
There's something about Rebellion's output that always sucks me right in for the long haul. Games that can be rough around the edges at times, for sure, but also experiences that revel in their wonderful gaminess, maximising the fun of sniping someone in the nuts in Sniper Elite 5, for example, by hamming the entire operation up with slo-mo-swooshiness and camera angles that style it out in X-ray to capture exploding nutsacks in all their glory.
You see, no matter how real you make your world, or any of the gameplay mechanics therein, no matter how fancy, or not-rough-around-the-edges you make it, these OTT gameplay mechanics - that most often come at the expense of other mechanics in the game, TBF - are worth the price of entry alone. Because they are fun. That's what I came for.
So jumping into Atomfall, I'm excited. I'm excited to the point of being fully prepared for massive disappointment. Because Atomfall marries one of my all-time favourite devs, with a setting and scenario I was born to love. Apocalypse UK, baby, we are going down. Burn it all. Seriously though.
In Atomfall you play the role of a survivor in an alternate reality United Kingdom - or more specifically Cumbria - that has succumbed to nuclear disaster based on the real world Windscale accident of 1957. Survival is the name of the game here, then, and it's deftly handled in what I've played thus far - around about five or six hours. And here's where the Rebellion factor strikes, in my humble opinion. The survival mechanics are good so far, they do what they need to and they incorporate everything you'll know from the Sniper Elite series into their stealth aspects. If you've played those games you already know exactly how this feels and looks to play. Very responsive, full of options, but definitely nothing that you haven't seen before. Solid. Yes, let's say solid.
The key thing that elevates it all, though, and again I haven't nearly finished it so these things may fall apart in the end, but so far it's this completely unexpected layer of detective work that the player is given to puzzle over, in order to piece together the whys of what's befallen them. Who did this? Why are you waking up trapped in a quarantine zone? There's immediately a push into this investigative territory that has me mesmerised entirely.
And Rebellion uses this setup to give its missions a sort of updated version of Assassin's Creed's explore mode of playing - but, like, much better. A janky comparison, yes, but I am a janky man. Rather than just beeline to a big yellow marker, you pull on threads, work out where you need to go gently through exploration, investigation of notes, vague descriptions, landmarks and through conversations that you will either have or not, depending on how much effort you put in. I was not expecting any of this. And you can turn some of it off of you want - I should make that clear for those who might prefer a guided hand, it's there.
It feels a bit like Fallout at times, with its choices and post-apocalyptic factions, and freedom to be good or bad. It's all seriously impressive, especially given it's reportedly only 20 hours long, that they've created so many fun little story diversions and mysteries to play around with in its five distinct and interconnected open world maps. It's also massively atmospheric in how it's captured a really fun slice of madcap Britain, a hammed up slice, fair enough, with its "P**S OFF" and other such Viz-styled graffiti messages daubed around. The accents are wonderful, the oddball humour and poetic cursing are wonderful, the outbursts of violence are wonderful. How absolutely wonderful.
I wish more games would go all in on leaving you to explore, trusting that you'll find a place just by a visual description or following landmarks. I've been thoroughly enjoying everything about Atomfall as a result of how these freedoms intermingle with the detective work, an intriguing narrative and solid stealth/survival aspects that work well, even if they are lifted wholesale. Also, listen, the bit I'm at right now, I've just spotted something very familiar from a folksy horror movie, you know the one, and I think things are going to get a bit mad, a bit British horror-tinged. It couldn't be further up my street.
The combat, I guess I should mention it, right. It's great fun in how rough the weapons are, with baseball bats and rusted old war rifles, there's a gritty sort of no-nonsense horribleness to the things you can pick up, to use in stealth kills as you murder around some enemy encampment. With Sniper Elite's mechanics as a base, you can't really go wrong here, and all of these aspects, even at their most clunky, are fine, bordering on very good.
So, no score from me unfortunately then, as I've yet to finish, but what I will say is that I am 100% committed to finishing it, which is always the best of signs, innit. I will finish it on my own personal time, if needs be, there's my review.
How are you finding Atomfall on Xbox Game Pass? Let us know down in the comments below.
Comments 15
I still subscribe to Viz, so I love the nod towards the humour!
Thanks PJ, always pleased to hear your thoughts on a game.
I'll be jumping in soon - but I must finish Avowed first!
There was a patch this morning that I am hoping will fix the issues I have been having with Atomfall. Haven't been able to play today or find patch notes so fingers crossed because there is a lot to enjoy with Atomfall.
The story is interesting and I love the non linear nature of it as you pick away at a spiders web of clues to put together what has been going on.
I am loving all the references & subtle nods I have seen to classic British TV ranging from Faulty Towers, Doctor Who, The Two Ronnie's, Monty Python, Last of the Summer Wine, Mr Bean and many of the soaps operas too. I am sure there is a ton of stuff I have missed in that regard and looking for those is almost a game all on its own.
I am a little frustrated by the inventory and it's very limited nature. While I understand the devs intent all it does is frustrate me (as it does in any other game that limits inventory space in the same way. )
The game on its default setting is quite hard almost punishingly so. Fortunately there are comprehensive difficulty setting to tune various aspects of that difficulty to your own preferences so that's solvable at least.
Crashes aside I am having a fantastic time and I am looking forward to completing it (and then waiting impatiently on the promised dlc called Wicked Isle apparently.)
Great read, PJ! Solid impressions there my boy
I really like the sound of this one. I don't expect blow-me-away visuals but the gameplay sounds amazing. 20 hours too? Perfect length.
Liking this one so far too. Wee bit rough around the edges and slightly buggy now and again. Things like a controller button stopping working or getting stuck in a bush (lol).
Graphically I found it to be fine. DF do have very high standards.
Lots of nods to British culture of that period.The variety of NPC accents from around the UK are fun also.
@Kaloudz I was actually pleasantly surprised by the visuals overall. Sharp and clean.
Day One patch notes: https://support.rebellion.com/hc/en-gb/articles/26176700695325-Patch-Notes
EDIT: Sadly the sound bug still appears to be a thing & I hope it gets fixed soon. I was able to throw a few molotovs without the insta CTD so that maybe fixed hopefully.
@PJOReilly Interesting. You reviewed the Sniper Elite Resistance too. Would you say the visuals in Atomfall are better than, or at least as good as the visuals in that game? I think for me, the best looking game they've made is Strange Brigade. I always thought their Sniper Elite games looked good, but not great, if that makes sense? But that may be partially because I never like their character models (playdough hair and blocky eyes).
Cleared off games to be ready for this. Will be loading tomorrow ready for some time on it this weekend. Really excited for this
I completed the game in around 20 hours and had a good time with it. I had some issues on Series X, including 6 crashes to the dashboard and some audio bugs. The option for up to 120fps on a 120Hz monitor with VRR was very impressive. Overall, a very solid 7.5 for me.
This is the only place I see anyone say anything positive about this game. It's getting eviscerated on the Xbox store reviews and Reddit and most reviews haven't been kind. I don't count reviews from Gamespot or the bigger reviewers, almost always a paid lie or on some agenda. But my trusted sites? Not good, except here for some reason.
I think i will let this one sit for a while. In game sound is disappearing every 3 minutes and only a hard shutdown of game brings the sound back. Repeat every 3rd minute 🤔
It appeals to me with its Bioshock style (and not Fallout), but as with every release, I'll wait six months or more to play it, until it's truly "GOLD"...
And to support Rebellion, I'd rather buy it than line the pockets of Microsoft shareholders.
@Brigurugi
This is the only [relatively] well known site that is seemingly quite enamoured with the game. It's received a luke warm reception everywhere else of note.
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