
Despite announcing numerous other projects, Polish developer CD Projekt RED is still hard at work improving Cyberpunk 2077 following the game's big next-gen upgrade. The latest improvements come via patch 1.61, which introduces some new AI resolution tech amongst other bits and pieces.
AMD's FidelityFX Super Resolution tech is now active for Cyberpunk 2077 on PC and current-gen consoles. The tech uses AI upscaling to improve image quality at lower resolutions, enabling performance gains in most titles.
Here are the full patch notes for Cyberpunk 2077's latest update:
Cyberpunk 2077 Patch 1.61
Miscellaneous
- Added support for AMD FidelityFX Super Resolution 2.1 (PC and next-gen consoles only).
- Fixed an issue where in specific circumstances Judy could disappear from the game while in her apartment.
- Fixed an issue where the Wardrobe interaction in the Nomad Camp was duplicated after skipping time there.
- It will no longer be possible to play on arcade machines that are placed horizontally.
Console-Specific
- Fixed an issue where Cross Progression saves from the Xbox One family weren't transferred to PC or PlayStation.
- Fixed an issue where after logging in to GOG on PlayStation, My Rewards section displayed an error.
PC-Specific
- Fixed the issue with temporary FPS drops when exiting menus.
- Addressed the issue where achievements in Epic Games Store were not granted despite meeting the requirements. Note that in cases where the conditions were met before in a given save, it might be required to try on a new playthrough or from an earlier save where the conditions were not met yet.
- Load Menu should no longer get stuck when playing the game on GOG without internet connection.
- Fixed an issue where upgrading an item into a higher tier rarity crashed the game.
Quests & Open World
- Fixed an issue where spamming the Interact button to loot containers could cause various NCPD Scanner Hustles to not be completed properly.
- Reported Crime: Another Circle of Hell, Lost and Found, Blood in the Air, Disloyal Employee, Don't Foget the Parking Brake!, Comrade Red - fixed an issue where quest wasn't completed after looting the goods.
- Fixed an issue where some Assault in Progress missions in Northside, Rancho Coronado, Coastview and Badlands weren't completed despite fulfilling the objective.
- Fixed an issue where some Suspected Organized Crime Activities weren't completed despite fulfilling the objective.
- Fixed an issue that could disable all Drop Points, blocking progress in various gigs.
- Fixed an issue where it wasn't possible to complete an Assault in Progress in Charter Hill because the evidence didn't spawn.
- Cyberpsycho Sighting: House on a Hill - fixed an issue where it wasn't possible to reach the Cyberpsycho because the garage door didn't open.
- Cyberpsycho Sighting: Where the Bodies Hit the Floor - fixed an issue where the quest was stuck on the "Find the Cyberpsycho" objective after defeating the Cyberpsycho and sending information to Regina.
- Gig: Error 404 - fixed an issue where the gig didn't trigger after approaching the area.
- Gig: Freedom of the Press - fixed an issue where it wasn't possible to proceed inside the TV station building because the doors were closed.
- Gig: Greed Never Pays - fixed an issue where it was impossible to complete the "Search the hidden room" objective because the computer was unpowered.
- Gig: Last Login - fixed an issue where the gig didn't trigger after approaching the area.
- Gig: No Fixers - fixed an issue where the gig didn't trigger after approaching the area.
- Gig: Old Friends - fixed an issue where the gig didn't trigger after approaching the area.
- Gig: Playing for Keeps - fixed an issue where it wasn't possible to speak to the bartender if combat started inside the bar, blocking progress.
- Gig: We Have Your Wife - fixed an issue where Lauren wasn't reacting after coming to rescue her, blocking progress.
- Automatic Love - fixed an issue that could block progress to further main quests after leaving Clouds.
- Fortunate Son - fixed an issue where it wasn't possible to progress past the "Return to the Aldecaldos camp" objective.
- I Fought the Law - fixed an issue where after meeting up with River, he teleported to an unreachable area underground, blocking progress.
- Small Man, Big Mouth - fixed an issue where the truck in the garage could be despawned, blocking progress.
Visual
- Night City NPCs will now carry umbrellas in various colors and shapes.
- Fixed multiple instances of missing collisions that could result with player falling off the map.
- Corrected various floating or displaced objects on the map.
- Fixed the issue where V's breasts clipped through clothes after changing their size at a Ripperdoc.
- Fixed an issue where after changing nail length from long to short using the mirror, the change wasn't reflected in-game until reloading a save.
- Fixed an issue where cars could glitch after bumping into them.
Gameplay
- Fixed an issue where Headhunter and Blue Fang Iconic knives would not appear in vendor's inventory if player visited the vendor before the 1.6 Patch.
- Crit Damage and Quickhack Cooldown Reduction bonuses in clothing should now work properly.
- It should be now possible to craft the Legendary variant of the Amnesty Iconic revolver.
- Fixed an issue where it was possible to use consumables during fist fights.
- Fixed an issue where weapons with explosive damage were dealing less damage than intended.
- Fixed an issue where slotted mods disappeared from an item after selling it to a vendor, leaving and then coming back to the same vendor.
- Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money.
- The Heat-resistant aramid-weave fixer shirt will now be also available for non-Street Kid players.
- Fixed an issue where firing some weapons when falling could cancel fall damage.
UI
- The Beast in Me - fixed an issue where player's position could be shown as 1/6 despite coming second.
- Fixed an issue where reverting key bindings back to default was not reflected in the game until restart/reload.
- Fixed an issue where the inventory menu could rapidly scroll up and down after disassembling or dropping an item.
Will you be checking out more Cyberpunk 2077 with this patch enabled? Let us know!
[source cyberpunk.net]
Comments 13
The framerate on series x is terrible for me. Seems get lot of artifacting. Gives me major headache after 10 mins or so.
Bums me out as really wanted to play the game.
@GuyinPA75 Well then rejoice that this came out, because that is exactly what it is meant to address.
@GuyinPA75 Is that in performance or quality mode? I've been playing at 60fps and haven't noticed any regular performance drops.
I've got the update installed and had a quick play this afternoon. If FSR 2.1 has been implemented I have to say I can't see any difference to image quality or resolution. As stated above performance already seemed stable at 60fps so not sure what gains FSR is bringing here.
@Spaceman-Spiff While I haven't played much of Cyberpunk since the Series X|S update, but I agree about performance being very stable in Performance mode - but I also run VRR, so any dips in performance and unnoticeable for me.
Maybe implementing FSR 2.1 is a precursor of things to come? Maybe CDPR plans to improve visual settings in other areas now that there is more headroom to work with beyond pixel pushing?
I have to admit, this game came a long way since day one. I play it now (before this latest patch) and it just looks and plays perfect. This latest patch will only enhance that.
I was playing this on the Steam Deck the other day and I ended up with tutorial text stuck on screen and a police hover car spawned with a regular car half inside of it. It still seems to be full of bugs...
The rapid scrolling on the inventory menu after dissembling items fix is SOOOOO appreciated. That would happen for me constantly since I disassemble anything not rare or better.
@BulkSlash yeah on underpowered/last-gen machines for sure.
@GamingFan4Lyf I'm also using VRR so maybe that's it. Still, I'm hopeful there will be some extra bells and whistles added to the visuals at some point, be it resolution or level of detail.
@BulkSlash Most open world games have bugs like these. Even the insanely polished Red Dead 2. It comes with the territory unfortunately.
Also, the Steam Deck is equivalent to a PS4 (give or take) so it isn't going to run as well.
@Jey887 it actually runs pretty decently for a handheld. The CPU was always the ps4s weak point on this game and the steam deck seems to have that beat. I'd guess it was just a genuine glitch. Weird stuff happens in open world games even the mosted polished one
@Spaceman-Spiff @Trmn8r Tried it out last night and it did seem better expierence. Used performance mode. Ray Tracing still has that blurred ghosting artifact filter type experience that gives me a headache and hurts my eyes.
Which is weird most games using performance mode hurts like the above to me. Elder scrolls online I have to keep the 30fps mode on or unplayable.
This may finally allow me to play cyberpunk. Just wish they had depth of view sliders. When turn fast in the game it kinda gives a fisheye lens effect. Bothers me a lot.
Personally, I'm playing this on a 4K TV that goes up to 60fps. I'm playing on performance mode w/o FSR at all, and have no fps drops whatsoever, so I have zero idea how FSR is supposed to benefit. Maybe for those playing on 720p / 1080p TVs? If a TV goes up to 60fps, would this FSR cause problems with the TV as the fps can go beyond what the TV can handle.
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