released games use the features? I haven't bought any of them on the PS5 because I play them as part of GPU so no point in paying twice for something. It's something that really should be implemented when moving to PS5. Also is there not a rumored new xbox controller with the same features being worked on. So could use it for testing.
@Nexozi
Yes there was a rumoured Xbox controller coming with these features.
But they may have cancelled it who knows, Microsoft are not very console focused nowadays.
visuals don't look good tbh, hope the final release to live up to expectations, 1rst person cam is a no go too imo for this kind of game.
As I really enjoyed the worldbuilding and storytelling of their Wolfenstein games I think Machine Games can pull off a good Indiana Jones game. So if it gets good reviews then I'll be sure to play it.
Ive been concerned over 1st person view since it was announced.
The lack of gameplay shown is concerning, especially since the little pieces we have seen have seemed pretty 'meh'.
I have no doubt though that they will craft a fun story and hopefully that can make this a compelling play as I want the game to succeed.
So it’s out on PS5 for £70 in April? Whatever. 🤷♂️ I’ll have finished it on Game Pass in December. In six months’ time it’ll be old news, chip wrapping.
@GADG3Tx87 I have no clue why you think this would be less than $70. It’s already announced as…..$70.
I’ll play it on my Series S first, if its awesome and has a good trophy list I light get it for PS5 later on 🙂
@mac_da_man and maybe this is exactly the strategy now. Likes of you and I will play this on GP (PC/Series S) and then likely buy on PS5. Keeps GP customers happy enough and then cash in on full PS5 sales etc. It’s logical from a financial stsndpoint.
I personally don’t see how GP is sustainable with day 1 AAA games without sub rises and or more customers but that’s a debate for another time countless threads ago…
@FatalBubbles
Announced where? Because I've seen no indication of a confirmed price.
@GADG3Tx87 Here ya go.
https://www.xbox.com/en-US/games/indiana-jones-and-the-great-circle
@anoyonmus if you own an Xbox why would you? if you don't own an xbox why do you even write here?
@FatalBubbles
Guess so. I'm not sure it's worth that much though. I might wait for a sale which if a lot of people feel that way won't take long. Hi-Fi Rush and Sea of Thieves went on sale fairly quickly on PS5.
This doesn't look like the Xbox Uncharted I was hoping for. The 1st person punching looks annoying. The only wow moment has been the reveal of Harrison Ford's likeness in the first trailer. But I enjoy Wolfenstein games and it looks like a breezy, quick game so I'll play it and probably like it enough. It's just wild to me that Xbox STILL doesn't have a system selling game 4 years into this cycle.
@Fiendish-Beaver "he'll be replaced with a company Yes Man..." Booty. If not one of the Activision flunkies, it'll be Booty. That guy has seemed like the worst kind of snake in the grass from day one. Very much a corporate climber.
It'll be Booty or some unknown (to us) Corporate face parachuted in to follow orders, @NEStalgia. Either way, I don't think we'll like what comes next...
@Fiendish-Beaver Yeah, I said often, back during the good days in the X1X era leading into Series launch that "I want Xbox to fail" because they're best as an underdog fighting for customers, and that "The day Phil retires is the day everything good about Xbox ends and it goes back to the bad old days."
I was a relentless optimist, as I always am , because Xbox stopped being the underdog even while failing, and Phil lost all power which was taken over by the nasty suits and went back to the bad old days even while Phil's still there.
Entirely agree, @NEStalgia. I cannot help but look at Phil Spencer and think that he does not believe in the vision that is being set for Xbox from above. He has a contract that obligates him to say the right things, even if he doesn't actually think it is for the best for Xbox as a brand.
I think Microsoft see the way forward as a publisher only. Consoles will disappear in the not to distant future. I think Game Pass will go the same way too, if uptake is insufficient outside the Xbox console. We are told that 50% of subscribers to Game Pass own an Xbox console, so if insufficient subscribers are found outside the ownership of a console to fill the void left by those that do not buy an Xbox console next generation (assuming there actually is one!) then the service will definitely be unsustainable. It will be chalked up as a failed experiment.
I think Spencer understands that loyalty to the console is important, and he must be aware of the swathes of people (such as myself) who are questioning whether to continue buying into the ecosystem. So if I now start buying my third-party games on the PlayStation instead, because I do not trust Microsoft to look after my interests, then they lose money there too. Yes, they will make money from their first-party content, but I personally buy far more third-party games, and those loses will outweigh the first-party gains (added to which, that money goes directly into Sony's pocket too).
I think Spencer knows all this, but has to toe the party line. He's standing front and centre trying to tell us it's all good, not because he believes that, but because it's his job, and the only alternative is to find another one...
@Fiendish-Beaver Yeah, Phil used to be like an excitable child with gaming, he was just always excited about everything. These days he looks visibly uncomfortable. He used to be very direct in his statements and how he's a wishy-washy word salad working in a circle around what he's saying like a politician.
I do think Nadella is as always ahead of himself. I think they think not only are consoles not for them, but I think they think consoles are over in general. Kind of like when they thought physical media was over in 2013. But as you said, GP itself is their flagship, but it's tied to the console for the forseeable. They're running their own competition against themselves.
I definitely agree, Spencer knows the console business well. He's got to be aware of the effect on consoles at this point. I think Nadella just sees ABK's old revenue and wants to align their MS Gaming revenue to match it. To Nadella that means just replace Xbox with ABK and suddenly the old revenue line looks like the new revenue line. The guy doesn't understand platforms even though he runs a platform company. That's why Google, and Facebook, and Playstation, and OpenAI and everyone runs circles around them. But somehow they have more money because they invest it like a bank.
It's really awkward watching the change in Phil TBH. I think my faith in XB was tied to my trust in Phil's vision. As his vision became stifled so did my faith in XB.
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