
The Callisto Protocol brought a new flavour of Dead Space-like action to Xbox platforms last month, but so far, the game doesn't appear to be selling quite as well as expected.
Over in South Korea, where the game's publisher hails from, various financial analysts are lowering their initial expectations, with stock prices and sales expectations dropping.
One of those groups, Samsung Securities, had this to say on The Callisto Protocol's sales outlook:
"The company [Krafton] expected cumulative sales of 5 million copies, but considering the current sales ranking, cumulative sales of 2 million copies will not be easy until this year."
Korea Investment & Securities, another of the analytical firms mentioned, also lowered its expectations to 2.1 million copies. Both figures are quite a steep drop from the initial 5 or so million sales expected.
The game's general reception likely hasn't helped in the sales department, despite a heavy marketing push around launch. There was quite a lot of hype behind Striking Distance Studios' debut effort pre-release, but the game didn't quite live up to that hype in the eyes of many, us included.
Did you play The Callisto Protocol? Enjoy what you played of it? Let us know!
[source m.k-odyssey.com, via gamesindustry.biz]
Comments 21
Well in that case it’s better to come to Game Pass..
Wink wink 😂
Not a surprise they were asking for too much money for a short linear 8 hour game. Simply not worth the money I would expect at least 20 hours of quality content for the price.
Advertised as a horror but it's not scary at all. Maybe worth £10 in a deep sale.
I saw a lot of hype around this one yet it flopped. I thought Sony player base was going to make it a success as this game favoured PS5. Reality is very harsh.
For a game that's pretty much just Visual presentation over any substance and most importantly, game-play, also quite short with little/no replayability factor and generic story, rushed out on Xbox/PC with slightly less 'content' than PS5, and wonder why 5m copies maybe somewhat 'ambitious'...
I am sure it was 'rushed' out to beat Dead Space to market, but with that coming out 'soon', I expect the Callisto Protocol to 'fade' into obscurity - at least as far as sales go - I already see it's dropping in price...
A new studio and a new IP, yet expecting 5 million in sales???? Bit optimistic
6/10 game gets 6/10 sales. not unsurprising really
Alien: Isolation sold around 2 million copies, and Dead Space 2 infamously sold about 4 million copies, and was considered a "failure" so I don't get how they expected this to sell more than they did.
While there's definitely a link between big budget and big sales I do think there's a mentality that if a publisher spends $XX million on a game then that'll mean it must be able to return that investment BECAUSE they spent that much, but really there's diminishing returns.
Even 2.1 million for a new IP from a new studio is quite an expectation. 5 million was obviously completely unrealistic.
Damn must be because it launched on xbox game pass
Most of this game is crawling through vents and fitting through gaps. The guns are pretty much worthless considering the game locks you into a 1v1 fighting anytime a enemy comes anywhere near you which got annoying. You're better of sticking to the Dead Space series.
@Chaudy they probably hired an ex-Square Enix staffer to set their sales expectations.
I said it before, and I'll say it again. Glen Schofield is a grade-A a**h*le. His disgusting behavior definitely contributed to the game's poor reception. As for the game itself, I watched some gameplay and @BAMozzy is definitely spot on. Other than graphics, there's nothing there. Terrible story, characters, DREADFUL combat, lack of enemy variety, constant squeezing through gaps, etc.
@Savage_Joe I wouldn't say that's the full reason, but I've been saying since announcement that it's not a great name. It's unwieldy & just a bit odd isn't it?
@CrazyJF MK11 did crazy numbers, but it's an outlier. Even the new Doom games didn't hit 5 million and they're both critically acclaimed from long running franchises. I have no idea what Krafton was thinking.
This seems like a game that will reinforce my strong belief that it is better to wait for sale prices. I am betting I pick this up for $20, download the update and have a decent time.
New IP not selling is why we now get tons of sequels and remakes. its less of a risk in the AAA space
I thought, for the most part, Callisto Protocol was a great game. Until I got to the last two hours of the game. It was then I realized how incredibly broken the combat system was. I quit and uninstalled the game during the end boss. Not at all excited to go back to it.
@Tonmoy gameplay is rough visuals don't make the game worth it
IMO, it's not the game. It is the $69 price point to buy a game. Straight up ridiculous! Granted I do have little more disposal income then some, but on principle, I wait for a decent sale now.
Then factor in the bugs and issues and numerous patches for a game that should not be released in beta or alpha state far too often.
Then factor in developers still making same game for last gen this late into current gen cycle. And that's on top of making game for inferior next gen consoles due to the incredibly bad decision having multiple console levels. Just steals developer attention away from best possible version.
I wanted to like this game. I too walked away towards the end. The terrible combat mechanics really ruined it. The story was a bit weak but
still detailed enough to give you an outline. One would expect a deeper dive into the story in the 2nd game should it happen. My hunch is this was the plan.
Sadly, the game really failed to deliver on the hype.
Sounds like they're following the same path EA took with Dead Space, lol. Even that series didn't sell 5 million at its peak. Unless you're Capcom, 5+ million sales for a horror game is unrealistic.
Amazing these companies can secure so much funding for development and not really have manageable expectations for how the market will react.
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