
Before Arkane Austin closed its doors, the studio rolled out one final game update for Redfall adding an offline mode, single-player pausing, a new weapon, new systems, DLSS3, and much more.
The now-former studio head Harvey Smith has now acknowledged this, mentioning how he's received a "burst of energy" from the people playing this cleaned up "final version" of the game. He also used this chance to once again tease how he's "already looking forward" to what's next.
"Hearing from the people playing the cleaned up, final version of Redfall is such a burst of energy. I'm looking forward to talking about what I'll be doing next."
It's not exactly clear what he'll be doing next, but fans have already encouraged him to keep creating. He even got some encouragement from Arkane Lyon director Dinga Bakaba following the initial shut down announcement.
Earlier this week, Redfall well and truly came to a close - with Xbox beginning to refund individuals who purchased the 'Hero Pass' as part of the 'Bite Back' upgrade after it was cancelled last month. This refund follows not only the game's final update released at the end of last month but also a post-launch update adding performance mode.
[source eurogamer.net]
Comments 14
Anyone played red fall recently? Is it worth going back to?
i remember this game
Hearing from the head of the studio that developed Redfall that they have energy for what is next is not promising. LOL. Redfall had a good premise and the story was decent, but the execution was awful. This guy should go back to doing what he did before he was a studio head. Because anyone that was reporting that the game was ready to ship or that felt it was good enough to ship should not be running any studio.
@NeoRatt ...or, just maybe, it wasn't his decision to turn a dev team known for its single player experiences into multiplayer devs, and him looking forward to what is next is a return to what they were good at and enjoyed making??
@Scummbuddy still doesn’t make sense how he couldn’t say this game needs work it’s bare bones
@TheSimulator It makes perfect sense. And he probably did. That doesn't mean he had final say though.
@luke88 I played after the 60fps/bugs patch start to finish (both solo and with friends) and it's a solid 7. Nothing groundbreaking but it's fun, not much grinding, the story (and notes around) has a Netflix's Midnight Mass vibe, loot loop is satisfying and the game is mostly stable. Don't expect a brilliant AI from the enemies though. Its... passable.
It became the *it" thing to sh*tcan this game when it came out. For all its flaws it was still a solid game. Many games have come out in the past with worse flaws for sure. For many it was the cost in the beginning for a below par release. It was obviously an XOne game brought forward to XSX. However, the dev kept at it.
I played it early on GP and again after the 60 fps update. I enjoyed the game. I didn't care for the graphics style but it was a mild annoyance. I played again on hard mode and found it a good challenge. I haven't played since they released the last patch, but I'd say it's worth a play on sale or thru GP.
@Misternobody You've answered every single question I had there, friend! Thanks very much. I might give it a go if I can get someone to join me.
I don't think I'd be looking forward to anything that anyone who was responsible for Redfall could be working on.
@Scummbuddy
MS doesn't tell studios what games to make from what information is available publicly. There are certain studios that are allocated to specific IPs for sure.
Redfall was in development before MS even took over the studio so it can't be said the studio was doing something MS told them to do.
@Mustoe
MS cannot delay games forever. I would think that the studio would've been asked when the game would be ready. MS delayed the game a year. They can't delay a game forever. And judging by my personal experience with the game it would've taken several more years to make the game a truly great experience.
@Mustoe
Good point. While I have enjoyed Redfall when playing with household members, I do see why Gamepass would skew the audience on the game.
I wonder how many % of consumers would pay $70, $50,$35,$20, $10 on Redfall. On my old school view, it's worth a rental.
The same with video streaming services. I have wondered how many trending movies would actually be seen on the big screen by those praising it if they have to drive and pay a higher entry fee for the movies.
Hopefully a change of career
@Mustoe the price tag new was definitely high for the state of release, but it was still a fun little game. A bit off the beaten path.
GP isn't to blame for low quality or buggy games, devs are. Devs have been releasing crap buggy games for decades, long before GP existed. At least with GP you're not out the money if the game is crap or buggy.
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