The "Microsoft joins Bethesda" roundtable earlier this week gave Xbox fans a chance to learn more about the company behind hit series like The Elder Scrolls and Fallout. Of course, there are a number of other studios under the Bethesda banner team Xbox is also looking forward to working with.
Head of Xbox, Phil Spencer, is already thinking about possible collaborations - especially in the first and third-person shooter space, name dropping studios like id Software (Doom), 343 Industries (Halo) and The Coalition (Gears of War): Here's exactly what he had to say:
"You know, the thing about Doom and id that I think we like to talk about the history of the studio, which is amazing. But you can see it in Doom Eternal. There's no studio that sweats every pixel onscreen and every frame the way id does. Like it's just so clear.
"And then when you think about their capability and I think about them collaborating and working with and talking with The Coalition and 343 and just like the first-person shooter, third-person shooter space that we have, the studios that are there, it's just kind of an amazing capability."
If that wasn't already exciting enough, Phil went on to note how he's also looking forward to seeing what Microsoft and Xbox can potentially do with id Tech:
"The other thing I get really excited about with id that we haven't really talked a lot about is the future of id Tech. And what could that mean inside of Xbox? Obviously, you know, we've got a ton of studios doing a bunch of different work. I loved the way Marty [Stratton] talked about how they've collaborated with other Bethesda studios on id Tech and I just think about that to the next level - what can we do inside of our organisation with id Tech, which is one of the world's best game engines out there and just make it a tool that so many developers can use to realise their vision."
On a related note, just last month, news spread about how The Coalition has seemingly been assisting 343 Industries with the development of Halo Infinite. Just imagine all of the studios that could be collaborating together moving forward.
What would your dream studio collabs be within team Xbox? Leave your thoughts in the comments section below.
[source youtu.be]
Comments 15
In Phil we trust.
No need to pay Epic anymore.
Boom. There it is, finally. idTech....... Called it in September, but that's been a sleeper detail.
In all honesty seeing the Doomslayer and Master Chief side by side gives me the chillsXD
Seriously though the id tech engine is one of the biggest advantages that come from the Bethesda aqcuisition moving forward
Here's hoping that Xbox can help Bethesda & Id Software revive Quake franchise
Very great news. Halo powered by id tech, now that would really be something.
We seem to forget that when one company buys another we focus on the games.
But they also get all the tech, game engines, sound engines, coding etc and all the personnel knowledge.
@endlessleep That would be great. They already did a great job rebooting Doom. I don't see why they couldn't do the same with Quake. If they want to of course.
ID tech was actually the first thing that came to mind when I heard about the buyout, Microsoft often use unreal engine, ID tech is just plain better, bye bye unreal.
First party studios should use the engine for most of their games going forward. ID tech plus Forza/Forza horizon engine should be all they need. No license fees, more profit.
@JetmanUK Iβm really excited. But help me out here since Iβm unfamiliar. What exactly is Id tech? Just another engine? Or is there a slew of other technology involved too?
@xMightyMatt14x
Yeah it's a game engine like unreal, Unity or Frostbyte.
What makes it good is the high performance, it typically runs solid/high frame rates, high quality textures, just a really slick engine.
Look at the latest Doom game to see how it performs. Even on the original Xbox one the games look nice and perform well, it's a well optimised engine. It now being a Microsoft product, this will save money on paying Epic to use Unreal engine. Maybe they will license it out like Unreal too? Or maybe just keep it for their own games, time will tell.
@JetmanUK gotcha. Thatβs really cool! This means great things are to come!
Man this roundtable event has been stretched to a bunch of articles apread across the Nlife media channels. Brilliant use of that event for marketing & ad rev ππ really liked watching the event, excited for the future. Also started Oblivion last night, such an awesome game!!!
@JetmanUK Halo is probably on Slipspace engine for the next decade given Infinite seems to be Halo's future for that long.
@Grumblevolcano
Yeah it's too far into development to change engine now. Let's see what that engine has to offer too, it's an unknown quantity right now.
Thinking about it, does ID tech have the power to render Craig anyway?! π€π
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