Rare's next game to launch after the ongoing Sea Of Thieves should be Everwild - at least, that's what we've thought since the title was revealed way back in 2019. We've only seen one more brief look at the game since (trailer up above), however a journalist is claiming that it could be quite different to what was shown off back in 2019 and 2020.
VGC's Andy Robinson has been talking about Rare and its upcoming title in recent days, claiming that the game could closer resemble Viva Piñata than a "survival game".
Now, as you can see in the above Twitter thread, Robinson says that he "hasn't looked into it for a while", so there's every chance that Everwild has changed course again since Robinson's last contact with anyone over at Rare.
Still, this tidbit does intrigue us because to be honest, we never expected Everwild to go in that sort of direction, so we're curious to see where the game is heading in 2023. Let's hope we see more of it at the Xbox Games Showcase, or at least sometime this year.
Do you want to see more of Everwild soon? Let us know where you think Rare will go with this one down below.
Comments 25
Don't play with my heart. Just make a new Viva Piñata, a new Banjo-Kazooie and a new Conker!
@Kezelpaso Better to tag Viva Piñata and Trouble in Paradise and not Party Animals only which is a different kind of game by a different developer.
The trailers didn’t really suggest it would be a survival game. The trailers didn’t suggest anything…
@mousieone this is the correct answer.
Don't get me wrong, I enjoyed the two "proper" Viva Pinata but it's not what I'd want this to be.
But I suppose that the problem with super vague trailers, everyone's got their own idea of what the game will be.
I’ve been curious about this game for awhile as I love Rare. I also loved Viva Piñata so if it’s more like those games, I welcome the change of direction.
It’ll only take them 12 years.
I'd be more than happy with that, I can't believe VP has just disappeared
@Decoy_Snake @Fenbops Last Conker, a remake for the first Xbox, last Banjo-Kazooie for Xbox 360, last Viva Piñata for Xbox 360... 😭 But they will release Everwild in 12 years.
@Decoy_Snake really though? I'm sure Rare really cares about their older IPs but they're basically cameos in Sea of Thieves.
@ParsnipHero Rare's current head Craig Duncan was a disrespectful a****ole towards Rare's legacy but years later he acknowledged its value so who knows...
@Banjo- makes so much sense. Gotta put something in that Pirate Emporium, right? That's value right there.
I can't think of another company with so many "eras" like Rare. No other company really compares. Other companies like Nintendo, Sega, Capcom and Square Enix are still carrying on with at least some old IPs.
I got into Rare with the Super Nintendo but there was a Rare era before even then and there were several more after that. It's just such an interesting company. They just keep reinventing themselves for better or worse. I'm glad they're no longer the Kinect company though.
@ParsnipHero Same here! My first Rare game was Donkey Kong Country. I love that trilogy, still three of the best platformers ever. I have played older games on Rare Replay and they're very interesting, e.g., Atic Atac plays like an ancient Resident Evil prototype.
Killer Instinct, Blast Corps, Goldeneye 007, Diddy Kong Racing, Banjo-Kazooie, Banjo-Tooie, Jet Force Gemini, Perfect Dark, Conker's Bad Fur Day... Rare made the Nintendo 64 relevant at the time. Star Fox Adventures (GC) was their last game for Nintendo. On Xbox they made gems like Viva Piñata and Perfect Dark Zero that most Nintendo fans have ignored, sadly. Grabbed by the Ghoulies, Kameo and Nuts & Bolts are great in a special way. The Kinect era had them busy because they also helped other developers dealing with Kinect. That was also when they had that awful logo.
Finally, Sea of Thieves is like another era on its own. Great game but don't they have anything else for us? I beat Jet Force Gemini on Rare Replay and it's also fantastic. So many awesome IPs but they showed a trailer with spirits in the country that doesn't materialise years later. They keep reinventing themselves but letting the best things die down.
What about Rare joining Activision (Toys for Bob, Vicarious Visions...) and developing those IPs again?
What about Microsoft acquiring Playtonic?
@mousieone You are right. But reports suggested even RARE didn't know what it was as they designed the aesthetic first and only then tried to figure out how to make a compelling gameplay loop after those early trailers.
Conker is begging for a new game. Such an underutilised IP, it's tragic.
@Banjo- the BK on 360 wasn't really a BK game 😞
If it was Viva Pinata with online elements I'd be very happy.
Apart from its very 'Zelda' inspired Artstyle, nothing about Everwild stood out to me. It seemed a case of art over substance and it seems that Rare themselves have really struggled to add Substance and keep players engaged beyond the visual appeal.
At one point, they were talking about it being an open world with absolutely 'no' combat - which left me wondering what they could add in its place. Puzzles are an option otherwise its just walking around an open world with what Objectives? What reason? Just to see and explore the world they created?
Rare have SO many IP's that they could resurrect and bring to a modern Audience. Even their old games like Sabrewulf could be used to inspire them - take that game and use it as 'inspiration' to make a modern day game - maybe adventuring to find amulet pieces to enter the Underwurlde becomes the 'inspiration' behind a New Sabrewulf (or even a New IP).
@Banjo- from years of interactions and reading on how things have come to be with Xbox first party games, my assumption is that Xbox won’t ever tell a studio: Do X. The most likely scenario is either:
A) A studio pitches a game they want to make, with a quick prototype to show off the rawest of game play concepts, and it gets approved.
B) A variant of A, Microsoft might actually suggest that the idea is great but let’s use X IP dormir (this is actually how the new Fable has been reprinted to come to be, Playground pitched an RPG idea and management asked “what if it was Fable?” And the result of that was what led to their acquisition.
C) The company will want X game made and will go shopping around for a studio to make it, OR create a brand new studio to focus on it. This seems to be the case with Perfect Dark, The Coalition and Crystal Dynamics.
End point being: unless someone within all MS owned studios actively wants to do a Banjo game, we might not see one anytime soon. Here is hoping someone pitched a Banjo a few years back and it’s already in development.
The trailer doesn't really show much. Just looks like a movie to me showing off its art style. I like how the environment looks, but I don't like how the characters look.
@ParsnipHero @Banjo- I don't think it's so much about reinventing as it is about everyone that made the culture what it was is long gone and it's a different company that owns the name now. Can't imagine MS buying Playtonic considering Playtonic exists because of those people wanting to be out of MS and independent again. Though it's been a mixed bag.
@Fenbops Still faster than a Squeenix game!
@themightyant If any game ever felt wholly developed by the company from The Magic Circle, it's Everwild.
@NEStalgia That's not completely true. Banjo-Kazooie creator never left Rare. Grant Kirkhope, Banjo-Kazooie's composer, is a freelancer that makes music even for indie games. The people that left Rare did it many years ago under different circumstances, when the Stamper Brothers sold 51% of the company to Microsoft and Nintendo sold their 49% to Microsoft. Those people have created and closed studios since then. Playtonic has some Rare ex-workers but a lot of new people, just like Rare. It's not true that Playtonic is Rare and that Rare isn't Rare.
Regarding an acquisition, Playtonic doesn't have huge budgets, so many things have changed since 2002 and Microsoft gives too much freedom to their studios. From Microsoft's perspective, it makes much more sense than some studios that they have acquired before, e.g., Compulsion Games. It wouldn't surprise anyone.
@Banjo- What's telling about who's responsible for what though is that Playtonic's games feel like Rare, while Rare's games don't. Regardless of who's where it's very clear of who of import is where.
@NEStalgia Not at all. Lately, Rare hasn't made the kind of game that you are referring to but that doesn't mean that they're not capable. Many of their Xbox 360 games prove it. Viva Piñata and others feel 100% Rare. Then they started developing Kinect software and helping other developers. The only new game that they have made is Sea of Thieves which is something completely different. You haven't played it but It has much of Rare's quality. If it was a platformer, it would definitely feel Rare but it's an online pirates simulator with Rare graphics.
Playtonic made 3D platformer Yooka-Laylee that completely lacks what made Rare's games great and it doesn't feel like Rare but like a fan-made game. The Impossible Lair is much better and you can see part of Rare in it, as much as in most Rare's games since they were acquired by Microsoft.
Shouldn't they just made a new Viva Pinata instead.
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