This week sees the arrival of Metal Gear Solid: Master Collection Vol. 1 on the Xbox and multiple other platforms, and ahead of launch, Konami has revealed a "number of issues" will be getting some post-launch fixes.
In a list provided to IGN, Konami revealed how it had a number of updates planned. Here's the full rundown:
Metal Gear and Snake's Revenge (NES)
- Fix to address the fact subtitles don't match up with audio in bonus videos
- Add a number of visual options including CRT scanline filter, the ability to change pixel aspect ratio
Metal Gear and Metal Gear 2 (MSX2)
- Add the ability to swap between windowed and full-screen mode from options menu on title screen
Metal Gear Solid
- Bug fixes
Metal Gear Solid 2
- MGS2 bug fixes to address slow down issue in certain cutscenes
- Reduce the processing load planned
- Correct slight delay to timing for certain visual effect
- Add the ability to swap between windowed and full-screen mode from options menu on title screen
Metal Gear Solid 3
- Fix typos in subtitles for England, France, Italy, Germany and Spanish (EFIGS) EU versions
- Patch to address timing for a scene and background music in certain cutscene
- Add the ability to swap between windowed and full-screen mode from options menu on title screen
Will you be checking this collection out on Xbox? Tell us in the comments.
[source ign.com]
Comments 6
That sounds about right for 2023. Release games that used to work fine but now need patching to fix because the industry is incredibly lazy when it comes to quality control prior to launch.
MGS 2 was my first PS2 game (late to the tribe😉) and I quite liked it (...thought it was good showcase for the console) but boy did it age badly. I tried replaying it a while back, but nope, just couldn't do it. Let's see how the MG3 remake turns out...
Those sound like about as minor of bugs as it gets. It makes sense to keep the holiday release window in this case.
@Kienda became we as consumers have shown them they can release buggy as hell games we will still throw our money at them , unfortunately that won't change unless as a whole we say no more
@Martsmall
Agreed. I have more or less completely given up on day one purchases because the developers either ship a beta version of the game which is not feature complete or they ship a complete game that is a buggy mess.
I remember the first time I really saw this on the AAA side was Batman Arkham City. Spent 16 hours playing on launch day and lost my game save on a bug with X360. I was hugely choked.
But now, these types of things are norms rather than exceptions. And as long as gamers keep buying the games, there is no incentive for the devts/pubs to change the situation.
It is as if there is only one or two true AAA games each year now and what used to be AAA is now AA or worse.
I’ve bought MGS 1 and I am extremely happy that they ported it to this gen , but was there really no possibility to crank up the resolution a bit? There was a PC version that looked much , MUCH smoother. This hurts the eyes a bit.
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