Since Call of Duty: Warzone switched over to its WW2-themed Caldera map, a glaring issue has been present on Xbox Series X|S. Basically, 120 fps support has been absent for months on the next-gen Xbox platforms, while the feature still works on PS5.
The bug occurred when Xbox updated some of its back-end system software, causing 120Hz to stop working for Warzone. Since then, developer Raven has noted the issue but we've not seen a fix just yet. The team recently told CharlieIntel that the problem is still being worked on, months after it first appeared.
As the tweet goes on to say, we should hear more on this closer to Warzone Season 3's launch, which is a little over a month away.
It's somewhat disappointing that this hasn't been addressed yet, but we're fully aware that Raven has a lot of platforms to cater for when it comes to Warzone development. Hopefully the transition to Warzone 2 on next-gen will help iron these sorts of issues out.
Are you still playing Warzone on Xbox Series X|S? Or are you awaiting the sequel? Let us know below.
Comments 6
Definitely seeming like Xbox is getting the rough end of these releases. This with the FPS issue. Best versions of mutliplats being on Sony. Faster loading on Playstation despite the whole Velocity architecture we heard so much about. The. You have a wildly popular game like GTA rht gets free enxt Gen updates on Playstation while you have to pay on Xbox. It's like flashbacks to the second half or the 360/PS3 Gen.
@InterceptorAlpha I'm pretty sure GTA V is a paid upgrade on both consoles. The load times on some Series X games is bewildering though, even some first party titles like FH5 seem way too slow to load.
There is XSX advantage over PS5 with FPS boost in some older games though, so kind of goes back and forth on multiplat.
@Moto5 Should have been more specific. GTA Online is free for Playstation owners right now still have to pay for the single player though.
Older games is a niche thing though. That's why it has always been backburnered. I wouldn't weigh that as a valid counter point.
Even thing like Elden Ring take funny times to load. And this is all while being locked to slower storage than the PS5's stock storage while the PS5 also has the ability to install even faster storage, thanks to using a standard instead of something proprietary.
@InterceptorAlpha Yeah, comparing older games isn't really that relevant I guess.
As far as load times Elden Ring is a good example of Xbox being farther behind than the specs of the storage would suggest. Now that I'm farther in the game my load times have gotten more consistently worse. It's annoying to watch my brother playing and still loading in 4-8 seconds on PS5 and I'm pretty much always 20 seconds on XSX
@Moto5 Yea. Most of my friends have a Series X and PS5 at this point. I've just got mine and a PS4. Elden Ring is a good example for me because they have it on their PS5's and are always complaining about something on the Xbox version when we play. Not the first game that this happened with either.
Now, with anything multiplayer they double check if I'm getting, and if not they pick it up on the PS5 for a better experience. Already have a good PC, so all this just really makes me think about selling my Series X for a PS5 instead.
At this point, and this is purely conjecture, it almost seems like Sony goes to developers, even ones doing mutliplats, and gives them help on making the PS5 version. Meanwhile Microsoft is content with it just coming to the platform. Regardless of how it performs.
Is it crossplay between generations surely in a game like this it would be unfair playing against someone with a higher frame rate
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