![Dying Light 2's Day One Patch Aims To Fix Long List Of Issues](https://images.purexbox.com/329deaccf3bbf/dying-light-2s-day-one-patch-aims-to-fix-long-list-of-issues.900x.jpg)
Dying Light 2 is almost out, but not before a huge day one patch tackles some of the game's biggest pre-launch problems that reviewers and players with early access have been exposed to. These issues range from minor bugs to crashing and disconnecting problems, so hopefully this patch benefits most day one players.
Here's the list we've been given for all platforms, straight from developer Techland:
- Fixed the Broadcast infinite respawn story block
- Fix for dialogues that block story progression
- Re-signing to the coop session doesn't fail in case the user is logged in
- Fixed crash when handling electrical parts to Carlos in Bazaar
- Fixed problems with temporarily lowering the difficulty level - improved adaptive difficulty for AIs
- Fixed crash caused by background renderer during the transition between menu and loading screens
- Increased Wwise overall memory limit - fix for missing sounds and voice-over
- Resolved problems with objects and AI sinking into the ground on a flat surface
- DLSS enabled. Improved default DLSS sharpness
- Fix for AI sometimes freezing/becoming immortal when the owner changes during death
- Fixed the gamepad isn't detected by the game before any movement or action will be conducted using a keyboard or mouse
- Added protection against potential crashes
- Updates for ES, CH; DE intro
- Added missing game actions fixing the game's unresponsiveness
- Fixed streamer mode option (that was not working properly)
- Fixed crash on opening the secondary screen
- Fixed disconnecting coop sessions after a certain amount of time.
The team also says that "many more" fixes are included in the patch, which will hopefully go live before launch on February 4th.
We've also noted some performance problems with the quality and resolution modes in our Dying Light 2 review, so we'll have to wait and see if the day one patch fixes these, along with further updates and fixes in the coming weeks.
Does this kind of patch put you off buying on day one? Let us know below.
Comments 7
Wow. This definitely makes this game seem rushed. I had high expectations for Dying Light 2. Now, I'll have to wait for a steep sale. ='(
Despite mixed reviews I’m still looking forward to playing this on Friday. A Metacritic rating (so far) of 79 isn’t a disaster by any means, and this day 1 patch will hopefully address many of the issues.
🤦 😓 Finish developing the games before releasing them please!
Instead of complaining, how about all of you people just dont buy the game. Some of us dont really care if the game comes out with issues or is "incomplete"... Are you in the gaming industry yourselves? Do you personally know exactly what it takes to make and release a game? If not, then you have no right to say anything about games coming out "early" or "bugged" or whatever. Leave companies alone and find something else to complain about please.
I always see comments like "the game was rushed", "why not finish the game before" when this kind of news show up, so I'll try to explain how things works, because people thing it's simple and easy to solve those things.
When a company send their game to Xbox, PS or whatever, there is a review process that the company will do before allow the game on the store. This review process is different for every company. The company reviewer will check if everything fine, not bugs or anything, but guidelines (each company has its own guidelines) about minimum acceptable quality. This usualy require the developer to send a build months earlier, because review takes time, as MS and Sony receive tons of games to review everyday. If the company reply that one of the guidelines wasn't met, the developer has to fix and send a new build for another review. So they can't simply send the game when it's ready, thats why all games have Day One Patches, because they send the build to approval while working on fixes they know need to be ready for launch, but they wouldn't be able to send companies in time, so they split, send a rough built enough for guideline approval, then send patch for players to have the fix Day One or as close as they can get the patch out.
And there is one more thing, every company has it release days, usually 2 or 3 times a week, so after approval, they have to wait for the store to update for the game or fix to be available.
@eduscxbox your comment needs to be pinned somewhere. This cannot be more understated, the ability devs have to fix stuff for release is hindered by these regulatory practices. Nintendo is notorious for taking ages to approve patches for indie projects (Deaths Gambit: Afterlife patch that added xyarlothep took almost four weeks for then to approve despite being tiny by comparison). I definitely am waiting to buy this one until the full launch to ensure I'm not stuck with a broken mess but I'm optimistic they'll get it ironed out. Can't be any worse than Cyberpunk right? Right!?
I am well aware that gaming companies send their game inn for a review prosses where they check the game before alowing it to be relesed on a platform, but there sould be systems in place where they thoroughly go over the game to ckeck for bugs/gliches making sure they dont have to pach it later before they send the game inn.
It is to common nowadays with day one patches and updates after the game is relesed, back in the PS2, Gamecube days they did not do this (and they could not do it) they had to relese a game without too manny gliches and bugs if they did the games and their company got a bad reputation.
I am also well awere that there is a huge diffrence between PS2/Gamecube games and PS5/XBOX SERIES X games and that they need more of everything to make a game now compared to around 2001, but there is obviously somthing wrong with how the game industry thinks about this topic, for me its like if a movie company relesed a movie that have stutter, small audio/ visual gliches here and there and scenes in the movie that abruptly stops or have bloopers in sted of the finished scenes, there would be no one that would defend them and say "making movies is hard, this is just the way tings are"
There need to be a more comprehensive testing prosses before they alowed themself to submitt the game to platform holders for review, they rely to much on the possibility to pach it later and the game sould be 100% finished before they even think about sending it for review.
And i dont care about Dying Light 2 at all, its just sad to se how normal it is to relese games and send out paches later to fix game breaking bugs, i mean small gliches that dont break the game/***** up the visuals/audio or wipes your save file can be fun, and thats what i mean by finishing the game, get rid of anything that breaks the game before relesing it.
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