Update (Thu 22nd Feb, 2024): Dead Island 2 is now available on Xbox Game Pass, so we thought we'd republish this review to give you an idea of what it's all about. We've also covered the XGP news separately on Pure Xbox:
Original review (Tue 18th Apr, 2023): Emerging from the flames of development hell is Dead Island 2, with this long-awaited sequel eventually being scrubbed up and brought to market by Dambuster Studios. Yes, we've been waiting a long, long time for this one to release, and while the Dying Light series has done a great job at plugging the gap since 2013's Dead Island Riptide, there's definitely still room for another open world zombie romp on Xbox. Dead Island 2 quickly embraces its absurd concept by cutting the fat and just throwing you into Beverly Hills with little more than a laundry list of melee weapons, some physics-defying character abilities, and a diary full of quirky one liners ready to be unleashed onto every other survivor you come across. Just a normal day in LA, then?
Well... not quite. While the team has done a good job at realising a condensed version of the locale (and some of its surrounding areas), the hordes of flesh-eating zombies just about set it apart from the real thing. While the area isn't really an 'island', it is a great backdrop for an 'open world' zombie game, and the sight of its sun soaked villas, highways and sandy beaches quickly become one of Dead Island 2's major wins.
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This isn't a massive modern day open world game though, far from it, with Dambuster opting for a more segmented design style here. You often bounce around between different sections of 'HELL-A', starting out in the suburban region of Bel-Air before heading down to Santa Monica beach and even the sets of some fictional Hollywood studios. Each section is a sight to behold and the game is a real looker on Xbox Series X - where we spent roughly 15-20 hours of our time bashing zombie heads in and generally having a ball of a time with Dead Island 2.
A major reason for Dead Island 2 being as fun as it is relates to the combat mechanics. While the late-game shooting isn't anything to write home about, the up-close-and-personal melee combat is good old-fashioned brute force fun, and we loved messing about with the game's roster of melee weapons from start to finish. Dead Island 2's combat is grounded, visceral, connected, and combined with the team's 'FLESH' system makes for a hell of an engaging way to tear zombies to shreds around Los Angeles. It may function much like past series' entries and other melee-focused first person action games, but Dead Island 2 just has that satisfying fighting feel the brings that whole experience together.
The aforementioned FLESH system helps a lot in this department. Both functional and to add visual flair, the "Fully Locational Evisceration System for Humanoids" essentially lets you slice away at zombies bit by bit, with chunks of flesh and bone flying off as you swing and smack away at the undead. It has its actual uses, but above all we just love the way this system looks in action. It makes the zombies feel real, and fleshy, and nasty, and it sort of reminds us of seeing those melting zombies in The Walking Dead TV show. Zombies are pretty disgusting aren't they, and Dead Island 2 certainly doesn't shy away from the gore that comes with taking down hordes of them as the main campaign progresses.
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As we said though, the FLESH system does play into the game's core mechanics as well. If you mess around with the game's weapon mod system — which you likely will to use up all of the resources you've gathered — you can really start going to town on these zombies. Add an acid mod to one of your weapons and see flesh melt from the bone; add fire and you'll be cooking up plenty of zombie meat in no time. Both of these kinds of mods add damage over time too, so the whole system is definitely worth messing around with to find the most efficient way of taking down your enemies. Just don't look too closely if you're squeamish.
Dead Island 2's main story campaign is roughly 15 hours long, and in all honesty, we're glad it didn't run too much longer. There's nothing wrong with what Dambuster has cooked up for the game's main campaign, but its story doesn't really go anywhere and the whole thing largely serves as a way to direct you through each section of the segmented open world. Expect to help out groups of survivors, assist a doctor in trying to find a cure, and slowly figure out that you're somehow immune from this whole thing. You know, the usual zombie genre tropes.
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Thankfully, the game's quips and funny one liners make the whole thing feel pretty tongue-in-cheek anyway. We opted to play as Jacob for our main campaign runthrough, and he genuinely made us laugh from time to time with his running commentary. We can't speak for how each character handles things, but Jacob made sure that Dead Island 2 never strayed towards taking itself very seriously, and we thought his tone matched that of the overall experience pretty well.
Outside of the main story, Dead Island 2 hosts plenty of sidequest content, and you know what, it's worth a look. From the handful of side quests we took part in, the quality matched that of the game's main story missions, so if you like what you're seeing from the campaign it's probably worth venturing out to see what else the game throws your way. One particularly memorable one had us exploring multiple stages of a Hollywood movie set to help out a pair of survivors who'd gotten a little overzealous with their post-apocalyptic exploring. Safety in numbers is an idea probably worth subscribing to!
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However, that last point brings us on to one of our major drawbacks with Dead Island 2 - the game's structure. During our hands-on preview from last month, we mentioned being wary of how the game's segmented design could work against what Dead Island 2 excels at, and unfortunately we felt that was the case for large parts of the experience. Look, we get 'open world fatigue' — we've certainly felt it ourselves at times — but Dead Island 2 just feels like it would work better as a seamless open world. The game's actual setup doesn't ruin the experience, but we feel it discourages exploration and experimentation, and if any game would work well with a just a big dumb open world playground to mess about in, it's this one.
Such an open world could have encouraged even more engagement with side content, and led to more traversal options too. Dead Island 2 drops vehicles of any kind from the last two Dead Island titles and we kinda missed them to be honest. Cruising around Santa Monica beach on a quad bike or something, flattening zombies and yeeting others towards the sun could have really built on the absurd nature of Dead Island 2. Look, we were just desperate to see how monster trucks could have worked with the FLESH system, OK?!
Fortunately, we can report that co-op play does help in nurturing some bonkers free roam shenanigans. We only dabbled with this mode a little bit during our hands-on time with the game, but we can already imagine where the community might take things when they hop into some online lobbies. A couple of us here at PX HQ had our fair share of free roam fun as we double dropkicked some lads, flung infected creatures off the top of high-spec villas and even made our very own inflatable zombie pizzas. Again, a seamless open world with vehicles would have been lovely for co-op as well, but alas, our infected inferno pizza did help add some spice to proceedings.
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Over the course of our time with Dead Island 2 we did run into a few bugs here and there, but nothing major outside of getting stuck in a wall once - although a generous save system prevented that from being too frustrating. Character models sunk through the floor from time to time — particularly in cutscenes — which may pull you out of the experience if it happens to you, but thankfully Dead Island 2 is never a serious affair anyway. Since playing, the dev team has delivered a day one patch though, so we're hopeful that these sorts of things will have been ironed out for launch.
Conclusion
The fact that Dead Island 2 is finally here and enjoyable to play is nothing short of a miracle given the game's 10+ year development cycle. We feared this one may end up being a real mess, but Dambuster has largely delivered on what you'd expect from a sequel to Dead Island - just not much more than that. We'd have loved to see the team expand on things a little more to fully capitalise on the game's absurdity, but a safe sequel will do just fine in this case. Dead Island 2 won't blow you way, but it's shiny and dumb and fun, and definitely worth a play if you're looking for a lighthearted zombie romp on Xbox.
Comments 32
Another average game from a studio.
Looks like they’ve recreated real world LA extremely well, right down to its inhabitants.
Reads pretty equal to other reviews. I'll wait until it is available for 30€. I was almost buying this Day 1.
I will wait for a sale or rent it from Gamefly.
I’m tired of first person
Am looking forward to playing this co op
I feel like I have played this game before. Also, pretty tired of LA as an open world setting after playing GTAV for so many years.
I was hoping for a higher score considering the years its been in development /sigh
This reads like an AI wrote it.
@ymo1965 this is the highest it was going to get after such a long time in development. It was either going to be middling or dogshit. This type of looter shooter has had its day and unless the gameplay was going to be amazingly innovative, it's just another skin and a few features on a game we've already sunken hundreds of hours into.
Don't get me wrong, I love looter shooters but I hate lazy ones that just reskin enemies and make them damage sponges.
@Evilinsane Agree with you, but saddens me all the same. Was really hoping for something a tad different. Games today are too samey. The price considering an exclusive seems money poorly spent then. Seems the chinese are desperate... hence the exclusive bit. Think I'll wait for a cheapo pc key in a years time.
I'm ready dead island 2 see you on friday🫡
@ymo1965 Development hell rarely results in great games. A good example of that has long been Duke Nukem Forever.
'The Romeros' in that top pic must be a bit of homage to ol George
So long as there aren't an abundance of inane fetch quests centering around 'get this one item.... then get two more of them... then I want 32' then I'm down for some mindless zombie action. Sometimes, straightforward and fun is what we need and it doesn't have to be a massive, sprawling world, it just needs to be focused.
Looks like it is exactly what I expected it to be. It looks like alot of fun. But, I might wait for a sale. I think this will have a price drop relatively quick. Within a few months.
Not really into horror movies or gore, but I am actually looking forward to this game. The kind of mindless fun I have been looking for after a rough few months.
i like the fact that it's a semi open world with narrow segment to focus on a more action rpg experience and i disagree i think people will be more interested to explore the area to find stuff up i know for a fact that i will do side content.😏
Been playing most of the day I have to say I love it. It's really exceeded my expectations. It wont win any game of the year awards but heck is it a fun romp. If you enjoy zombie games I highly recommend it.
@TheSimulator you should try second person.
So worse than the game, Ghostwire Tokyo which is unplayable. Nice.
@JayJ You have ! LOL !
its on gp and i enjoyed it but stuck at the difficult end. i like redfall a little bit more though.
Now that DI2 is on Game Pass, I'm begging people to give it a shot.
It's so much better than it has any right to be and, if you're a big fan of Romero, it is exactly the kind of game that he would have made had he ever been given the chance. If last year hadn't been so insane with some of the best games ever, DI2 would have easily made my top 5.
@Dezzy70 One persons average is another persons treasure. I've personally always wanted to play this game after really liking the first game. Game Pass just gave me the first game in a long time I've wanted to play.
Had alot of fun with this surprisingly ....got the platinum on playstation ....while dying light 2 was so so tedious to get through for me
Played this game solo when it came out. Thought every part of the game was great except for the leveling system. It's similar to Diablo which means enemies always scale with your level (actually one or two levels higher). Obviously it was intended for co-op.
@rustyduck Was stuck on the end as well. And I also liked Redfall better.
@iplaygamesnstuff I'm in the same boat. Deliberately haven't bought this because I'm now #GenGamePass meaning I don't buy any xbox games anymore. Gutted my Series X broke the other day. Feels like its a deliberate 'kick me when I'm down' moment
Fingers crossed it can be fixed or it's extremely likely to be my last Xbox console ever 😮😮
@Evilinsane I have to ask, do you like and enjoy any borderlands game?
If so, ever single negative take you have for a lazy looter shooters, is borderlands in nutshell.
Not saying I disagree or agree. But seems about every looter shooter is lazy by those standards.
@GuyinPA75 why do you choose Borderlands specifically? There are other looter shooters out there.
Also, these posts are almost a year old.
Finally played this son Game Pass. What a chore in lazy game design to beat. Graphics were pretty good though
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