@GarbonZoni I will play it after Ni no Kuni: Wrath of the White Witch.
Away from the TV, I beat Shantae (Game Boy Color, played on 3DS). An ambitious and cute GBC game with incredibly frustrating level design and enemies. You have to backtrack a lot and each time a bunch of strong enemies respawn at the worst possible points. Try to rush and you'll fall down through any of the multiple gaps or spikes which means instant death. Rush and jump and stone ruins will bounce you back to a gap. With no map at all, it's almost impossible to beat it without either learning the whole game by heart or watching a video guide. I did the latter and I realised that a bit before the ending the fun starts (and ends) with the ultimate transformation that lets you fly. I had played The Pirate's Curse on Wii U and I also disliked that one. I liked the GBC title more, though, probably because of the amazing music in spite of the GBC capabilities and the script is a bit less daft. It's technically very impressive and if it didn't mistreat players like it does, it would be a wonderful game.
I beat Shantae: Risky's Revenge (DSi, played on 3DS). I had played The Pirate's Curse and Shantae. Risky's Revenge is the one I've enjoyed the most, right from the start.
Unlike those games, you can play Risky's Revenge in an intuitive way except the last of only two labyrinths that has a ridiculous trial and error progression with statues whose eyes must be hit in many different ways to access different areas and, yes, you have to come later for an item. The rest of the game is very enjoyable with the magic bar that lets you use items frequently and an agile and evasive Shantae that makes navigation more fun. There are no maps in the labyrinths but there is one for the overworld that combined with Shantae's repertoire make navigation more dynamic and easier. This is the only one of three I really have enjoyed. I will play Half-Genie Hero and The Seven Sirens someday on Xbox but, for now, I'm coming back to Ni no Kuni: Wrath of the White Witch and then I'll try Wo Long Fallen Dynasty because, you know, the unlimited Game Pass backlog.
@RR529 Thanks for reviewing the latest Fatal Frame/Project Zero release. I also hope that the other three are remastered!
I beat Ravenlok via Gamepass. It was an ok experience. Nothing great about it, except the visuals which were top notch. It felt pretty samey throughout with the combat being hack n slash the entire time with some small power ups you gain as the game goes on that make combat a little more fun.
Think alice in wonderfland meets 3d zelda with very little puzzle solving and worse combat. Overall, not bad, but not great. I guess worthy of a playthrough if you have GP since it's relatively short.
I have beaten Kingdom hearts: birth by sleep and it is a really good entry. I am not sure if i can put below the two main in the series so far... The three stories are well thought out and not too long and the final chapter ties everything well (also the secret ending that I did not go for is very good indeed so thanks YouTube )
Now just have to watch 3h of cutscenes to have the 1.5+2.5 completed! Which will be done just before TotK
Ni no Kuni: Wrath of the White Witch (Series X, included in Game Pass)
The good:
Probably, the best writing in a video game ever.
Right pace and deep story. It gets better.
The art: graphics, animation, music, cutscenes and voice acting.
The original side quests that replace most fetching quests with tiny stories that allow you to guess what the heart of the being in question is missing.
Mandatory and optional battles.
60fps is a delight.
Combat is varied, real-time and fun.
Many options for fast-travelling are unlocked progressively.
The UI and game design let you use a huge amount of spells and items with ease.
The navigation system, tutorials and the Wizard's Companion.
Two difficulty levels.
The bad:
The annoying Familiars' sound effects while managing them.
You can only see the allies' affinities while switching Familiars but not when using the Familiar Retreat. A few UI oversights.
The distracting sound when text is being displayed, I recommend to speed it up because it can't be turn off.
The combat speed results in not enough time to defend even when all-defence is unlocked, so you barely have time to defend both your allies and yourself before the enemies attack again. It also gives little time to arrange familiars and be efficient. I recommend using the left bumper to pause the action and find the best choice, which results in a combination of real-time and turn-based gameplay. This makes the game more enjoyable because gameplay is too rich for being purely real-time.
Conclusion: A quite modern JRPG masterpiece that is utterly charming and enjoyable.
@Kaloudz Combat is fine once you get used to it, especially after a second and third allies fight along although the AI is not very intelligent. Each ally has lots of options for fighting: three previously assigned familiars with several abilities each and the allies' own abilities. I learnt how to use the left bumper not just for its real purpose which is switching but for pausing the action and having a look at the options and choose wisely. Combat is certainly tricky and not conventional because it's ambitious as the best turn-based RPGs but in real time. However, it's also fun because it gives you freedom and feels real.
What about the Pokemon-style league with trainers and daft introductions and all. It's great because it makes sense, using characters from the world and familiars that match their personalities and because it's a Pokemon parody at the same time!
@Banjo-@Kaloudz shamelly I could not get into it. Sold my copy on switch after 10h or so. I allways find games where you need to micromanage AI companions odd if not fully turn base (also not big on pokemon clones). I want to try the second though.
@Kaloudz No problem, I'm just curious because you recommended me the game but you can do it whenever you feel like. Good luck with the... errands. See what I did? I'm going to get Final Fantasy Maxima next time that it's on sale. I haven't because I thought that I should play the classic FF games first and I have only played some.
@Balta666 It's not a Pokemon clone except the league at the Solosseum that works almost as a parody. The rest of the game doesn't feel Pokemon except for it having... monsters. Ni No Kuni is more Final Fantasy in terms of story and exploration and more Kingdom Hearts in terms of gameplay. Considering the production values, the game has many more familiars than I thought it would and it also has a huge amount of content.
@Banjo- the Pokémon part is about catching animais to fight for you. I put SMT on the same basket. I much prefer a group of characters (single digits) you can bond with.
@Kaloudz Definitely, not a game for everybody (like any game) and the first hours don't sell how good the game eventually is gameplay-wise but I'm sad that most players don't even know that this game exists. I only knew because you talked about it when it joined Game Pass. It's one of the best RPGs I've played and I will play the sequel, as well as Final Fantasy Maxima. Nobody can play all the RPGs in the world because they are usually huge but this one should be prioritised. It's sad that a great game is ignored by many just because it's not called Zelda or Final Fantasy.
The first battles are devastating but I set the difficulty to "Easy", mostly because I realised that it's almost impossible to be totally efficient in real time. I don't know, perhaps somebody's fingers and brain are faster 😂. It's nice that you can change the difficulty at any time but I left it like that and it was more enjoyable because I could test different things along the way.
The Zodiarchy, last story battle, I stopped resurrecting my allies when I realised that they were gone again after 30 seconds. Cassiopeia kept trying although they didn't last long after coming back to life. It was tragic. Then, my strategy was running in circles to avoid the physical attacks, using Defend against the Chaos spells, drinking cups and cups of strong coffee and cappuccino and throwing Mornstar spells.
I am taking a break but I'll go back for the post game because I think it's more fun now with all those spells and strong familiars.
@Kaloudz Hey, I beat Metroid Prime 2 on GameCube (the most difficult version) 100% and Resident Evil 0 and 3 (classic version) in Hard! 😉 The RPG where I was the most tactical player is Bravely Default.
The Zodiarchy are a pain but Even Star does group damage which is handy while getting rid of them until they're back.
Street Fighter I and Street Fighter III (Street Fighter 30th Anniversary Collection, Series X), the two entries that I had not played. Street Fighter III is completely technical but I prefer to invest time on V and VI. My favourite classics are Super Street Fighter II and Street Fighter Alpha 3 but III has amazingly smooth animation.
Now, let's talk about Street Fighter I. Yes, I beat it. If you ever think that Street Fighter VI or any other fighting game is difficult, try to beat Street Fighter I. After its frustrating controls and cheating bosses, you'll feel in heaven playing any modern fighting game. Believe me.
Assassin's Creed II (The Ezio Collection, Series X, FPS Boost)
I played Assassin's Creed I on Xbox One X just before being enhanced and I thought it was a better game than Breath of the Wild, that was the previous game that I had played. I beat Assassin's Creed II on Series X a couple of days ago because I want to play the whole series. FPS Boost is wonderful and the graphics look great even on a 4K screen. Assassin's Creed II is great with Prince of Persia/Tomb Raider-style tombs added and a lot of exploration compared to the first game. Ezio's personality is completely shown on screen and he's likeable. I'm not sure what game I liked the most. I beat all the side missions and objectives in both games but I didn't get all the flags/feathers that are the predecessor of the Koroks. Altair is also likeable and much more mysterious. Altair picks pockets in a more fun way than Ezio steals. My biggest complaint about the second game is that there is too much mandatory combat and combat has not evolved much since the first game. So I'm going to say that the second game is better but I liked the first game more.
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