For those of you who can still play XDefiant until then - here are the full Season 3 patch notes:
On this page: XDefiant Season 3 Patch Notes
1. Factions 2. Maps 3. Game Modes 4. Ranked 5. Weapons 6. Attachments 7. Progression 8. Audio 9. Miscellaneous
XDefiant Season 3 Patch Notes
Factions
New Faction: Assassins
Hiding in plain sight through the centuries, the Assassins have waged a clandestine war against their ancient enemies, the Templars, to safeguard human freedom. Assassins combine rigorous combat training, unconventional weaponry, and a sixth sense to track and take out their targets. Their signature Hidden Blade is a one-hit melee elimination.
The Assassins receive combat guidance from Rebecca Crane, the technical genius who developed the Animus 2.0, an advanced model of the machine that lets Assassins relive genetic memories. She guided some of the Order's most well-known Assassins, including Desmond Miles. With Crane's assistance, the Assassins work in the dark to serve the light, combating oppression with lethal force.
New Faction: Wolves
Ex-special forces gone rogue, Wolves employ an arsenal of Skell Tech drones for both offense and defense. The Wolves trait allows the pack to be a sight unseen, undetected by AI abilities and devices. Their Legion drone acts like a homing proximity mine, while the Stolas is effectively a mobile turret. And their ultra, Drone Swarm, is the last word on area denial.
New Faction: Blood Dragon
Super-deadly cyber commandos from a dark future where cyborgs and mutants collide. Use your cyberstrength, throw deadly shuriken, strike with your shock punch, or use the Killstar laser to deal massive damage.
Fixes and Changes:
Cleaners
Fixed a couple of glitches with the Cleaners' Incinerator Drone when Hijacked by a DedSec player:
The Drone no longer explodes next to the player who Hijacked it.
The Drone now leaves a complete fire trail back to its point of origin.
Echelon
No longer have a 50% reduction in flash grenade duration debuff
Phantoms
AEGIS – Addressed issue with shots not registering at point blank range.
Blitz – Increased movement speed to truly “Blitz” your opponent.
DedSec
Spiderbots 2.0 – We got the message. Spiderbots, DedSec's infuriatingly face-adjacent electro-minions, are now less in your face and more of an area-of-effect threat. When activated, Spiderbots will now dutifully follow their deploying player for 30 seconds, emitting an electromagnetic pulse that disrupts all enemy equipment within a 10-meter radius. And with that, the era of Spiderbot facehugging comes to a close.
Highwaymen
Fixed an issue that would lock the skill when activating right after a weapon swap
This should now have damage dealt while on different elevations
Improved handling and reload speed
Cooldown reduced to 40s
Increased ammo count
Addressed issue with damage inconsistency
Maps
New S3 Maps
Mykonos (Arena) : Experience the island of Mykonos like the ancient Greeks did, except with more rooftop firefights, in this new map for Season 3. Your itinerary includes sprinting by market stalls, seeking roof access for the high ground, and jumping across boat decks in high-risk flanking maneuvers.
El Barrio (Arena)
Jorvik (Linear)
Animus Anomaly (Tactical): Ancient worlds collide in Animus Anomaly, a new corridor-style map for Season 3. Hunker down among Viking castles, flank around the waterways of ancient Greece, or go out with a boom in the new Defuse tactical variant of BOMB!.
New Future Maps - These maps were scheduled for later seasons but were too much fun not to release!
Arena
Carlyle’s Lab
Enchanted Forest
Killstar Temple
Razia’s Realm
Skell City
West End
Linear
Skell Complex
Esperanza
Himalaya
Fixes and Changes:
Adjustments were done to invisible collision and areas where players were able to jump to places that are out of bounds for the map.
Adjustments to some maps where scrap turrets were also being placed where they’re not supposed to be.
DUMBO has decked the halls to be more festive for the holidays
Players can no longer climb and leap their way into what was supposed to be an inaccessible area of some maps, where they were using El Remedio to heal allies and doing other sneaky exploits.
Many maps have undergone improvements to mantling which should now be fixed in several map locations that previously were not.
Map voting improvements
Game Modes
New Modes:
Defuse
This season sees the debut of Defuse, a tactical and slower-paced version of BOMB!. Teams take turns planting and defending bomb sites, yet all players only have one life. Defuse is designed for play on a new "corridor" type map, in this case the Animus Anomaly created exclusively for this category.
Vs Bots
There’s now a Vs Bots option where you can face off against varying levels of computers. You’ll even earn XP by battling bots. Although at a slower pace with human enemies.
Lum Hunt
Catch them if you can, Lums (beings of pure energy possessing of a mindbogglingly sunny disposition) have been placed around the Enchanted Forest map in this variant of Hot Shot. Also available in Private Matches.
Tilt
Now available in our Linear playlists, this mode is a simultaneous battle over who can push around Carlos the most, poor robot.
Turbo XD
Super jump your way to victory in this gravity defying mode.
New Party Modes Playlist
From one shot kill, to headshots only, and even no skills allowed, there’s a little something for everyone in this playlist. With no one here to make names for them, we wish you the very best of luck to figure them out.
Fixes and Changes:
Team balancing overhaul to ensure the fairest matches.
BOMB!
Several quality-of-life improvements to BOMB! spectator cam.
Planting and Defusing behavior improved not to conflict with other game features like looking at the scoreboard.
Private Match
Fixed an issue where the lobby menu would become blank after another player accepts a private match party invite.
Now allows you to select the server you wish to play on.
Ranked
Ranked BOMB!
With Ability Restrictions still in place, we took it 1 step further and you will only be allowed to use your ability once per life.
Round timer changed in Ranked BOMB! from 2 mins to 1min 30s, plant and defuse times adjusted, and Round 11 will go to highest scoring team.
Top 500 Leaderboard
Season 3 sees the debut of the Top 500 leaderboard, which showcases the top 500 players globally each season as they progress through the ranks until the season's end. These top players are displayed in descending order of total Rank Points earned in the current season. Highlighting a player on the Leaderboard displays the following stats:
Current rank insignia and RP total.
Win/Loss: Player’s ratio of wins to losses.
Kill/Death: Player’s ratio of kills to deaths.
Average Score/Minute: Player’s average score per minute.
MVPs: Number of times the player earned MVP.
Ranked Emblem in HUD
Proudly display your ranked tier right on your heads-up display for all to see.
New Ranked Rewards
New S3 specific Ranked Rewards are available (to everyone).
Fixes and Changes:
Matchmaking ranges have been disabled and join in progress has been enabled so that matches are easier to find.
Reduced the forfeit timer duration from 20s to 5s.
Players are no longer pulled out of active Ranked game sessions after accepting the Party invite for a Private Match.
Added a new menu experience, now players will be able to search for games and jump back to the Ranked menu tab to view rewards, info, and the top 500 leaderboard.
Removed Domination and CTF from Ranked playlists.
Weapons
Assault Rifle
FAMAS - The FAMAS is a burst-fire rifle like the M16A4 but with faster ADS time, movement, and rate of fire. It is slower to reload, however, and inflicts less hurt per shot.
G36K
Sub-Machine Gun
Light Machine Gun
MG5 - Despite its shorter range and lower ammo capacity than other belt-fed LMGs, the MG5 with its higher rate of fire makes it a powerful and versatile option for those who can master its challenging recoil.
Marksman
M1A - An agile warhorse built for medium-range battles, the M1A offers a speedy rate of fire but deals less per-shot damage compared to other marksman rifles.
Sniper Rifle
Pistol
Fixes and Changes: Sawed-off Shotgun Balance Adjustment
The range and damage potential of the Sawed-Off Shotgun have been adjusted to better focus it on its intended role as a short-range kill-finisher and prevent it from killing full-health opponents with a single shot.
Short Range reduced from 8m -> 6m
Medium Range reduced from 12m -> 10m
Short Range Damage reduced from 12 -> 11
Bullets Per Round reduced from 12 -> 9
Tweaked smoke grenade effects so that some components of cosmetic skins will no longer be visible through the smoke, while also improving the size, shape, and transparency of the smoke particles and radius of effect.
Adjusted the camera shake so that now it is based on distance to explosion. Removed friendly explosion camera shake.
Attachments
Tapered Barrel
Introduced the Tapered Barrel, an attachment for most weapons that increases handling speed but reduces damage. Here are the pluses and minuses:
25 percent boost to sprint-out time
15 percent ADS speed increase
5 percent movement speed increase
20 percent short-range damage decrease
20 percent medium-range damage decrease
10 percent ADS walking speed decrease
In other words, this barrel will help you scoot around the map at a zippier pace, but you'll likely need to land more shots than normal to get kills.
New Reticle Customization
New for Season 3: Customized reticules. Players can unlock new reticule shapes and adjust their colors (a helpful feature for players with colorblindness). Custom reticules will be tied to individual loadouts.
Fixes and Changes:
Fixed a graphical glitch that let players see parts of their weapon barrel through the Reflex and Holographic sights.
Fixed a lagging magazine when player reloads weapons.
Fixed floating when using left-handed skills and reloads.
Fixed a scope crosshair missing when player ADS in spectating mode.
Several skins have had their sights adjusted to match the base weapon being used.
Various visual improvements
Progression
Prestige System!
Introducing Prestige, an optional new progression system that rewards long-haul dedication with flashy cosmetics and extravagant emblems that showcase your experience to other players. Available to anyone who has completed their Base Challenges, Prestige resets player progress in exchange for an eye-catching Prestige Emblem. All starter and owned weaponry are locked – except the M4, M9, and frag grenade – but can be earned as players earn XP and Prestige Tokens to access their original gear plus new weapons until they complete the current Prestige Tier and acquire the next eye-catching emblem. Players can opt out of Prestige at any time and recover their weapons, or they can commit to unlocking the final Prestige Emblem, the ultimate display of dedication.
Badges!
Badges are part of a mysterious new challenge-based progression system where players earn Badges for performing impressive feats and engaging with the game in creative ways. All Badge challenges have hidden requirements, encouraging players to go online and engage with the XDefiant community. Badges can also evolve, requiring players to complete the challenge a second or third time but with more challenging requirements for success.
Faction Mastery!
Allows players to level up characters, earn prestigious rewards, and track their progression within the game
Pristine Weapon Mastery Skin
A new Pristine Weapon Mastery skin is unlocked at weapon level 50 as an early reward to encourage players to pursue Weapon Mastery. These new Pristine skins are like unmarred, fresh-from-the-factory versions of these weapons. Pristine skins are retroactively applied to any weapons that have already reached level 50.
Daily Rewards and Credits
Players can now earn various rewards just for logging into the game. Bigger rewards are granted every 5th and 10th login. The days do not have to be consecutive.
Credits are a brand new in-game currency. Use Credits to buy cosmetics from previous seasons, giving you the opportunity to get any skins you may have missed back then, but you have everything now, so that’s nice
Fixes and Changes:
Some Challenges, particularly those related to faction characters, weren't progressing on the main menu, but now they are.
Audio
Battle announcer lines have been tweaked for their frequency of play:
Lines announcing death streaks (or dying multiple times without killing an enemy) will trigger less often (now players need to die five times rather than three, and the death streaks will only trigger during the second half of a match).
Lines related to suffering from fire damage (from the Purifier, (Firebomb, Incendiary Drone–really anything involving the Cleaners) will trigger less frequently.
Phantoms – Blitz – Now has sounds for blocking a melee attack and for attacking others with a Blitz Shield.
GSK – Hardhat – Audio improved for impact confirm headshot
Highwaymen – M79 – Now has sounds for hit confirm and impact confirm with the M79.
Other various audio improvements.
Miscellaneous
New Assassin’s video on the main menu
New Career Stats page
New Store Layout
New Weapon Inspect
Input-based matchmaking is now disabled by default for faster matchmaking times.
Fixed various crashes and errors