Elden Ring is finally out later this month, and just a few weeks ahead of launch, a bunch of early previews have dropped. Impressions are pretty positive across the board here, with particular praise being thrown at Elden Ring's open world.
So, we've rounded up some opinions from various outlets to see what the consensus is on FromSoftware's latest effort:
Rock Paper Shotgun
The ability to wander off in any direction never gets old. Limgrave is sprawling, with plenty of horrors lurking over hills and nestled in ditches. Its outer edges expand further than you'd think. Where its central spine takes on a golden hue thanks to the Erdtree's shine, its borderlands can be cold and harsh. Small mobs and helpful messages disappear entirely if you take the path less travelled, although its pockets of danger are mercifully broken up by the occasional barren space, giving you a bit of room to breathe in between the nasties.
VGC
From our experience, Elden Ring’s gameplay and world feel like they’re going to deliver on the almost unprecedented expectations players have for this game. The variety in combat and precision with which it’s delivered is a hallmark of a team that’s been marking incredible games for over a decade, and refining a formula that was already exceptional when it debuted.
RPG Site
Again, it hits a wonderful juxtaposition. Elden Ring feels like home, but it also feels like being a stranger in a strange land. There’s an enormous amount to do at any given time, whether it be grinding for runes and getting materials to craft items, or trying out fighting one of the bosses, being invited to a player’s world, or just exploring the vast landscapes in front of you. And the real beauty of it is that the game feels truly open in what you choose to do and when. It’s not just an open world in terms of where you can go, but also in terms of what you can do. The possibilities feel endless.
VG24/7
Elden Ring is truly open. We talk about open world games a lot, of course, but a lot of the time these are linear games that are simply set in an open world. In an Assassin’s Creed, for instance, you can meander the world in whatever manner you wish, but the story missions will broadly take place in the same order, at the same time. In Elden Ring, you can pick a direction and run, and as far as I saw in these six hours, the game will never try to correct you back onto a defined ‘beaten path’.
Eurogamer
Elden Ring feels freeing in ways From Software games haven't before, perhaps in part due to fear of the unknown, but also, fear of the great unknown expanse that lies before you. if you're struggling with a particular area or boss, simply fast-travel or summon Torrent and ride your way out of there, and find a myriad other directions you can explore in.
PCGamer
The Dark Souls series eventually added in generous fast travel that trivialized the process of learning how to get from one part of the world to another. But the first game, especially, required you to build a mental map in your head so you could race directly from Firelink Shrine to Blighttown on your second run. They never, ever gave you a map. But Elden Ring does, along with a compass and the ability to mark up to five points of interest for easy wayfinding. Standard for open world games, but absolutely wild for a Souls game.
PCGamesN
One of the most exciting things about Elden Ring’s early game is that everyone playing this RPG game is going to have a different experience. While I decided to head towards Sorceress Sellen before travelling to Caelid, someone else might be drawn to Limgrave’s Dragon-Burnt Ruins. Elden Ring’s map is littered with unique environments, and because you can go anywhere you want at any time, there’s no such thing as a wrong turn.
So, critics seem fairly impressed with Elden Ring's shift to an open world, which is good news for those of you who were afraid it might lose some of the 'Souls' magic. There's only a couple weeks to go folks!
Will you be playing Elden Ring on day one? Do these previews excite you? Let us know in the comments.
Comments 25
Top 5 developers
Is there an easy or story mode?
Am at point in my life where just not have time nor desire to die hundred times over and over and continuously have start back beginning of the level. Spending hours upon hours only to advance 5 mins in game is not fun or joyful.
Those days ended on 8 but Nintendo for me.
@GuyinPA75 souls games probably aren’t for you.
Fifteen more days 😬..cain't wait.
@AgentGuapo And developers lose sales because of it. Lot of people like me out there. Would buy and play. But masochism not our thing.
@GuyinPA75 If the game is super easy, the core audience won't buy it and those are the ones that pay $60 day 1.
@GuyinPA75 I had the same fear, and for the first couple of hours of a Soulsborne title, it feels that way. But, after you get the hang of the flow, bosses are about the only thing that can add to frustration while you learn patterns.
I absolutely HATED the idea of trying these games; but I have finished every single one at least once. I didn't think I would have the dexterity, time, or patience to play them; but the loop actually becomes addictive.
The first Soulsborne title I played was Bloodborne in March 2018 - I was almost 37 years old with a family and not a lot of gaming time. Since that time I have played and finished all of the Dark Souls games, Demon's Souls, and Sekiro.
Honestly, I think the best thing to do the first time you fight a boss is to just dodge and move while you understand it's moveset - and simply expect to die. Approach every stage with caution - never just blaze through expecting a clear path.
Most Soulsborne titles have shortcuts that open up to quickly get to a boss (mostly) unscathed.
I can't speak for your taste or your situation; but if you are the least bit curious, I would buy an older title on the cheap and just give it a fair shot.
The beauty part about Soulsborne games is, if you are absolutely stuck, you can always consult wikis or do a player summon (or 2) and watch some ridiculously seasoned player(s) wipe the floor with everything in his/her path! The community is quite active and (barring the occasional "Git Gud" idiot) very helpful.
@RevGaming I can't see any harm in having an easy/normal/hard option though, like most games.
@GamingFan4Lyf I like your take on all this. I'm one of the aforementioned easily frustrated gamers. I play a lot of games on easy mode to be sure I enjoy their stories. I recently tried to get into Bloodborne. I couldn't progress past the first area. I got a little better, but not much. However, I found myself wanting to keep trying, even though the experience was immensely frustrating. What caused me to rage-uninstall was getting to the first boss without finding a single save point or opening a single shortcut, dying immediately, and starting back at the beginning. That made my soul... dark... All that being said, I appreciate your enthusiasm and welcoming tone. Elden Ring appeals to me more than all the other From games combined, so unless I read after release that it's only for hardcore gamers, I will certainly give it a go.
@GamingFan4Lyf That's all the encouragement I need, definitely going to give this one a go, cheers!
@Spaceman-Spiff The game will lose its appeal. People won't talk about it because it's just another RPG.
The game's exploration, world building, progression and enemies locations will severely be affected if the difficulty is changed. It's not as simple as, give me more health and make them do less damage.
@nofriendo Looking at David Jaffe suddenly grow love for the souls games, that could be the same situation for you.
My first souls game was Bloodborne and now I have played them all and waiting for Elden Ring.
@GamingFan4Lyf What a brilliant take! I’m similar age as you are and found that I don’t have the time to devote to these type of games very often. However, I want to play this one because I’ve loved the world design of all of these games and this one looks to be even better. And you mentioned summoning players, which is something I will have to do here if I want to best the more difficult bosses. Thanks for the encouragement, it was greatly appreciated!
@nofriendo In that instance, I would say, consult a wiki. I know there have been times I got to a boss without finding a shortcut only to have to start over only to consult a map to realize I passed right by it. Or sometimes there is a strategy for a boss that you simply overlooked.
I do know there is a shortcut to the first boss. There is still some resistance in the short cut, but it's way better than the "long way".
I had huge issues with the first area of Bloodborne. It seemed to take FOREVER for me and it all felt hopeless! Pro tip in Bloodborne - Fire paper slaughters most bosses!
It really sucks that you can't begin to level up your character until you get at least 1 point of Insight - which you automatically get for at least reaching the first boss.
As far as stat management goes for most Soulsborne games, it's best to go by rule of 5's. Start by getting your VIT to 10, then your desired offensive Stat up to 10 - which really depends on your weapon scaling choice, then your Stamina to 10. Then 15, then 20, etc, etc.
Other than Vitality and Stamina, you want to level based on desired gear, not based on what that stat actually does. It's all said and great that you can equip more weight by upping endurance, but unless you have a weapon or armor that scales with it, why bother?
Also, sometimes it's better to upgrade a weapon first before improving a character stat as scaling tends to improve as the weapon get's stronger. Don't even fool with enhancing armor - the goal of most Soulsborne games is to NOT get hit - especially when boss attacks are like getting hit by a truck no matter how good your armor. It's a waste of mats to upgrade armor on your first run.
If you do that, then you scale accordingly with the game's progression based on your desired playstyle. You don't die as quick, then you hit harder, then you hit longer based on the game's difficulty level. Plus, you can equip better weapons based on your stats as the game progresses.
Again, wiki's help with all that. There is no "definitive build" across the board, but there are ideal builds for a specific playstyle.
Bloodborne doesn't have a lot of magic like Soul's games. But magic builds are definitely more "easy mode" - especially if you want to team up with other players.
But, again, you have to do the right stats - which you really wouldn't grasp unless you consult wiki's from other games - since FromSoftware has pretty much standardized across it's games.
I did like this Dark-magic based character in Dark Souls 2 that eventually made the game so easy, it was a joke - especially when the game has like 2 OP NPC summons you can use to fight most bosses - including the final boss.
Now, I am FAR from a professional Soulsborne player - I haven't gone through NG+ or NG+1 or anything on any of these games. This is just what I have found work from numerous wiki's and walkthroughs I have had to consult to get through them - there is NO SHAME in asking for help on these games.
Heck, I would gladly team up with people in Elden Ring and die with glory together!
I've read some interviews and have been following this game somewhat but have they shed any light on what level scaling is like, given that you have the freedom to do whatever won't the situation arrive where I'll be fighting an 'easy' boss whilst overlevelled?
@GuyinPA75 they did say that more folks might be able to complete it, we can probably conclude from that, that it's in some sense easier than their previous games. As for actual difficulty options and your question, no those are still missing.
@GuyinPA75 @GamingFan4Lyf I've mostly learned that what's perceived as "difficulty" in a Souls game is basically just a well camouflaged rogue-lite. It's repetitive, grindy, and time-wasting, because while hidden behind "difficulty" and frequent deaths, the real gameplay design underneath is that of a rogue....you repeat, repeat, repeat until you're strong/good enough to advance past the boss gate, then repeat.
I still don't get the love for that gameplay design which is sad, because they have a cool environment and combat design if it didn't just go out of its way to waste your time by making you repeat the same steps over and over.
I don't believe anything in Souls is particularly difficult per-se, it's just that you're very fragile and easily 2HKO so it mostly comes down to memorizing locations and patterns and doing it over and over again until you can do it blindfolded. And frankly that loop is so grating I lose my patience and interest in like 10 minutes and just die endless careless deaths.
@GuyinPA75 Agreed. The repetition of dying in Demon's Souls led me to delete it out of hate.
@GuyinPA75 Fair. So far, Demons Souls remake is the only souls game I’ve played. First play through I was a melee strength build…. Which is hard mode. Second play through was magic user royalty. Aka easy mode. The game is amazing. And the other person here who recommended summoning help — wholeheartedly agree. It makes it more fun and much easier, in my opinion. Apparently elden ring will have magic builds. So I have high hopes this won’t be as frustratingly difficult as barbarian on Demons souls was…
@AgentGuapo I hope it has a better spells system than "you get to shoot 20 times until you're out and now your mage is a barbarian that doesn't even lift, bro."
@NEStalgia That's why, when you go with a magic build, you get a weapon that scales high in magic...now you can be a barbarian after your magic runs out.
In all of my magical ranged build characters, I always had a weapon that would just obliterate by the end of the game despite being a magic build - assuming I couldn't use spells anymore. And since my character was in pretty light armor, I wasn't "fat-rolling" either.
I had a pretty cool Pyromancer build that had a powerful weapon in Dark Souls 3 - I think it was even a Greatsword...could be wrong though.
In Dark Souls 2, I had a Dark Spear that did crazy amounts of damage. I also used Dark Magic - there is one medium range spell that was like a shotgun blast.
Dark Souls 1 I think was a Strength build. I know I was using a Black Knight Spear...but I don't remember which was the best stat to scale for that. It was pretty much fully upgraded and did sick damage.
I don't remember what I had in Demon's Souls.
Bloodborne I actually used the saw blade throughout the entire game. I really should revisit that game as I did TERRIBLY with it and I could probably do better now. I mean, I finished it and got the "special" ending, but it was my worst performing game as I was still so new to FromSoftware titles.
@GamingFan4Lyf
“ I had a pretty cool Pyromancer build that had a powerful weapon in Dark Souls 3 - I think it was even a Greatsword...could be wrong though“
FUGS, maybe?
I'm still fairly new to the genre but I wouldn't say it's too difficult per-se.
It more-so just makes you avoid button mashing and you need to be deliberate with committing to any action.
It took a while to overcome the juxtaposition of needing to slow down during particularly intense fights but once your head wraps around it, it can be very fun.
It's definitely not a genre that would suit everyone but if you give them a fair shake, you might surprise yourself with how much you like it
@Dusk_Actual Didn't end up being a Great Sword at all. It was a Chaos Longsword +10. Has A scaling on both INT and FTH - which I have 30 in each stat. 116 +27 Physical damage and 121 + 215 in Fire Damage. Critical 100.
@GamingFan4Lyf
Nasty 👍
Last week I started Demon's Souls. I rage quit a few times and even rage deleted the game before re-downloading it. Once I got into the rhythm and understood what to do I loved it. The fear of dying and feeling scared. Must be what it's like when normal people watch a horror movie.
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