A few days ago, EA's Immortals of Aveum became the first ever game on Xbox Series X, Xbox Series S and PS5 to support AMD FSR 3, introducing special upscaling and frame generation technology to boost performance on consoles.
With the update now live, the experts at Digital Foundry have been analysing FSR 3's frame generation on Xbox Series X, and the outcome is largely positive! As shown in the video above (which is timestamped), Immortals of Aveum "rose from a 46.68fps average to 80.43fps" with FSR 3 turned on, which represents a 72.3% boost overall.
"Similar to Nvidia DLSS 3 frame-gen, AMD's take works on buffering up an extra frame, on top of the one last rendered, then inserts an interpolated frame between them."
"Immortals of Aveum demonstrates that FSR 3 frame generation has value. In challenging like-for-like content, I noted that Xbox Series X frame-rate rose from a 46.68fps average to 80.43fps - a 72.3 percent boost. More generally, frame generation turns a game running inconsistently at between 40fps to 60fps into an HFR experience, and with VRR active, it is compelling."
However, there are a few caveats here such as the lesser fidelity of interpolated frames, certain quirks with how the HUD is displayed, and some occasional freezing issues during cutscenes. Immortals of Aveum is also using this technology to target Xbox players with 120Hz and VRR-supported displays, so it won't suit everyone.
Overall though, it's definitely good news - here's how Digital Foundry summed it up in their analysis:
"While the interpolated frames are not perfect - sometimes dramatically so - they 'strobe' between two standard rendered frames. If the frame-rate's high enough, it's hard to detect those visual discrepancies."
"Will we see 30fps games 'frame-genned' into 60fps games? I don't think that's the best application of the technology, but it might work on much slower-paced titles. Immortals of Aveum represents how it will work best - taking a game already targeting 60fps and amplifying the frame-rate into HFR territory."
It's obviously early days for AMD FSR 3 on Xbox Series X and Xbox Series S, but this is a very promising first test with Immortals of Aveum. Starfield is already using the technology on PC as well, and we wouldn't be surprised if that game ends up making use of it on Xbox consoles in the near future. Let's hope so!
What are your thoughts on this? Tell us down in the comments section below.
Comments 20
That's largely what I was expecting from the tech, making sure something that's swinging for 60fps actually hits 60fps consistently.
Maybe series s can benefit from this aswell?
Excellent improvement!
Tried this out myself (although on a PS5) and I must admit it impressed. Basically makes the game completely playable. If they did this pre-release game would have probably been a decent success (it's actually not that bad, just average with pretty boring start/begining).
@Ricky-Spanish Yeah, the DF article says the Series S actually outperforms the Series X and PS5 in framerate (but with much lower quality resolution, of course).
no 60 no buy. no i cant think of nothing else to ***** say.
I just started playing Immortals of Aveum today. Is this an option in the settings somewhere?
@rustyduck Can you tell me what you actually mean by your triple negative sentence?
This and PSSR should make it so games always have a 4K upscaled and 60fps mode. Exciting!
@ZYDIO control freak site. you have to use so many words in a post and "no 60 no buy" is not enough rolls eyes
@rustyduck ???????
In spite of the fact that I like videos about games and technology, Thomas Morgan makes the most boring videos I've ever watched in my whole life. At least here there are other two, but won't bother watching. John Linneman makes great videos, though. Highly recommended.
This will help those games that struggle to run at 60fps and I assume that it will also be Switch 2's life jacket.
@awp69 Sweet was expecting grief for that suggestion hopefully it's used for both consoles
Why can't they just run games at 60fps? Why does there always have to be super sampling and deep learning super sampling and super resolution upscaling technology and frame generation interpolated technology.
Just get the game to run natively at 60, no?. Stop applying 10 layers of smoke and mirror tricks and post processing layers over my image. Can my game just look nice and crisp please without the nonsense? How much input lag does this introduce? How much does it smudge the image?
Also, apparently you need to have certain specific hardware with special features (VRR/free sync) to even get the most out of it. So open those wallets off.
Pile of Bollocks.
BBB wrote:
Yes and No. It will certainly help, but FSR3 Frame-gen requires a reasonably high framerate to start with for best results. If the game was close to or sub-30fps to begin with then this likely won't help.
dreadful wrote:
It can still be a great improvement without VRR, especially in games that have an unstable 60 it might make it locked and VRR won't add much, other than perhaps having an unlocked framerate.
It's only really in titles like this where even with frame-gen it can't hold a stable 60 that VRR would make a large difference.
@dreadful I agree with you for the most part. Start with 60fps as the goal and work out from there.
However, things like VRR, freesync, gsync, DLSS, FSR, 120/144/288hz etc. have always been a premium features as it requires specific hardware.
Even something like having to buy a new screen for higher resolution to take proper advantage of modern hardware hardware.
@BBB Not really. Especially in the case of the Series S, with how under powered it ism. At 30fps, with FSR boosting frames to 60fps, you're essentially getting a fancier version of turning on "smooth motion" or whatever your TV's equivalent is. All it is doing is blending every other frame with the frame before and after. Looks pretty awful IMO. And lends to that Soap Opera effect.
For things like FSR the more information you have, higher frame rate in this case, the better FSR will work. Ideally you want somewhere in the high 40s for 60fps reconstruction.
@rustyduck "No 60, No Buy"... Was that by Bob Marley and The Wailers?? Oh no, sorry, it was "No Woman, No Cry..." 😊
@dreadful I agree with you completely and that's how it should be on consoles. PC is a different scenario because the hardware options are many and depend on the budget.
Is this only going to benefit Unreal Engine 5 games or could FSR 3 be rolled out in wider updates for other titles? Just wondering what other games might benefit if this is patched in….Robocop (Unreal Engine 5?) springs to mind. If it can be patched to other titles then how about Avatar or maybe even Starfield, & there must be others with inconsistent 60fps issues.
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