I finished the second part of the game so I guess I'm about half way through?
I have a tip for the generic monsters you see a lot during the second part, basically just hide until their music dies down and they disappear completely. If you are in the dark then just light your lamp every now and then so you don't take sanity damage while not using too much oil and wait for the intense music to stop completely and the monster will be gone when you go. I don't think the monsters respawn after they've despawned but there are quite a few that spawn after you trigger random criteria.
To be honest though, if a monster kills you, you basically just respawn near where you died and the monster just ignores you and disappears after that.
@oliverp cool, I have added you. If you want to vote for November you have the list of games currently on the table by clicking on the link in my signature, or choose other game available in gamepass as long as it was not yet played in the club (post No 1 has the full list of games played)
Hmmm, just had a look at the game pass quests and it mentions a fourth Amnesia game called The Bunker. It only came out in June this year though so I guess it won't leave until next year. I think the Collection and Rebirth are pegged (but not confirmed) to leave at the end of this month so I was hoping to work my way through all of them before then.
So release order is
The Dark Descent + Justine DLC
Machine for Pigs
Rebirth
The Bunker
Rolling credits now, I faffed about doing a fetch quest for a while that seemed to have no effect on the ending. I looked it up and looks like there are 3 ways to end the game, I'm just going to see if I can reload a save to try the other endings.
Edit: yeah you can, just watched the fetch quest ending and I am going to do the final ending in a minute
Amnesia The Dark Descent - overall I think I enjoyed it. It started off quite scary but when you get used to the mechanics and how the baddies behave, the fear diminishes. However there still are some tense moments to be had later on.
I can't tell if I was motivated more by knowing where I was in the game by using the contents page of a guide to pace myself, knowing roughly how long I have left or whether the game was just entertaining enough to keep me going.
My partner asked me what if I thought the story was interesting. I answered that I thought it was ok. As I was explaining the endings to her, I described one as the "bad" ending before backtracking on that statement explaining that "I guess it's the bad ending but it's not like I am that invested in anyone's fate".
She also asked me what I thought of the game. I said, I wasn't bored at all throughout my playthrough and I suppose that's all anybody can ask for in a game these days.
Rating: ANBAA for alright, not bad at all!
Edit: On Second Thought rating: MQEA for maybe quite enjoyable actually!
@NintendoByNature I'll be vague so as to not spoil anything. The game reminded me of a mixture between a point of click game and a walking sim with light stealth elements.
Regarding the point of click elements, thankfully it's not nearly as complex or obscure as the stalwarts of that genre but there is a bit of finding items, combining items (hold A over them in the menu and drag them to other items) as well as finding specific areas around the castle where you can change/combine those items and other areas to use those items. Generally that aspect is pretty logical and there aren't that many combinations to try. To be honest, there isn't a lot of that sort of thing but it is required to progress.
The first hub that leads off to the archives, the lab, the cellar etc has a bit of that sort of thing going on 👍
Also a few of the letters you find everywhere will pretty much tell you what you need to combine and if they don't tell you how to combine them, the items themselves will (e.g. "this item can't be used in this form")
I found the best way to play was to explore everywhere and pick up every item/letter that was possible to pick up and then go from there!
Occasionally puzzles can get solved by environmental items (stuff that doesn't go in your inventory that you can just pick up and chuck or drop) but that seemed less frequent or at least less prevalent than the usual method.
@themightyant cheers, it's a call back to my reviews of PS Plus games that I was doing on Push Square during the forums! I like the scale so I thought I might as well continue doing it! It's hard to not repeat a rating though 😅
@ralphdibny ah thanks man. I actually dropped it. And for the exact reasons you mention. It felt too walking sim/ point and click for me which are 2 genres I don't jive with. I'm powering through starfield at this point, so ill get onto RE8 afterwards. As well as some forza.
I've had a go on Justine a few times now. You can't save in it so you are supposed to complete it in one playthrough without dying. So far I haven't managed that.
It's basically a series of puzzle rooms where you have to work out how to progress without killing the NPC present in each trap. Or you can progress by killing them.
First time I played, I didn't realise the goal was to progress, I thought it was to save the NPC.
Second time was the same except this time I just killed the NPC and progressed knowing I was going to bed soon so I'd start again tomorrow.
Third time I thought I'd try escaping the room as opposed to saving the NPC and managed it, finally realising what was going on. Only to kill the NPC in the second trap room 😅. And then I got killed by one of them walker monsters.
Overall it's been quite tedious while I get my bearings.
I will finish it but working out how to play the game has taken me way longer than the hour this game is supposed to be beatable in.
Ok I just finished Justine. I am not amazingly impressed, mainly because it's a bit random. There are 3 areas, each with an NPC that can die or not. All can be saved, none can be saved or some can be saved. I had only one survive and I don't think I'm very keen to go back and do it again to get a different ending/achievement.
I'll spoiler tag the solutions to each area but I'm only writing the solutions so you can see why I think it's random, like there's no consistency to each solution.
Area 1 - doesn't get solved, you just build some stairs out of boxes and barrels and jump up to a hatch and escape. This is what threw me off because I wasn't saving the NPC I just wasn't killing them.
Area 2 - This actually has a puzzle which is basically choosing two options out of four and arranging them correctly. The clue to the solution is in some text you pick up. I tried working it out a few times but I just couldn't get it right. If someone works it out and can explain to me how the clue leads to the solution, I would be most grateful
Area 3 - you rush through this area with a monster chasing you. I didn't even notice there was someone to save to be honest. All I heard was them cursing me as I left the area that they were apparently in. I looked it up and you are supposed to close a door to a cell they are in so the monster doesn't get to kill them after you left. Would be good if I actually knew he was there lol.
So that's why I didn't get on with it, it's not a puzzle room game because only one room is an actual puzzle. I think if it was longer and these disparate "solutions" were exemplified repeatedly then I think I would have got the hang of it. But then again, I am glad it wasn't longer
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