It's QuakeCon this weekend, and apart from sales and new game announcements for Xbox's PC Game Pass, there's also been some updates about id Software.
At the very beginning of the show, Marty Stratton confirmed the "next big game" from id Software was currently in development. It's not exactly a surprise, but it seems to be an official announcement of sorts.
Unfortunately, the team isn't ready to share any details just yet. Here's exactly what he had to say:
"Here at id, the team is hard at work on our next big game...although we are not ready to share those details quite yet..."
id Software most recently released DOOM Eternal in 2020, followed by a few expansion. And today, it's also finally launched the free-to-play PC game Quake Champions.
What would you like to see next from id Software? Comment down below.
[source twitter.com]
Comments 24
This seems to be the story with Xbox this gen: company X is hard at work making a game we will probably see at the end of this gen... I got a Series X again for Starfield and Hellblade 2, but all I've played on Xbox this gen are mostly X360 and Xbox One games. Well that and a few indies on Game Pass.
Should port quake champions to the Xbox I tried playing it on my pc but it won't run it
@gollumb82
It is a bit like Xbox came to the race track with the best car with the best features in my opinion but forgot the petrol to run it.
I know each company has the odd quiet year games wise but Xbox are pushing their luck now and when they do release these big AAA games they best be extremely good else I think my Xbox days will be numbered.
Actually coming this November 2022 new AAA exclusive game wise we seem to be worse off than the Xbox one. I don’t think the Xbox one ever had a whole year without at least one big AAA exclusive from an Xbox studio.
Begs the question how the hell did Xbox let that happen.
A new quake would be awesome
@Dezzy70
I couldn't have put it any better. I started this gen with Xbox and got a PS5 somewhere along the way. Gotta say that the PS5 is primarily for Sony so-called exclusives because as a console the Series X is better in many ways IMHO. Still, no games means that I'm playing the waiting game. It's even worse as I'm not a fan of Halo or Gears (I do love Forza Horizon and Motorsport). Fingers crossed for 2023 which could be a breakout year for Xbox with Starfield, Forza Motorsport 8 and maybe Stalker/Hellblade 2. We'll see, but I'll stick with Xbox for BC games if nothing else (PCs are for work as far as I'm concerned).
@Dezzy70 They let half of their good studios go and thought they could coast by with just the big IPs and passive income from being the "media centre". Obviously a dumb strategy.
I think they are struggling in these years in particular partly because of covid, but also, all their studios, legacy or purchased, were all just releasing, or had just released their latest title.
After this year, there should be a more stable flow of games. They'll have the in house studios to support the flow, and they'll be starting to wrap up their new projects. All they have to do then is spread out the releases.
@gollumb82
Cancel my comment about leaving Xbox
I don’t think I ever can being honest.
See I like Halo, Gears and Forza I was there at the start and can’t get enough.
I want a massive new Gears and some Halo campaign DLC and of course have FH5
All third party games I play on series x.
Hopefully 2023 will be a great year Xbox wise.
I think Sony will have a quiet 2023 compared to 2022, don’t think Spider-Man 2 will make it 2023 and don’t think they will have another big AAA from their studios ready. I maybe wrong.
@Richnj
Totally agree with you there.
Yes they need to learn to spread their big AAA releases, a bit like Sony have done this year 2022
So next year 2023 Xbox should be able to do that.
Though we have no release dates yet for Starfield and Redfall, looking forward to Redfall as I like fps and vampires and Arkane Studios.
I'm hoping it's a new Ip instead of another doom.
Not because doom is bad or anything but just because the same Studio making the same game all the time every gen can get a bit stale, I like it when Studio's mix it up and create new ambitious ip's like guerilla did when they moved on from Killzone.
Same can be said about a lot of studios as well, time to give uncharted, far cry a rest and try something different
Xbox needs successors to Gears and Halo. New IPs that will be system sellers. STARFIELD is a good example if the game turns out to be good but more new IP is needed. Whole new experiences.
@UltimateOtaku91 "just because the same Studio making the same game all the time every gen can get a bit stale"
Haha, 343i.
Seriously though. I agree. iD are also too good to waste to place them on autopilot like that. Doom, Wolfenstein, Rage are all in good places from a design POV. They could do with either one release a generation, or left with third party devs to continue. iD either needs to refresh Quake or get a new IP out.
"Killzone"
Coincedentially, I went back to Killzone HD last night to do my Rico/Hard run and finally got my plat on it. I have to go through the other Killzones again, but I'm going to try plat Resistance 3 first (already done superhuman, so it shouldn't be too bad). I miss these franchises. I don't care if it's sister studios being opened up or third party devs being asked, but I'd love for them to come back. I'm totally ok with derivative and budget entries in to older franchises.
I'm betting a pretty penny that it's H-Doom 2, I can feel it.
@Richnj CoD is easily to blame for the end of Killzone, Resistance and SOCOM. Sony got the CoD marketing and timed exclusivity deal in 2015 then following that they released 0 FPS/TPS games.
Sony's right when they say CoD is in a league of its own but they are to blame for that. What Sony did was the equivalent of if Microsoft killed off franchises like Halo and Gears in 2009.
@Clankylad Exactly this. Maybe people forget that Sony takes 4yrs+ between games with their Studio's. Ghost of Tsushima released 6yrs after Infamous Second Son, Horizon:Zero Dawn was nearly 5yrs after Killzone Shadowfall and took 5yrs to make a sequel. GT7 released nearly 5yrs after GT Sport and Turn 10 have needed over 5yrs to make a brand new Forza Motorsport - something that used to take 2yrs.
New Game Engines (like Unreal 5) may help reduce development times, but that only released (officially as 'production ready') a few months ago. I'm sure its 'compatible' with UE4 when moving game development across, but those games would not be built the Nanite/Lumin advantages of UE5. Therefore, there is going to be 'work' to utilise those if they want to use them.
Looking at 'individual' slices of time throughout a generation can make things look 'much better/worse' for a specific platform. After R&C released in June, the 'next' Sony made exclusive to release was Horizon Forbidden west. I know they had some 3rd party exclusives (inc Deathloop) but in that same 'period' MS released MSFS, AoE4, Halo, FH5, Psychonauts 2 and Deathloop. I know that Xbox Console only gamers didn't get to play AoE4 or Deathloop and Psychonauts 2 wasn't 'exclusive', but thats still 'their' studios and still had to make those games.
Talking of Psychonauts 2, that's another that's taken a while to develop. They were making that when they joined in late 2018, not even 4yrs ago.
People look back on generations 'differently' in hindsight. At the start of the XB1 era, there were comments about Sony's lack of games compared to MS. Then 'resolution' and of course the issues of that disaster of an E3 before, was 'more' important than Exclusives for Sony fanboys - saying that playing BF, CoD, AC4, etc at higher visual quality and/or performance mattered most as more people play multi-platform games. Of course as MS games 'dried' up and Sony started hitting their stride with nearly 3x more studio's as well as buying up 'Exclusivity' and ''Marketing' deals, the rhetoric changed.
At the end of the Generation, that's when you can look back and really assess the generation. Xbox gave us a LOT of great things during the XB1 era and implemented a massive shift in its Gaming Business model - merging its small 'Console' division fully integrating it into Microsoft. Xbox ceased to be 'just' the Console and became MS's Gaming brand. Built up their Studio/IP portfoliios, Publishing, Cloud based platform, Back Compatibility Programme, arguably the 'best' hardware of the generation and has started off this generation MUCH stronger.
There was a time when people questioned whether MS would sell any Series consoles - especially a discless, weak but cheap Series S. What with having 'no' exclusives (due to day 1 PC/cloud releases) and its 'only' exclusives that 'sell' hardware...
@Grumblevolcano I understand and agree with Sony in so far that nothing can compete with COD. It's true. But I also don't agree with their belief that these games had to compete with COD.
It was the same criticism I levied against MS with Halo. They tried so hard to shift Halo to beat, or leech off of, COD (which was never going to happen), instead of scaling back Halo to match the Halo community.
Apart from being shooter games with online MP, they are nothing alike. There's room enough for all of them. Especially if you dropped the unnecessary MP modes on some. Like, Resistance is better in its co-operative MP than it ever was in competitive MP.
@SplooshDmg Trent Reznor or no buy, tho.
@UltimateOtaku91 Non-Doom would be nice, but, I don't think a genre change would be it. id is the FPS company...they've never made non FPS's, ever. Whatever it is, it's an FPS....they invented the genre, everyone else is just a clone.
@gollumb82 To be fair, Ratchet & Clank, Kena, and Returnal are the only non-PS4 games I've played on my PS5, either..... It's ok, there's already too much to play on my PS4 Pro Plus and Xbox One X2..... I like my new video card upgrades. They're machines to play the last 10 years of games on, but make it so they don't suck and run like garbage.
@SplooshDmg nail packs instead of banana peels, BFG for blue shells. Chainsaw for green shells. This could work!
@Royalblues
Well said. I don't recall a console launch with basically zero launch games... The Xbox team have done a great job with the hardware, but dropped the ball hard when it comes to software. I mean, I'm in a much better position as I'm relatively new to Xbox. Series X is my first ever Xbox and I have a lot to play with Fable, Gears and Halo. The Xbox faithful can't say the same. It just seems logical for them to have prepared at least 2-3 killer games for the console launch. 2 years later and all we have is Halo Infinite and FH5 while Sony has Demon's Souls, Miles Morales, Ratchet, Kena, GT7, Horizon FW and soon God of War Ragnarok. It looks bad and even Phil is looking forward to playing Sony exclusives, as pathetic as it sounds.
@Richnj I agree it didn't need to compete with CoD, I was looking more that from 2015 onwards CoD was the shooter franchise for Playstation but if Killzone/Resistance/SOCOM stayed CoD would've been a shooter franchise for Playstation (still the biggest but just an option).
It's like how there'd still be plenty of people who would buy Nintendo hardware for JRPGs like Xenoblade and Fire Emblem even if the Pokemon franchise ended with Scarlet/Violet.
@Royalblues
You may be onto something here. As much as I appreciate Phil as the leader he may just need some help in keeping all those studios "hard at work".
@Would_you_kindly apparently it got leaked, I would love to see that too, takes ages to load on my PC then crashes anyway, could also be a resurgence for the game
He looks like woody Harrison
@gollumb82 Isn't That Matt Bootys Job To Be Phil Spencer's Second in Command.
@Areus
Could be. I didn't know he had one of those haha.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...