
At this point we all know what happened with Redfall earlier this year - Arkane Austin's 2023 shooter just didn't hit the mark, leading fans to question why the longtime single-player developer pivoted to a multiplayer project. Well, regardless of the team's motive for the move, it doesn't appear to have been very long lasting.
The developer has just opened up lots of new job opportunities at its Austin office via the ZeniMax website, and some of the "preferred skills" section within these listings hints at what's to come from the team. A 'Lead Technical Engineer' role is hoping candidates have "familiarity with single player action-RPGs and immersive sims".
Well, that certainly sounds like an Arkane project to us! While we've heard nothing official on what's next from the now-Xbox-owned team, it's looking increasingly likely that their follow-up to Redfall will be a single-player title - as you'd expect from Arkane Studios.
In the meantime, we are still due at least a patch or two for Redfall. That coveted 60FPS mode is still being worked on as far as we know, and we'd expect that to drop alongside some other changes and bug fixes as you typically see with these big patches. We'll bring news once we hear what's next from Arkane Austin!
Are you looking forward to a more studio-appropriate project from Arkane? Let us know what you want to them make next down below.
[source jobs.zenimax.com]
Comments 28
Redfall 2 lets goooooo!!!!!!!!!!!
@Solidchief no thanks lol
@Dan1283 Why not? Redfall is the 2nd best game of 2023, 1st place obivously belongs to The Lord of the Rings: Gollum
Not surprised since Gollum was a masterpiece 10/10
@Solidchief lol
@GhanaViking ye amazing games both gollum and redfall are definitely 10 out of 10 games
Redfall was a good game with issues that was absolutely piled on by the media.
@UBERSICKO it wasn't a good game at all not the redfall I played wasn't well not in my opinion anyway I suppose we all have different opinions though
It will be interesting to see what a return to their roots looks like when reports say there aren't really anyone left from classic arkane austin. Bloomberg claims more than 70% of the devs that released Prey in 2017 are gone.
Personally I liked Redfall for what it was, a co op shooter. I think I like it more than deathloop. I prefer the Prey, dishonored games but I had fun with redfall and deathloop.
I'll take Prey 2 please or any proper immersive sim.
Rooting for a comeback and some great games in 3+ years….
@Moonglow Hopefully they will patch it so it's not locked to a specific player while playing co-op for progression. For the best guns you had to farm the Rook or keep going in and out of the pawn shop.
@UBERSICKO What was good about it? Writing and voice overs sounded like they were written and performed by highschoolers.
The gunplay was the loosest I've felt this side of generic PSX shooter 3217.
And I've fought enemies more interesting in Centipede.
And this is all ignoring the horrid performance, and multiple times I've fallen through the map or been thrown out of bounds by getting launched the speed of light through the air because I walked too close to a car or box.
At least you know their next game will be better than the last, right?
Good. Microsoft and its subsidiaries should be focussing on established IPs and genres of games that aren't heavily supported by third-party developers, and if Prey is any indication, Arkane is capable of delivering the latter in spades in the single-player department.
@InterceptorAlpha it's terrible I suppose our standards are that low with the lack exclusives on xbox over the past few years it's been dryer than the Sahara desert
That's reassuring.
@UBERSICKO agreed. I beat it and played 30 plus hours.
They better not let Redfall go die yet tho. I still want more patch fixes and 60 FPS. Just so i can go back and get a few more achievements on it. Then move on. I still liked a lot about the game even tho it was covered in technical issues. At least fix those.
@Moonglow yeah the characters aren’t great. With the game not doing well i am sure we don’t see many more characters. Hope i am wrong. But i would like to see the technical issues fix, 60fps, the DLC map and then if they want to stop that would be understandable at that point. I still liked my time with it even tho it needed lots more time in the oven.
@Somebody I wouldn't be surprised if one of the first things they do is try to regain some of those former employees. Would be the best way to gain some positive PR if you ask me.
@HonestHick I think Xbox says they intend for Arkane Austin to fix Redfall, so I doubt they'll leave it in a poor state.
I could see them looking at State of Decay 2 as a reference point. That game struggled out the gate, but seems to be doing much better now.
@Moonglow agreed. I sure wish they would have stuck a good launch and then built on it from there. There’s more about the game i like then not. But with all the glitches, bugs and tech issues it made it hard. Again i really really hope they do the right thing and fix it up more.
@MattT3142 State of decay is a great example, sea of thieves is another. Like i ain’t saying all of a sudden Redfall will be successful per se. But make it a respectful GP game. They can track play hours on it to see if it got played more or not. There’s not a ton per se to fix. They had one big patch come out, they need about 2-3 more patches and 60fps and that alone should make a big improvement.
@MattT3142 that would probably be tough as im assuming most or all of them have landed new jobs and probably don't want to go back to the job they left in less than ideal terms.
I wouldn't be surprised if they announce their next game way earlier than fans want to help recruit people. This seems like a scenario where we get a CG trailer 3+ years before release in the hopes that devs see the new dishonored, prey, or whatever trailer and want to go work on it.
@Somebody That first part is true, but even just one returning staff member would be good for optics.
I agree, I think they'll probably announce it early via CGI to help drive recruitment. Seems to have worked well for Fable at least. I wonder how much sharing of resources and knowledge there is between the two Arkane Studios (Austin and Lyon)? Would have thought them both using the in-house Void engine and jointly working on and sharing the tech would be more beneficial for the studio...
One can hope the dev has learned from the (blistering) feedback. Granted some of the vitriol was way offer the top. The co-op mode always felt like an after thought to me. I mean I played thru twice so it wasn't all bad.
If it's melee based action rpg, I might be interested.
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