
You've probably heard about the 'Stream Your Own Game' feature on Xbox by now - it's a service that allows Xbox Game Pass Ultimate members to buy a game and have the ability to access it via Xbox Cloud Gaming on the go.
Stream Your Own Game has grown massively over the past few months, and Xbox has revealed another five games "coming soon" to the service - allowing anyone who owns these games to play them via the cloud if they wish.
Here's the list of the latest five titles getting streamable support on Xbox:
In addition to these, we spotted three games that we hadn't yet put into our big 'Stream Your Own Game' list here at Pure Xbox - and those are The Lord of the Rings: Return to Moria, The Texas Chain Saw Massacre and Wobbly Life.
We assume these updates will keep rolling out on a regular basis as we progress through 2025 - especially with a rumoured Xbox handheld on the way that would make great use of cloud titles - so we'll be sure to keep you up to date.
Have you been playing anything via the new streamable Xbox service? Tell us in the comments down below.
[source news.xbox.com]
Comments 20
They're really gearing this up ain't they? That's only a good thing imo.
I have yet too figure out how too use this service. Anyone have a clue how to?
@Haftower Sure, you need to just go on the Xbox 'Stream Your Own Game' website and log in:
https://www.xbox.com/play/gallery/buy-and-stream
Some TVs and Meta Quest headsets have a dedicated app for it as well, and console / PC app support will be coming later down the line.
Of couse it is not available in my region, even though other services like Geforce Now and PlayStation plus are
Stream, stream, stream games...
Next gen Xbox-PC-Hybrid full back compat via Stream Only, mark my words
Disaster
@Kaloudz
When Xbox shuts down the console and says fwd play via PC/Stream and back play via Stream Only, I don't think that's good
@TheGiraffe That's how PlayStation handles things. Xbox is committed to making games available long after consoles have been retired. You can still download and play games on your 360 since the store shut down and you can even download BC games to your 360 that have been bought recently through the One/Series store. There's no reason to believe that Microsoft will just brick newer consoles in favor of streaming.
@SirStephenH
I'll be happy if you're right and won't have to jump ship to PS6
@FraserG Danka appreciate it.
If there's a One or Series game you want to stream that isn't included in Microsoft's list, you can stream it from from your own One (One games only) or Series (One or Series games) console. A wired connection to your Xbox and a good internet connection is highly recommended, especially when streaming outside your home.
First, enable game streaming on your console: open Settings>Devices & Connections>Remote Features>Enable Remote Features
Then use the Xbox app on PC or mobile, NOT the Game Pass streaming site:
-Click/tap the icon between your Gamertag and the notifications icon. (top left on PC, top on mobile)
-Select the console you wish to stream from.
-You'll be connected to your Xbox and you can use it just like you would in person. Although some Xbox settings may be unavailable while streaming and you can't stream OG or 360 games at this time.
In my experience, games will often stream better from my console (Series X) than from Microsoft's servers (the servers use Series X hardware), although this will probably vary from person to person.
@SirStephenH thanks for the tutorial I'll have to try that at some point.
@SirStephenH
I heard that server-side they split the equiv Series X hardware into two user sessions, getting like 'Series S+' performance for the two streams, two users/people
Maybe that's why server-side streaming is lesser in your experience
@TheGiraffe That's not gunna happen and there's been absolutely zero intel that states that - quite the contrary in fact, MS are currently heavily invested in their future hardware. This whole Xbox is doomed rhetoric is of another reality entirely. MS are gearing up to solidify their future in gaming - the amount they've invested clearly points to that.
@Kaloudz
You have so much more faith in MS Gaming than I do. I'm expecting a push of all Xbox console owners to PC Gaming and MS Store sales/GP on PC
@TheGiraffe I don't think that's the outcome. I don't at all think they're anywhere near ready to throw in the towel, and like I said above, there's nothing to suggest that they're even considering it. They've spent years now getting into their (very comfortable) position in regards to their output and it's very, very commendable. Avowed, SoM, DOOM, Tony Hawks, and that's just Q1/2.
That's not counting what else we know is coming in the near future, and that's not counting the staggeringly impressive Game Pass sleet - which still has near 20 weeks worth of new bi-weekly announcements, and announcements yet to come at upcoming events.
Throw in handheld, next gen hardware (that's said to be feature rich, and the biggest technological leap of any gen) and new controllers. I just don't see what a few folks here seem to see. IMO. But I guess only time will tell...
@Kaloudz
I actually agree with you from their "All in on Gaming" and "Because of MS History in gaming" mentality.
But this hybrid next gen is weird.
And putting 300-500M dollar projects like COD or Perfect Dark on a $15 sub is weird.
I think they are behaving strangely as MS Gaming division, like they don't know what they're doing or plan is exactly.
But yeah, time will tell for them
@TheGiraffe I think they're banking on an attachment rate. I mean, if someone can be enticed to buy Game Pass for CoD, and stay subscribed, that's not just £15 - that's £200 a year (which comes on top of sales on other platforms).
It's odd, yes, but (and this is what I don't get about some site users here) as a consumer, does it really matter? Just enjoy the hell out of it.
@Kaloudz
Yeah but it matters if they end up closing more studios because they can't figure out the finances, both to the artists involved and to future games developed for us gamers
@TheGiraffe That's true in itself but MS are very hands off. They let their teams just crack on with what they want (to some degree), but if a studio drags their heels or makes a flop after a decade of no releases, it's not fair to MS for them to foot the bill.
@TheGiraffe Correct.
Cloud gaming uses the Series S versions of games (streaming tops out at 1080p60 anyways, 720p on mobile). Each server blade contains the hardware from four Series X consoles and extra hardware to handle the video encoding. Each set of hardware can support two Series S instances or four One S instances. That's up to 8 (2x4) Series S instances or 16 (4x4) One S instances on each server blade.
Supposedly they don't use multiple instances unless more capacity is needed, but there's no way to tell whether you're sharing hardware or not. But this is probably why it can sometimes perform better at times when people are typically at work or asleep.
When streaming from your own console, it runs whatever version of the game you have installed (theoretically utilizing the console's full power) and handles video (scaled to 1080p60) encoding on the console itself (adding overhead and latency).
You'd think running multiple instances would be the problem. But from my experience, streaming from my One S back when cloud gaming ran on One S hardware and only ran one instance per set of hardware, my One S would still often outperform cloud gaming. This points to me that there's possibly a different explanation, but it could be nearly anything.
Leave A Comment
Hold on there, you need to login to post a comment...