AMD has announced that its "next-level temporal upscaling technology", FidelityFX Super Resolution 2.0, will be fully supported on Xbox, and will be available in the Xbox GDK for registered developers in their upcoming games.
The idea behind this technology is that it allows developers to deliver incredible image quality and boost framerates, and you can see a sample of this in the Deathloop video below.
The first version of FidelityFX Super Resolution began its rollout on Xbox back in mid-2021, and notably, the team behind the Myst port on Xbox stated that the tech "allow[ed] us to crank the graphics quality much higher."
You can find a full list of details about FSR 2.0 over at the AMD Fidelity FX website, along with a breakdown below:
AMD FidelityFX™ Super Resolution (FSR) 2.0 technology is our brand-new open source temporal upscaling solution. FSR 2.0 uses cutting-edge temporal algorithms to reconstruct fine geometric and texture detail, producing anti-aliased output from aliased input.
FSR 2.0 technology has been developed from the ground up, and is the result of years of research from AMD. It has been designed to provide higher image quality compared to FSR 1.0, our original open source spatial upscaling solution launched in June 2021.
Temporal
- Delivers similar or better than native image quality using temporal data.
Anti-aliasing
- Includes high-quality anti-aliasing.
- FSR 2.0 replaces any TAA within the game frame.
High image quality
- Higher image quality than FSR 1.0 technology at all quality presets/resolutions.
- Different quality modes available.
- Dynamic Resolution Scaling supported.
No machine learning
- Does not require dedicated Machine Learning (ML) hardware.
- More platforms can benefit.
- Gives more control to cater to a range of different scenarios.
- Better ability to optimize.
Cross-platform
- Boosts framerates in supported games.
- Wide range of products and platforms, both AMD and select competitors.
Open source
- Will be provided on GPUOpen under an MIT license.
Happy to see AMD FidelityFX Super Resolution 2.0 being supported on Xbox? Tell us down below.
Comments 9
@Kooky_Daisuke I think it's the way the comparison was setup. Shouldve been a side by side or over under, showing the same scene, etc.
@Kooky_Daisuke guess this is exactly the point. FSR 2.0 will bring same quality using less resources, boosting performance.
Is this fully supported with PS5 too?
@Snake_V5 I'd assume so seen as it uses an AMD GPU
Hope the switch and series s will benefit from this to boost frame rate and resolution.
@Snake_V5 i thinking the same VRR two years later
FSR does not require any special hardware or dedicated machine learning transistors to work , it's just an (very good) processing algorithm, so it can work for basically anywhere, version 2 does require some work on the dev-side of games, but it also works on Nvidia, and therefore I expect it to show up on the Switch too, for docked games, the tegra chip they use doesn't support any form of DLSS I believe.
@Snake_V5 @uptownsoul @Would_you_kindly
FSR is open source and doesn't require an AMD GPU, it will work on an Nvidia GPU or anything else including Xbox or PS5.
However for now AMD seems to be partnering with XBox and Arkane on the announcement.
FWIW Digital Foundry said
"Theoretically, there's no reason why FSR 2.0 couldn't run on PlayStation 5, although it's unclear at this time whether AMD has entered an agreement with Xbox to make the feature exclusive on consoles." although that makes little sense if the code is indeed open source as AMD stated, that means it is freely available to all, and anyone can use it.
@uptownsoul My understanding of open source software (I work with it daily) is that that wouldn't be possible. However if Xbox and AMD did enter a strategic partnership it could potentially be optimised for Xbox by them.
However FSR 1.0 didn't set the world on fire. Digital Foundry were relatively scathing for example, suggesting it's usefulness in today's modern engine market wasn't as much as some would expect. Hopefully 2.0 is better but keep expectations in check.
For reference DF said this about FSR 1.0
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