If you didn't see the news last month, it was reported that Xbox is looking into building a new program that would allow advertisers to put ads inside free-to-play games, and PlayStation is supposedly doing the same thing as well.
The news isn't official yet, but EA CEO Andrew Wilson was asked about Xbox and PlayStation's plans for a free-to-play advertising program, as well as his thoughts on advertising in free-to-play games in general, as part of the company's Q4 2022 earnings call yesterday, and suggested he's more than OK with it, as long as it's done right:
"We want to ensure that the player experience is the best possible player experience that we can provide. And that's why you've seen us kind of test various [ad] models over the course of time... What we've seen generally though in entertainment media and even in games, particularly in mobile games right now, you see that there is a place for advertising when done right."
"...You should expect that we would continue to kind of test different things, ensuring first and foremost that we uphold the best possible player experience. But where there is an audience that given the choice would like to engage with advertising, they have the ability to do so. We want to make that available to them."
EA isn't a big presence in the free-to-play market on consoles right now, aside from Apex Legends that could prove to be a major part of the new program. Of course, we've seen EA insert ads into paid games in the past as well - Burnout Paradise was a famous example, and UFC 4 actually came under a lot of criticism for it.
According to the original report about the Xbox advertising program though, Microsoft is "worried" that putting ads into Xbox games "could irritate people," and therefore wants to be careful they don't disrupt the gameplay experience.
What are your thoughts on Wilson's comments? Let us know down below.
[source fool.com]
Comments 4
I could care less if there were ads in sports games, racing games, and other games that it makes sense they be in. Now if you put an ad in say like, Final Fantasy or Halo, it clearly doesnt make sense and would ruin the immersion. But if companies can make money of advertisements in certain games, then absolutely, I'm all for it.
As long as it doesn't intrude on the experience, I really don't see an issue. Yes it can be quite fun to see some 'Ads' made up to create a more 'realistic' looking world, obviously taking inspiration from real world ads, but not having the right to use those products, have to make up their own...
A Lot of Racing games do have 'in game' adverts all around the Track - Pirelli for example. It doesn't detract from the game. If you are in a 'modern' city, you'd see Advertisements everywhere. You could have 'KFC' and Colonel Saunders instead of some made up 'Fried Chicken' company that's obviously based on KFC or Coca-Cola instead of some variation using very similar styling. Jack Daniels instead of Dan Jackals which looks almost the same 'but' not quite...
Even in Post Apocalyptic settings, having some 'iconic' real world Ads and related items really does 'ground' the game more.
Of course if its just used purely for Advertising purposes and interrupts the experience in anyway, that is 'wrong' in my opinion. The Game-play must come first and then the 'relevance' of the Advert in the Game too has to make sense. You don't want to be 'forced to watch an Advert before you can play or come across an ad for a modern day Car in a future set world where vehicles like that are NOT relevant.
Free to Play devs need 'funds' too - its not like they spent years of their working life making that game for you to enjoy for free, so they need to recover their costs and continued costs of keeping that game updated with new content. Of course they rely on MTX's etc - but that only works IF the Community WANT to spend and only if they as whole spend enough to make up for all those who literally play the game for FREE without spending any money to support the Devs.
Part of the Reason I won't play F2P games is because I don't like the Business model. Its design means that its overly reliant on those who continually spend money in support, offering more and more 'incentives' to buy which often result in game-play advantages over non-payers and required to spend a LOT more money for what is a F2P game.
Some people end up spending 100's, if not 1000's on a game that if Sold, wouldn't cost more than 20-40 with the amount of actual game play options/modes. If this means that F2P games can be better balanced, not have imbalanced game-play experiences (even an XP boost is an imbalance as that can allow someone to unlock better gear, weapons etc faster so have an advantage - I often see 2x XP boost for 'paying' customers) - those playing Free are more 'Cannon Fodder' to fill the game for Paying players...
@BartoxTharglod Dang, i missed that. I knew about the ramen ones, but that could still be somehow part of the lore that i woudl believe. What i mean is dont put a Chevrolet ad in Halo or a Starbucks ad in Assasins Creed.
There is no audience that wants to engage with advertising.
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