
We're still a few weeks away from the arrival of Forza Motorsport on Xbox Game Pass in October, but if you want to be ready ahead of time, you can now begin pre-installing the full game on Xbox Series X, Xbox Series S and PC!
The biggest download size seems to be for the Xbox Series X version, which clocks in at just over 132GB:
Xbox Series S owners appear to be seeing a download size of around 97GB right now, while the PC version comes in at 118.9GB. Obviously all of this could change if any pre-launch updates are pushed out over the next couple of weeks.
Don't forget that although Forza Motorsport arrives on Xbox Game Pass on October 10th, XGP members can begin playing it as early as October 5th by picking up the special Premium Add-Ons Bundle on the Xbox Store.
Will you be preloading Forza Motorsport today? Let us know down in the comments below.
Comments 4
Releases like this are exactly why the digital X is 2TB.
1TB was never adequate.
@BeerIsAwesome This has been addressed - and the answer is no. They want you to “grow” with your car of choice rather than simply buy.
They call it the “Build not Buy” focus.
@BeerIsAwesome I doubt it. 5+ entries always did it. Project Gotham Racing 2 made it clear that 'pushing fast cars people car about too late into the game made players leave' which is why 3 made it possible to get them easily early on, it's why the campaign structure changed.
Got to have dream cars for those within an hour of playing because what the players want/people's attention spans. The PGR2 quote (I didn't put it directly there but it's along those lines) has always made the rewards in Forza Motorsport 5 onwards always stick out like a sore thumb for that reason for 'that audience' of players then us who like to progress from lowest to highest not have constant cars thrown at us or a 'look at this sponsor event with a race cars' every so often I couldn't care less for the cars in those just what the events offer in prize money, team benefits or whatever.
The build no buy does make me laugh though. We don't get Sega GT Dreamcast's car builder (pick parts, pick a shell that's similar to other licensed cars in the game) approach we get liveries or whatever tuning instead. So whenever I see a 'build a car' type feature I go it's not like that no one does and I'm right they don't.
Even WRC Generations or the new WRC game I'm confused if it means liveries or teams or what. The focus has always been on licensed games not altering or building new ones, no 'manufacturer' or 'custom events' kind of thing in games (or another use case that's possible for custom teams/drivers/management/mechanics and more I know WRC 2 had that so it came to mind the mechanics/PR staff you recruit/swap out or other games team focus with GT5's B spec drivers) at all.
I've wanted it since I played Sega GT (think Apex for Xbox may have) but well dead features are just that forgotten for the trending/other ones. We got rewinds thanks to Alfa Romeo Racing Italiano (speaking of Milestone who also did Apex) that Grid 2008/Forza Motorsport 3 looked at and it's a popular feature, but not others from other games it just happens that way.
Same as Dead to Rights/Killswitch for cover based shooters by Namco in 2003 or so then Gears/Uncharted in 2007 popularised it. I'm very gameplay focused and sometimes what inspired why to find out what cool ideas happen in games (hence why I care about the grid position payout in Forza Motorsport 8).
In terms of 'level it up/grow with it' I can see why (I do think compared to a Ratchet weapon level up or xp for a character's upgrades or whatever it has a place but for a racing game I thought the discounts/affinity was fine enough, how they handle it here I forget) then other games going well you have to swap it for this event even if 5+ entries all made it about car classes anyway so focusing on
With Forza Motorsport 6 I found the 'linear structure' for car classes didn't add up to why you'd have a roulette with the later game cars early because progress wise it makes no sense but the audience will want it even if it makes it only multiplayer/arcade usable anyway......
I don't think we will get the Motorsport 1-4 car rewards progression of E to S it's always all over the place then making sense anymore. I wish they did the E to S range (ones we need, or sell depending) but the fact even the requirements FM1-4 did and Gran Turismo still does of events (not rewards of course but does the particular part, country, car type, tires and other restrictions type thing) I highly doubt that will change.
Got the opening supercar drive and the work the way up but still access to later cars early on for those wanting their dream cars/best cars within the first hour for people that don't want to work for it.
Isn't there supposed to be some sort of fancy tech that they were supposed to utilize to make game's smaller? Or is this already the smaller version?
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