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Battlefield 2042 is here and developer DICE is busy getting patches and updates out in order to fix some of their shooter's current bugs and glitches.

Update 2 arrives today and brings with it improved bullet spread and increased range on multiple weapons, reduced damage fall, fixes for vehicle weapon damage output and a few other bits and pieces.

This update is smaller in form to Update 3, which is due to release next week, so let's hope we finally get ourselves an in-game scoreboard once that hits.

The full Battlefield 2042 Update 2 patch notes are as follows:


  • Bullet spread has been reduced on all weapons except Shotguns. This should result in better accuracy during gameplay

  • Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range
  • Resolved an issue where players who were killed close to obstacles such as walls or water were unable to be revived

  • Resolved instances where players were stuck in a downed state and unable to respawn. We’ve also introduced a hidden timer that will activate after 30 seconds of being in a downed state that will force a redeploy should it be required

  • MD540 Nightbird Mounted 20mm Cannons - we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
    • Reduced Blast Radius size from 3 to 2
    • Reduced Inner Blast Radius damage from 1.5 to 0.75

  • KA-520 Super Hokum - 30mm Cannon (side mount) - we are reducing overall damage and range at which bullets do full damage, while increasing the overall bullet spread
    • Reduced Blast Radius from 2 to 1.6
    • Reduced Blast Damage from 20 to 14
    • Reduced bullet damage before Damage Fall Off starts 18 to 15
    • Reduced Damage Fall Off distance from 200 to 180
    • Reduced bullet damage at max Fall Off distance from 8 to 6
    • Increased bullet range and spread
  • AH-64GX Apache Warchief and KA-520 Super Hokum - 30mm Cannon - we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
    • Reduced Blast Damage from 20 to 18
    • Increased the Damage Fall Off for enemies that are further away from the bullet impact center
  • We reduced the overall damage of the Minigun for all Land Vehicles, alongside bullet damage drop off now starting earlier
    • Reduced bullet damage before Damage Fall Off starts from 18 to 13
    • Reduced Damage Fall Off distance from 60 to 40
    • Reduced bullet damage at max Fall Off distance to 6
  • Equipped armor type for the LCAA Hovercraft has been adjusted which increases it’s vulnerability against different weapon types

  • Battlefield Portal - UAV-1
    • The UAV-1 has been re-enabled within Battlefield Portal
    • Greatly reduced health regeneration delay and speed
    • Increased missile damage against vehicles and infantry
    • The drone is now able to roadkill enemies
  • Breakthrough matches will now correctly end after the last sector has been captured

  • Resolved an issue that caused players queued for a match in Battlefield Portal to be sent back to the menu, instead of joining the match when a slot became available
  • Made general improvements to stability to prevent rare occurrences of game crashing

We've definitely enjoyed what we've played of Battlefield 2042 so far and gave it a solid 7/10 in our review, noting that it's a decent platform for building on but also a little bit of "a mixed bag as things stand right now with the excellent Portal mode overshadowing almost everything else on offer." That said, it's also been receiving a fair bit of backlash on the Steam platform for PC in particular, where it currently holds a 'Mostly Negative' rating.

Liking the sound of this latest update? Let us know your thoughts down in the comments below.

[source ea.com]