Dead Island 2 development was no doubt troubled after multiple teams tried to wrestle the long-awaited sequel to the finish line - a finish line that eventually came into view last week. Thankfully, it sounds like sales of the game have been much easier to come by, and much speedier too.
Deep Silver has revealed that Dead Island 2 took just three days to surpass 1 million global sales. This is a very impressive turnout for the title, especially considering its launch was sandwiched right between the likes of Resident Evil 4 and the upcoming Star Wars Jedi: Survivor in a packed few weeks on Xbox.
Alongside news of this massive sales milestone, the publisher has also released some other numbers relating to Dead Island 2. These might not be quite as important, but still, we like knowing how many zombie limbs have been severed by players!
- 11 million total hours played
- 28 million player deaths (over 2x the population of LA, the game's setting)
- 45 million zombies sliced in half
- 756 million zombie limbs severed
- 1.1 billion zombies killed
After all that development time, we must admit, we were pretty impressed with how Dead Island 2 turned out. It's nothing wholly revolutionary, but not every game has to be, and Dead Island 2 is just good old fashioned fun - whichever way you slice it!
Have you contributed to these Dead Island 2 stats? Let us know if you're enjoying the game so far!
Comments 4
Good news! The game is great, and just ridiculously fun.
The game is super fun, I'm almost at the end now and it has been mostly fantastic with very few bugs.
One thing to mention to potential buyers which not one review mentions if you are annoyed by framerate issues. Initially the games performance is flawless. However game suffers from pretty bad stutters about half way through, in certain areas particularly once you get to Venice beach and onwards. It's the only tarnish on an otherwise excellent game. Hopefully a patch or two will remedy these later areas.
I’m really enjoying it so far. The combat is great and I actually prefer that it’s not a completely open world.
Honestly the fact this game even made it to an actual release is surprising given all the issues bouncing between different developers and on top of that it turned out this good makes me extremely happy, it stays true to the dead island formula we all fell in love with in 2011 and I praise dambuster studios for that.
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