Halo Infinite's second season of content is here and with it comes the all-new Last Spartan Standing game mode. Exciting! Let's jump in and take a look at this new addition to the game's excellent multiplayer component.
Last Spartan Standing Game Rules
We've managed to get a few hours in on the 12-player Last Spartan Standing since it dropped and we're pretty impressed so far. It's got slight Battle Royale-lite elements to it with its encroaching danger zone and every spartan fighting for themselves to become the last standing with just five lives to spare, and it also feels a little like Call of Duty's Gun Game mode in how its player loadouts upgrade when they get kills, kill assists or collect eliminated players' AI.
When an enemy's AI is available for collection, a Bonus XP waypoint appears onscreen for all players in the match and nabbing AI awards more Personal Score than any other action in the game mode.
The levels of weapon loadout that you'll upgrade through as you blast opponents is as follows:
- Level 1: Disruptor and Sidekick pistol
- Level 2: Mangler and Disruptor
- Level 3: Assault Rifle and Mangler
- Level 4: Commando Rifle and Assault Rifle
- Level 5: Bulldog Shotgun and Commando Rifle
- Level 6: Battle Rifle and Bulldog Shotgun
Alongside your upgradeable weapons loadout, you'll also find grenades, shields, cloaks and more scattered around the arena to help swing battles in your favour.
Further to all of the above, the game's Danger Zone will begin closing in on the map once five minutes have passed or when all players are finally out of respawns. Staying in the Danger Zone will damage players, so it's important to keep moving towards the centre of the Zone.
A round of Last Spartan Standing will end when all enemies are out of respawns and one Spartan is left standing. Players who have used all five of their respawns before the match ends are able to leave the session without penalty or continue spectating the match.
Last Spartan Standing Beginner's Tactics
It's early doors so far and so this mode's meta hasn't quite settled into place yet, but we've been having some success in Last Spartan Standing by remaining fairly sneaky and conservative in the opening few minutes of a round. You'll want to get a kill or two in and upgrade from your starter weapons before you think about going in all guns blazing. It's also essential in these early moments to grab yourself some grenades in order to bolster your limited offensive options starting out.
Once you've got yourself a few kills and upgraded a level or two, you can start to venture out in search of targets or get yourself upgraded into the longer-range weapons like the Battle Rifle to start picking off those silly enough to venture into the open areas of the map where they're sitting ducks.
Grabbing some active camo or an overshield is a great boon here and we also find that players will zero in on eliminated player AI drops which are highlighted onscreen when they appear, so make sure to watch for these and either get in carefully for the AI rewards - mind that it takes a while to upload so you're vulnerable - or wait for others to go for the pickup and drop them for points. Note we've also found quite a few folk hanging out in stealth camo around these spots, so watch your back Spartan!
Have you been playing Last Spartan Standing yet? How are you finding the new mode and map? Let us know in the comments and have fun!
Comments 4
I've played probably two dozen matches of last spartan standing and I'm not a fan. It favors those that are really good which isn't too big of a problem except there already are modes designed for those players in mind. I honestly don't understand the difference between this and free for all except you're locked into specific weapons. Those that are good with the starting weapons are rewarded while those that aren't are getting stuck in leveling purgatory.
When the weekly challenges are this, tactical, and ranked matches it doesn't really inspire casual players to jump back in. Games like CoD and Fortnite stay relevant because it keeps the casuals entertained. No one likes getting brutally destroyed in games without any measure of improvement or reward.
It also doesn't help that 343i picked developing this over firefight. I would rather they brought back a fan favorite over another version of me getting creamed by one hardcore player five times in a row.
TLDR: If you're relatively good at Halo this version is fine, to all others it's a baffling decision.
@RedShirtRod Interesting point: thank you.
I went into this mode with the mindset that I wouldn't win anyways, so I wouldn't get bummed. My heart would beat like I couldn't remember from other games, mainly because it's all on you. After several matches, I had won. And I felt so so good. I actually liked the map closing in, I just wish we can do more than one map at the moment.
@RedSabat it’s interesting how matches go. I’m usually in the mid table but I had a game where I cane in second sadly due to dying in the final ring then getting lost on resonance trying to make my way back in again.
I’m surprised that just because you lose a couple of lives early on doesn’t mean you’ll be out soon. A game can turn around.
I think I’ll get a win soon enough. I have 4 event challenges so I’m going to be playing a bunch of this mode.
I think I’ll probably not touch this mode until next week though one I’m done with the challenges.
Having the other BTB maps in the mix is going to make a big difference to replay value.
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