Redfall has gotten off to a rocky start on Xbox Game Pass so far - evidenced by a substantial amount of glitches already circulating online and on social media. However, the team at Arkane is seemingly already working on improving the shape of the game on Xbox and PC.
Arkane Studios animator Christian Orellana has taken to Twitter to share his pride at seeing Redfall on store shelves, while also committing to "improve" on the state of the game at launch.
"It's always worth it once you see the game in shelves.
I joined a little late on the project, but I loved ever minute of it. I love this team and we're proud of what we've produced.
May have had a rocky start, but we're continuing to improve on it."
We don't have any specifics on these improvements right now, but we'd hazard a guess that the team is already working on getting the game running at 60FPS. Much has been said about Arkane's decision to launch at 30FPS on console, so we'd imagine that's high on the priority list right now.
Having said that, there are other areas of the game that certainly could do with polishing up too, and we hope that the team can improve its Redfall experience in the coming weeks and months.
Are you playing Redfall right now? Or are you waiting for a patch or two? Let us know down in the comments section.
Comments 83
Wow. Proud?!
Where’s the actual apology.
modern gaming in a nutshell. release your corporate by the numbers product and finish it later & make sure to make a bunch of tweets about it .
@A01 It's 2023. We proudly celebrate failure in 2023.
Did any of them actually play it before it was released?! After spending a few hours today with it I don't feel like they have a huge amount to be proud of at the moment!
After 8ish hours I'm not sure there's anything that can drastically improve it, game is just not very good. Outside of a massive DLC expansion that overhauls virtually everything, there's no saving this one imo.
I would have loved it if my days at school worked like this.
"I'm proud of not finishing my assignment! I'll be sure to do it in a few weeks!"
I think the game is fun and could see it getting a cult following. It is about what i expected from a co op looter. It has that b movie quality like From Dusk til Dawn or the Resident Evil movies.
It seems like they were going for the campy vibe and I think they succeeded.
I will probably spend a good chunk of May playing this game and it is certainly worth every penny of my $15 sub to gamepass for this month.
(If I spent $70 on this game I would probably be a lot harder on it. I would never recommend this game at that price.)
"We're proud of what we've produced"??!!
Bugs and performance aside, the game itself looks like something a single dev made over the weekend (hyperbole of course). It looks really really poor.
Just watch Skill Up's review, think it sums it up really well
https://youtu.be/YTpFvYbDuqA
I sure hope they can improve it quickly over the next month or two cause i like the art style and vampire theme. Underneath all its technical issues i am having fun playing it, even tho i know i shouldn’t and for 95% of games in this state i wouldn’t. Honestly i am a FPS snob and i would leave it at 30 and spend the time fixing the glitches and bugs first, get it running well in 30 then take it to 60, what good is 60 if the game is still not up to code? Again i don’t know why but i like the game and hope they can put out either good DLC or a proper sequel which i am sure won’t get green lighted after all the negative attention it’s received.
fix it move on
do not continue to make content for this game it would be a massive waste of time money and resources
It’s a bit like 21st century parenting… praise the child no matter the outcome.
Sir what exactly is there to be proud of?
Also where did he learn software/game development? You certainly do not release broken code with the aim of fixing it later.
@nomither6 unfortunately yes. Im sick of fox it later.
I’ll just play it after FF XVI. I’m sure it will be a lot better by then and it still looks like a fun game to play.
Not a fan of how releasing nowadays works, but with my immense backlog it doesn’t really matter that much.
Lol I'm literally listening to Dee Batch lose his marbles on RDX about the state this game was released in as i come across this article.
This game deserves to die as a message to Xbox that this isn't okay. No one made them release this...was the management team again in the dark as to its state...if so that's just admitting you ain't doing your job. Someone needs firing and it ain't at Arkane.
But since it took them a year or more to do anything about how they delayed Halo after having all that 3rd party marketing I'm doubtful they will do anything.
Said it many times, love Phil and his vision and all, but they need someone with more grit running game development. Who's checking in with the studios, holding them accountable, giving them support...pre launch support to be specific. I'm hearing they sent a team to help Arkane....post launch? Any other company we'd see folks updating their LinkedIn a long time ago.
The game may have bugs and issues (it does) but the main problem is it’s not a very good game. Patches aren’t gonna fix that.
You can only make a first impression once. Should have waited until the game was actually finished to release it.
Yes there are some very rocky elements to this game...but surprisingly despite not really being interested leading upto realise...I believe there is potential here
Somebody give them a trophy lol
Its clearly a work in progress - too many bugs, glitches and other issues to state otherwise - let alone the fact that 'some' features are expected post-launch which indicates the game wasn't finished.
I can understand to a degree - MS would be damned either way - damned for releasing something that's not finished or damned for not having any games to release after 'promising' Redfall, Starfield and Forza by end Q2 2023 less than a year ago.
I think it has 'potential' - only played a bit so far, but the whole concept, the story etc has potential with some extra work. It has an interesting premise set in an interesting location that appeals to me.
It's always worth it once you see the game in shelves........Then you put it in your console, see it on screen and realise you need to slap yourself.
Who wants to bet all the people hating on this game for glitches and issues are the same people that find every elder scrolls or fallout glitch so charming and endearing?
For the record, I'm having blast and really enjoying redfall. A lot.
Why no beta ?? Seems someone didn’t care about the state it’s in also this could e waited for unreal 5
@GuyinPA75 How dare you enjoy Redfall. Don't you know in the Xbox community you're not allowed to like any exclusive and must constantly complain about ''Xbox having no games'' and how ''Xbox should quit the gaming industry''
@Solidchief These are the low life with no future pony garbage talking. They have the same trash game on their system over and over again. Zero fun, zero replayability and free on pc. Would never ever drop a cent on that brand.
i really like redfall on xbox. finally have a new shooter. bugs? guess im not good at finding any? shame about the frame rate, no pausing in solo though.
@Solidchief I know. I'm quite the disgrace. Lol At least I'm not part of the eagle eye club. 60 fps gamers are video game equivalent of, "Oh, I only eat organic".
@Kaloudz Hey, man! We talked about this one a couple of months ago. Some fellows like us were hyped for Redfall. I downloaded it and gave it a shot last night, and I've gotta say: I'm enjoying it for what it is on my Series S too!
Definitely the game has got its flaws, but I was waiting for some mindless vampire slaying, and that's what I've got.
I don't know, mate, but recently I've taken a different stance on games and films: I judge them for what they ARE, and not for what they "SHOULD" be.
It's either that, or my age has lowered my standards! Sometimes I think people are just hard to please.
But, to each their own (I guess that's the saying - I'm not a native English speaker)!
@fox99 Agree to a certain extent. I do enjoy Spider-Man, Returnal, Demon's Souls Remake and Ratchet & Clank Rift on PS5. I never understood the praise for Ghost of Tsushima and Horizon Forbidden West when both of them play like Ubisoft open world games.
This is the sort of game where you apologise, work on main patches and move on quickly to a new IP (SP).
The skillup video essay was an eye opener on the state of the game. I'm happy for anyone who is enjoying it, but please don't put down those who may have alternative standards.
@GuyinPA75 I think the difference is even without the glitches Redfall would still have things like bad AI, no extra settings, unbalanced loot drops, & small things like 17 GP Achievements that're just bad. But with Fallout & TES the games would be amazing without all the glitches.
I really hope Redfall can come back from this... even in a still oversaturated genre I think there's room for it. Hopefully it's redemption is on par with No Man's Sky, and not a Fallout 76 situation where they made a bad game 'okay' then give up.
@GuyinPA75 60 fps gamers are video game equivalent of, "Oh, I only eat organic" 🤣🤣
Next gen, 120 fps gamers are video game equivalent of hipsters who only eat organic gluten free vegan food and complains about poverty whilst sipping on a £80 caffè latte .
@Solidchief So, that makes Redfall McDonalds. Got it. Overpriced and terrible all around. Because why should we expect quality when crap is perfectly fine?
How can you have pride in releasing something that isn't finished? Can you imagine after all the time it took James Cameron to make each Avatar movie if it released with some scenes filled with story board place holders and him saying he is so proud of the work but if people are patient for the blu-ray release they would get the complete experience. Video games seem to be the only form of media these days that get a pass by some for releasing in an unfinished state. Personally I would be ashamed if something I worked on was given to a customer unfinished.
I’m sorry, but he shouldn’t go around saying he’s proud when this is clearly not finished. I can not imagine what the people that spent 70 bucks on this feel like. I’d feel robbed blind. Saying stuff that feels like mocking every xbox fan out there. This game single-handedly shattered our hopes of a proper AAA any time in the future (for me even starfield, i have no confidence in it being a blockbuster right now). That on the shelf is a box with the potential for a reasonable game in a few months. But obviously no one will care by then. Either launch it ready or don’t do it. No amount of post launch updates will bring back the lost excitement or trust. This is disheartening, to say the least…
@trev666 Sadly i agree and think you are right. I just hope they start a more single player experience that they are more known for.
@Sebatrox Honestly, I do feel this is a good time to practice the Fallen Tiger Technique.
@Exerion76 Wrong!!!!!
one month.
i think everyone who played Redfall yesterday came to a similar conclusion: it doesn't feel finished. Microsoft clearly knew the game wasn't coming along very well, which is why it was delayed (imagine how bad it would have been if they had released it LAST YEAR!). It just seems like Microsoft decided it couldn't delay the game again, so they dropped it. i figure there will be some small patches here and there and in the next few months a larger update to address some of the many issues. Think Fallout 76. I'll say it again: Starfield had better be good. I think pretty much everyone has one foot out the door by now.
@Solidchief ....because they're fun and well-made....?
‘Off to a bit of a rocky start’ lol
I wish they delayed it, I was looking really forward to this one, out of all of them it was my favourite. Im still playing it and making the most of it. There is fun if you persevere. It’s a 6 when it could have been a 10 but they were too quick to get it out.
May I submit my list of whiney gamer demands for Redfall.
1-Offline playable single player mode.
2-60fps on S and X.
3-Optional Companion AI bots.
4-A Hella lot more enemies.
5-More interesting abilities. Stop trying to recreate Overwatch.
6-Talent builds that have meaning.
7-100% less Gen Z dialogue. (Nothing personal Z's but this dialogue is placating and infuriating)
8-Replayability
9-Content (ok that's coming. Right...RIGHT!?)
10-A survival mode.(might as well, this game is like someone went to a game dev Buffet and took a little from every game and put that in a blender)
This dude must say something similar every time he comes out of the toilet.
@Kaloudz Man, I've been busy with my family/ jobs (plural)! But I'm still around! Bro, what a coincidence: I'm playing and having a blast with Ghostwire! In fact, I've barely got time for gaming, so I guess when I play something, I try to have as much fun as I can get, with flaws and all. Anyway, talk to you soon, mate!
You cant improve dogsh**.
Saying that your proud of this shows how low the standards are.
Arkane Austin need to watch the SkillUp review and move on to the next project. Microsoft really need some quality control to be implemented across their studios. They have talented developers being wasted. Someone must have pressured Arkane to move away from what they're good at to please the masses but leave those games to the cynical live service devs as we need innovation to continue.
World: 4/10, broken, not good, poor balance, incomplete.
Arkane: Were really proud of what we released and eventually it'll even work right!
Imagine if a car company sold cars without a transmission, axles, a hood, or seats and said they're really proud of the product launch and will work in the coming months to improve it significantly?
@Tharsman 🤣🤣🤣
@NEStalgia I understand the idea, but the comparison to the car industry is complete nonsense 😂
How are they proud of what they produced ?? That's ridiculous and they should have Much Much higher standards then this?!?! 🤷
@TJ81 I agree, IDK why xbox and Phil do not do something about quality control for all of their games moving forward. There should be a set standard and if doesn't meet these standards then it doesn't get released.... simple. You have a brand name dont tarnish it by rushing broken games. That's effen embarrassing.
The first thing to improve is to get rid of those ridiculous Bethesda accounts and whoever keeps ordering the devs to use them. They're owned by MS now FFS. The only account I should need on Xbox is my Xbox account. PERIOD.
Adding to my wishlist,
I can't imagine a more ideal set-up for Xbox to get back to its roots with offline split screen couch co-op mode. Ya know...once they actually finish the game.
I think Microsoft is doing this on purpose to make it look like they need the acquisition to go through because they are unable to compete without it and they are choosing this game and maybe a few others to show it. Who knows which game will be the next victim.
I found out if that if it's your first game of the day you played, and do the settings changes that were proposed on this site, it doesn't play that bad, actually had a good time playing Redfall for like 2 hours, I then switched over to Ghostwire Tokyo on the X, and boy oh boy , then you really get aware of the missing 60 fps, Ghostwire feels so smooth in comparison , not funny, but like i said, do Redfall as your first of the day....
@Kaloudz
What is the single player gameplay etc actually like, watched some vids and it seems good.
@FakeSunkist the saying is 'you can't shine a s£%t'
I am planning on giving redfall a shot later.
One thing I will say against this - xbox has no games - narrative. This year alone we have Hi Fi Rush, Age of empires 2, minecraft legends and now redfall. Honestly I fell off the likes of God of War and days gone on the PS last gen and had to wait an epoch for another first party to come along. At least xbox have a regular stream of games.
Not confident in Starfield at all. Forza MS will be great as expected, they can’t really mess that up. But i can see Starfield getting the same reception as Redfall!!
Maybe the game industry works differently and they appreciate failure.
In any other software development role, whether working in a multi-million dollar project with a consulting firm or even a tech start up. If lots of software breaking bugs/issues are released then the test team is held accountable and berated. I'm actually shocked as to how this is being celebrated. Its so surreal.
@Chaudy
Definitely think overall quality control has dropped.
They need to introduce what we call in the aerospace industry, zero tolerance when it comes to quality and quality control.
I also believe since covid, hybrid working from home and a general lack of drive from employees and possible lazy management is not helping as well. Also bad employment decisions.
I see all this in my industry so it is definitely happening in the gaming industry.
The saddest appearance in 2023! i hope they improve the overall game, good luck.
!Must be a Hardest Controll and Quality check over the games before they released!
@ZYDIO the Jedi: Survivor
@Dezzy70 I mean it's one thing having poor quality control but it's another thing when there are no consequences and instead it's being celebrated as if its a huge accomplishment.
Imagine working for any other firm, say its Amazon. You have a team whose working to overhaul Amazon Prime Video. You release the finished build and barely anything works. The videos crash and the app has serious performance issues. Core functionality is broken. In what world would Amazon management celebrate that? Or in what world would Amazon employees be proud of that accomplishment? From leadership to test team would be held accountable.
Yet we've got Arkane employees celebrating what is let's be honest one of the worst games of the year. Even IGN gave it a 4/10. User score is like 2.5 now on Metacritic. It has worse overall critic score than forspoken. I mean I see this guy celebrating and it feels like I'm living in some alternative universe where nothing makes sense anymore.
@Chaudy I've been in that universe for a while and I don't like it. Can I go home yet?
I feel bad for the employee to be honest. Maybe it's their first job in the industry and for all we know their job was to work on the title screen or audio effect's. Regardless this could all have been avoided with just a little oversight from management.
@Chaudy
The worst thing of all for me.
Series x is a brilliant console and Redfall could have been and should have been a top AAA.
I would just love to know what Microsoft are doing and why they do this self destructive approach with games.
They should be having a full managerial investigation into what went wrong and sorting their mess out.
@Dezzy70 they are masters of generating fake hype but when it comes to the games there are clearly still a lot of problems
@Chaudy
Amazing what Xbox was back in my younger days especially 360 days. Sensational.
Hmm maybe Phil is actually working for Sony!
🙀
@SplooshDmg ''why should we expect quality when crap is perfectly fine?''
Where did I say that or suggest it?
I find it funny. Because of all the games with botched releases in the past 3-5 years I have quit buying or playing games on Day 1. I haven't even noticed that Redfall is buggy and a mess because I have not played it.
Based on what I have read about the game I will play it in about a year. That should give them the time necessary to clean it up.
Also, gamers have to avoid the media hype on games. When it was announced it did not look like an amazing game, but through the media and marketing the game started to look better and better and the media was talking about GOTY material. Here we are after release and it seems like the game is back to its original lackluster initial showing.
I am not down about MS. I really enjoyed HiFi Rush and Minecraft Legends so far this year so Redfall does not leave me disappointed in the overall releases this year.
I do expect that when both Forza Motorsports and Starfield come out that they are AAA experiences. It is that simple.
I am kind of baffled by people complaining about the loot and calling it a "looter shooter" - especially when no one really called Deathloop a "looter shooter".
Sure, as you progress, you will find weapons of differing levels - mostly either of your level and one level higher. A level 5 legendary will be strong than a level 3 legendary. Heck, I've seen Level 10 common's stronger than level 7 legendary.
It's all about finding the type of weapons you prefer and getting the better level version of that weapon.
I prefer assault rifle, sniper rifle, and UV gun (and a Stake gun on standby). If I find a higher level version of that gun, cool. If not, well, what I have is still very effective. I replace as needed.
But I never got this impression is was a "looter shooter" in the same way I didn't consider Deathloop a "looter shooter".
I use Deathloop because I feel there is a lot of influence from that game in Redfall. But it's certainly not like Borderlands where enemies are weapon dispensers.
I also consider this a single-player game where you can get help from your friends. Sure there are optional "GaaS" elements that you and your friends can do. But I see this more of a "hey, I'm having a problem with [X] mission, can you help?" - kind of like a Soulsborne - and in turn, you can help your friend through a mission, too.
This whole argument that only the host's progress is saved seems like complaining just to complain seeing as, just like in a Souls game, helping a friend through a level and fighting a boss doesn't mean that boss is killed in your instance of the game.
That being said, bugs and performance are on the developer. I have yet to encounter anything egregious, but those definitely need to get worked out.
Removed - flaming/arguing; user is banned
Removed - flaming/arguing; user is banned
@Sebatrox okay so reading that it feels like creative independence is a double edge sword. It's good because it promotes healthy working environment but having no internal reviews and a completely hands off approach also means that it can result in games like Redfall where the developer just doesn't care.
So it feels like there is a gap between Xbox and its acquired studios whereby there is no sign off from Xbox itself on the finished product or checks during development when certain milestones are met.
It's perhaps then more beneficial to implement checks both during and after production with the goal of emphasising quality rather than strict constraints that limit the developer. Like in the article I think it would make sense at this stage to invest in this area where quality control checks are made and perhaps reduce the hands off approach slightly because whatever these acquired Studios now produce would reflect on the Xbox brand.
@Sebatrox I saw that and this strikes me as very odd seeing as how Xbox engineers are working with Bethesda regarding Starfield.
I understand that Microsoft is trying to give developers "breathing room" as to not feel like the tyrannical boss, but with all the interesting capabilities within the Series X/S, you would think that Xbox engineers would be involved somewhat in the development of any 1st-party title to help fully utilize the hardware.
I guess it's a matter of priorities: Starfield is a higher-profile game. But Microsoft shouldn't treat any game or developer as a second-class citizen.
Dredfall is what it should be called.
@themcnoisy
HiFi was a good game that should have had more marketing push, especially if they knew Redfall was going to be bad. Age of Empires has been on PC for awhile.
I am sure Redfall will get patched to decent state, but, I sense there will not be much content. Gamepass is still a better offer over the PS+ tiers because those fresh out of nowhere indie games keep dropping gems.
@nomither6 finish it later maybe games like anthem never got finished....
Still haven't done a deep dive but I will tonight
@Kaloudz Bro, Ghostwire is a perfect to me - tokusatsu, anime and the Japanese culture are pretty popular in Brazil, considering the big presence of Japanese colonies scattered in most big capitals - so, I grew up fascinated by all things oriental!
Not only this immersion in modern day Tokyo, but also, the deep folklore and vibrant color palette...this game is "chef kiss" to me.
I haven't finished it yet, but my initial impressions are great. And one more time, in my opinion, games...well, most products and services are NOT made for everyone, but for specific, target audiences- and in this case, lovers of the nipponic culture will feel right at home.
Would it not be better to see the game FLYING off the shelves instead of SITTING on the shelves?
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