
Back in September of 2023, the biggest leak in Xbox history uncovered a bunch of things that were supposedly planned at one point in time, including a controller codenamed "Sebile" that was seemingly set for a 2024 release.
That obviously didn't happen, but Windows Central is reporting "on good authority" this month that Sebile is still being worked on - but now for the "next generation of Xbox console hardware". Better yet, we've got a new patent from Microsoft that hints at the kind of haptic feedback that will seemingly be incorporated in the new controller.
You can see an image from the patent below, along with a description of what it's showing off.

"A device configured to generate haptic feedback is disclosed. The device includes a housing, a connector, and a haptic motor. The connector includes a mount end coupled to the housing and a distal end spaced away from the mount end. The haptic motor is coupled to the distal end of the connector. Activation of the haptic motor causes the haptic motor to move relative to the housing to generate the haptic feedback."
There's a lot more to discover in the full patent, which goes into detail about how the controller appears to be targeting "high definition" haptic feedback for newer games alongside the ability to retune itself for "legacy" haptic feedback - presumably referring to backwards compatible titles that were originally built for older controllers.
"In one example, the device can be tuned such that one resonance peak simulates haptic feedback of a legacy haptic motor of a legacy device (e.g., an Eccentric Rotary Mass (ERM) motor that vibrates at 20 Hz in a legacy game controller). For example, such a configuration may be used for backwards compatibility with legacy video games."
"Further, the device can be tuned such that the other resonance peak is aligned with a higher frequency that provides high definition (HD) haptic feedback (e.g., at 80 Hz). For example, such haptic feedback could be used for new video games. In some examples, both forms of haptic feedback could be used under different conditions in the same video game (or another interactive experience)."
When Sebile was first leaked in September of last year, the document did mention how the controller would feature "precision haptic feedback" along with an accelerometer and VCA haptics that double as speakers, alongside loads of other new features including new modular thumbsticks and a couple of improved forms of wireless connection.

Of course, patents never tell the full story, and we're assuming there's still a long way to go until Microsoft properly reveals what it's planning for the next generation of Xbox controllers. Until then, let the speculation commence!
What are you hoping to see from Xbox controllers in the future? Let us know in the comments down below.
[source windowscentral.com, via patentscope.wipo.int]
Comments 24
Makes a LOT more sense to release the new controller with a new console than split the playerbase and make it an accessory. Looking forward to seeing what they cook up. Haptics and direct WiFi for lowering cloud latency seem like musts at this point.
I'm not a big fan of controller gimmicks. Hopefully this is limited to a haptics upgrade. I can live with that, but the doubles as speakers nugget worries me. One of my least favorite things about ps5 is games utilizing the controller sound.
I think the current base xbox controller is the best option for me and what i use on a wide variety of devices. Its simple and comfortable...nearly perfect.
@BacklogBrad I just turn it off...
Tbh the Xbox controller it amazing not much you can do to improve something that's almost perfection as it is now just improve the life expectancy of the controller make it better no stick drift or sticky buttons after a while of use!
@BIG3 Luckily these gimmicks are mostly ignored by developers.
I turned off haptic feedback after about 2 hours of using it on my PS5 and normally turn off rumble features in general with most controllers. For me its simply uncomfortable & makes my hands ache with prolonged use.
I wish they would add hall effect sticks over any of the things mentioned here. That would be an actual game changer for consumers & add value, not so much for retailers though.
@Ricky-Spanish
They could easily resolve stick drift with hall effect sensors but have chosen not to, probably because there is too much money to be made from repairs/replacements.
Finally. The rumble in the Xbox controller is leagues behind the Dualsense haptics. All I want is for them to keep the stick placement and basically scrap everything else. The ergos are off, the face buttons do not feel good to press, the dpad is an unforgivable sin, and the triggers/bumpers need a redesign. Cmon Xbox, if Nintendo can successfully reinvent the wheel and if Sony can keep iterating on perfection, there’s no reason I can’t get a decent controller for my Xbox. I’m sick of buying third party adapters so I can use other controllers as replacements.
@GeeForce That's exactly right made to eventually break like most things nowadays!
Needs a gyro. Xbox is the only controller still stuck in the 90s without it. Even my TV remote has one. 😂
@RiverGenie Shame about the experience. Seems like you may have some nerve issues in your hands. I leave haptics on everything. My headphones, VR controllers, TV remote, Playstation controller, Nintendo controller, Steam controller, etc.
Can't say I've had a similar experience. If anything the finely tuned motors are less stressful on the hands due to less unbalanced mass being flung around regularly.
Not at all fused about haptic feedback.
What they need to do is go with Hall Effect sensors and add gyros.
The Xbox controller is pretty much perfect as is.
Edit: Sebile is still being worked on - but now for the "next generation of Xbox console hardware
It makes good sense to have it as a next gen controller, but I hope it doesn't mean Microsoft releasing the successor to Series X|S before 2027....
If this doesn’t have Hall effect sticks then I’m not interested. Been through enough controllers that have suffered stick drift that I’ll now never buy any controller unless it has Hall effect sticks.
Personally, I'm less interested in advanced haptic feedback and more interested in gyroscopic aiming and fine-tuning.
Late as usual, never able to be innovative. And consumers wonder why Xbox is dying
Haptics and trigger pressure are good on PS5 when used well and also tied in with the controller speaker, for example Astro Bot.
I really enjoy it all when done properly.
And I like the speaker as well it’s adds to the games sometimes.
I think all the new possible Xbox controller does is adds haptic feed back.
Shame as a speaker would have been good in the controller, one of the better PS5 controller features.
Haptics on PS5 really annoy me. The triggers in particular have a weird squeezy crunch to them.
The Xbox and Switch Pro controllers are my favourite ever. I'd love to see Xbox add gyro though.
@Sol4ris The PS5 controller is far better than the Xbox controller because it has haptics and adaptive triggers. The controller was one of the main differentiators between the 2 consoles when they launched. I would recommend giving it a go. The Xbox controller and elite series 2 are great, but when implemented well the PS5 controller just makes the experience better. I am looking forward to getting an Xbox controller with haptics. Hopefully an elite series 3 is on the way with the next console.
@Nexozi offset or bust. Xbox controllers remain the champ for shooters.
@Trmn8r The elite series 2 is the best controller for shooters. I don't use it for any other games. 😂 The only reason I can see them bringing out a series 3 is with the new haptic feedback. The PS5 edge is def a step up from the normal controller. But the triggers are a bit off when compared to the elite.
If hall effect sure.
Haptics I mean, sure but Xbox One/Series have the rumble impulse triggers. PS/Nintendo people barely even know it's a thing, 2013 it offers it, few games used it first party or third party and most people don't even know it exists just TV TV TV more so.
So to me it's an 'upgrade' but hardly something I care that much about compared to gyro support I'd prefer.
Only accelerometer, sigh.
Speaker hmm. For headset in like Xbox One/Series, Wii U, Dualshock 4/5 I'm fine with it, WIimote/Dualshock 4 speakers I turn off. It can be ok but not ideal. Few use it anyways.
Bluetooth/wifi chip connection improvements yes.
360 face buttons are ok but Xbox One's feel weird. The plastic versus while not glass (or thinner/thicker plastic or how the pivot is underneath than the button cap tops) feels like going from that to that. Both are kind of eh. Wear or not just not a fan compared to Nintendo/PS controllers. Can't say for OG Xbox yet till get one.
Dualsense is fine but yeah the spring/tension can be hit or miss even if a cool step to take with them. Vibration like Xbox One/Switch have is interesting (not got a Switch game that uses it yet). Then again IR was in a bad spot so a game with that that isn't terrible hmm. Eventually and better placement on Switch 2 would be nice.
The d-pad continues to suck. 360 is eh, the Xbox One's I have to check if it delays on menus for pressure it's so bad, not just from wear either. Series being just Xbox One but smaller and share buttons besides minor details is fine but I'd have liked gyro or something else instead to offer it.
I don't need a touchpad but a screen would be nice. But minor details and a similar controller shape I'm ok with. Nintendo did the wacky designs and the Classic/Pro controller that may or may not have them combined as well, Sony just added more to whatever design at the time. Microsoft having their own take would be nice even if more generic controller look but still.
Even Dualshock 4 has multiple settings of vibration that a 2D platformer like Azure Gunvolt did and Clannad a Visual Novel from PS2, PSP, PC and so on offers, like you can't make this stuff up.
Let alone the many few games that used gyro/touchpad on PS4 compared to Vita even. But it takes the 1st parties to utilise it more now on PS5 not just because of the time of their first games. Sigh.
Better late then ever I guess.
How Microsoft even had memory cards for Xbox OG controllers still baffles me, to Kinect to Impulse triggers to playing catchup is just hilarious to me.
I mean the Elite controllers Pro controller features, sure but even still.
They can't even be bothered to come up with a new technology for the controller at all.
The controlelr desigh is fine but gives off Sony PS1-3 of people look at it and go oh it's the same controller even though it's not and don't even understand the Impulse triggers or others.
I ddin't even know Xbox OG had pressure sentitive/analogue buttons either I thought it was onlyt PS2.
None of these companies advertise it as much or offer games that use it much so half the time collectors tell us these things or if they don't in beginner's guide videos and I'm like great another Xbox One starter guide with no impulse triggers mention yet clearly mention Forza Motorsport 5 as a launch title and maybe played it. Like seriously. The FM series I think used Impulse triggers well. Project Cars 3 as well besides the structure of that game.
It needs to be at least Hall Effect or hopefully TMR sticks. If so and most of these features pan out it's a great start versus what Series consoles had as a standard controller.
I'm looking for more software and hardware surprises even more wild than Quick Resume to keep Xbox console owners.... you know Xbox console owners next generation. Otherwise it's PC/Switch 2, PC/PS5->PS6, PS5->PS6/Switch 2 for most people.
As long as it doesn’t hurt my hand like the current series controller does. I’ve played video games for decades and never met a controller, big or small, that gave me hand cramps.
@Nexozi Elite 2 could be great controller. But fact the shoulder buttons stop working after slight period of time, really, really, really, hurts it and its value.
@GuyinPA75 Yea, there's been quite a lot of build quality issues with the elite. Hopefully they take what they've learnt from it and improve the next version.
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