
It feels like a long time since we first started talking about Halo Infinite, doesn't it? That's probably because despite the game only launching in late 2021, Xbox actually unveiled Infinite during its E3 showcase in mid-2018 - more than three years before the game ever released. The thing is, we're now almost three years the other side of Infinite's launch, so we're starting to think about where the team might go next.
As its name perhaps suggests, we always thought Halo Infinite would end up being this long-term live service beast - think something like Destiny 2, where seven years in we're still getting major expansions. And, while 343 Industries hasn't officially announced that it's moving on just yet, the team has wound down development on seasonal updates, and a strange trailer from earlier this month suggested that 343 is perhaps satisfied with the game staying largely as it is in 2024.
So, with a long-term plan for Infinite seemingly non-existent (at least publicly), we're going to assume that the bigwigs over at Xbox and 343 are currently drafting up where to go next with Halo. The thing is, how do you follow-up something that's attached to the idea of being 'infinite', and how do you drastically improve on what's been quite a rough ride for the latest instalment of your most-famous IP?
Honestly, we don't envy those decision makers right now. Halo will always be big, it's earnt that right over the years, but all of a sudden it feels like the franchise is at yet another crossroads - despite being at one just under a decade ago when Halo 5 had shipped. And, with game development being ever more complicated these days, it feels like we probably won't see how 343 handles these crossroads for quite some time.

On a more positive note, we think that once a core concept has been figured out, the gameplay department is largely sorted. Despite the various bumps in the road with Infinite, there's no denying that it felt more Halo than any previous 343 release. Combat was absolutely on point, as was movement thanks to Chief's new gadgets - mainly the grappling hook of course. It's just a question of getting all the other bits right next time around.
Anyway, we're hoping that plenty of lessons have been learned during Halo Infinite's life cycle so far - a life cycle that isn't necessarily over despite our best guesses. Multiplayer has always been hella fun with Infinite, we just think that the overall product needs a bit more direction next time around. Will the next release be 'Halo 7'? Who knows, we just know that we'll always have time for Xbox's big green chief - even if his latest adventure wasn't always the smoothest ride.
Well, where do you think 343 should go next with Halo? Go ahead and give 'em your best ideas down below.
Comments 48
I'm going to be brutally honest, I think it needs to be buried.
It needs to be rebooted from scratch by a new studio! Microsoft has more fps studios than anyone else so they surely could give the task to someone else. Could be id, Raven or even swapping in Treyarch to Halo and 343 to COD.
There were some opportunities for campaign expansion for Halo Infinite. But I think it fell flat.
Also have they supposedly move to Unreal 5 for the next campaign?
What a waste of game engine development the slip stream engine I think. Then again it hardly produced great visuals in the hands of 343 and pushed the envelope, which is what in house engines normally do.
The gameplay was great for me fps wise felt just right and the grappling hook was great as well.
I must be honest I don’t know what half these studios do nowadays. 343 have about 450 employees and 6 years on infinite.
That is some massive amount of employee hours.
It’s also been 3 years since infinites release.
I just find so hard how third party studios say like Jedi survivor can create a great game, ok improved performance after patches and Xbox home studios seem to cock things up overall.
Boot it, Infinite was ass and the majority says that it just followed suit on the other 343 games so why bother.
Hell they apparently couldn't even do right by the tv series so they obviously lack the respect needed for the source material.
I think you have to go unreal engine 5. Turn the graphics way up and make it more modern. I know they wanted to try something new with 5 and fans wanted it to go back to its roots. But a really good Halo game is still out there and if made it could get a nice following.
Build on the excellent groundwork laid out in infinite. The campaign and multiplayer are both top tier for the franchise. The multiplayer should really just be an expansion on everything that is available now with Infinite. Launch it with all current content or just carry this mp game over with some new content.
Switch to unreal, get help from Coalition and or Ninja Theory, keep the gameplay. Bring a more meatier online presence at launch and make a campaign that doesn't end on a cliff hanger. Personally I think Infinite had a lot of great ideas and was an overall good game, but the online portion was weak at launch. It's awesome now though, and have been for the last year.
343i has had 12 years to put out a competent game. Yet somehow squandered that over 4 releases.
They even somehow botched the RE-release of games as old as 13 years old at the time of release.
Even with Halo Infinite, that was supposed to be THE Halo experience, they launched with broken multi-player. Plagued by bugs, hit detection issues, and desync. The latter of which only recently has shown any improvement, though still way too high to be acceptable.
It is mind blowing to see how Microsoft has let Halo flounder in 343i's hands. Then again, we also see how Microsoft handles studios and their IPs in general. So not much surprise.
As much as it pains me, I think it is time for Halo to die along with all their other IPs they've allowed to.
if it doesn't have master chief or cortana i don't want it. i know nothing of multiplayer and don't want to but infinite's single player is second to none. looks and runs great on x or s.
Agree completely with those saying to stick with 343 and move to Unreal.
The "feel" of Infinite is just right - it feels gameplay wise (particularly gunplay and melee) like an evolution of Halo 3.
It goes to another studio you lose that feel - and that's Halo.
You put Doom Eternal or CoD's combat into the Halo universe and it's just Doom / CoD with Master Chief branding - it's not Halo.
343 have had a big overhaul, they're moving to Unreal where they can get support from the Coalition - and they had great ideas in Infinite just held back by an ancient engine and poor management / Covid.
I really wish we'd got campaign DLC for Infinite, I really enjoyed it and the multiplayer feels great.
I do agree maybe on a reboot though - the lore has now got so big that it's difficult for newbies. It's why the TV show has had to slowly introduce stuff (yes series 1 was just OK but series 2 was awesome).
Problem is they'll get massive blowback if they do just like the TV show did, as they'd need to simplify the story of the trilogy and could do better levels with modern tech so would be pointless to just do what would effectively be a remaster otherwise
Infinite was good, just not great. 343 got the gunplay and gameplay spot on I feel, it felt like Halo. The open world was disappointing though especially after its development time, it was small, lifeless and pretty uninteresting. The more linear sections were like a copy and paste of each other too for the most part, poor after 6 years in development.
Where to go now? I don’t know. I want more of Master Chief but 343 can’t afford to release just a ‘good’ game again. Halo should be great.
Infinite had the right feel, but the story was incoherent at times and lacked authentic biomes. Just add some diversity and sense to the game and we’re golden for a campaign.
For multiplayer, it’s about time for BR and to bring progression back to the series’s roots. Live service is junk. For me, I was an avid player through Halo 4. What they’ve done to increase engagement has made me play less. Significantly so. I’d rather level up. For the honor of it.
Remake/reboot of Halo 1 (maybe combined with Halo 2) in UE5.
Honestly not sure. Infinite was a hell of a cope ride for me. Spent weeks of in-game time playing that game.
I’m sure I can’t do it again. I’m just at a
different point in my life now. During my late 20s and 30s I’ve put years into multiplayer and live service games. I’ll be 40 next year and I think I’ve finally cut the cord of live service games.
I love multiplayer games but they’re just FOMO time sinks these days. Instead I’d rather spend time with my wife or do something else productive.
No more open worlds please. The big, yet somewhat linear stages of the original trilogy are perfect.
Personally I think they should whole heartedly focus on the Single Player aspect and let Halo Infinite remain as the 'Halo' Multi-player Suite rather than something 'tagged' on to the side to go with the MP.
I'd be OK with a Reboot and to be honest, the 'large' open world is what Halo had but it felt to Gamey/repetitive open world tropes to fill out the 'empty' spaces Halo had between 'pockets' of enemies to make it 'more' interesting - but it felt like we were missing the other 80% of different places to visit to carry on this 'epic' Halo story we all expected - especially as the MP was 'Free to Play' Anyway.
Halo:Infinite felt like it should have built out the rest of the campaign until it was like a Destiny-ish thing were you chase the enemy over different worlds until an epic final clash. It either needed a LOT more content, or a lot more story 'focus' and satisfying conclusion and less 'clutter' if necessary.
I'd be happy with a 'Spin-off' too so it's not Master Chief Focused - maybe could do with a break from trying to deliver a 'Halo' game that will PLEASE Everyone.
I've made it no secret that I think of all the Studio's that has 'consistently' underperformed, especially at Launch and requiring 'years' of ongoing work to get the game to a 'reasonable' if somewhat 'dated' game now compared to games like CoD, Doom, Wolfenstein or Battlefield - haven't evolved.
With id tech and the CoD engine, both of which have delivered amazing 'FPS' performance in great campaigns, but do so looking fantastic on Console Hardware - let alone the Studio's behind those IP's. I'd back id Software to do a better 'Halo' game than 343i, I'd think the Coalition would do a better Halo if they fancied doing a FPS in UE5 too for a change...
Guess that slip space engine was all talk
Go the Halo Reach / ODST route. The ongoing Master Chief saga is an overly convoluted and conjealed universe of contradictory gobbledegook and lacklustre world building. They tried something with infinite. And from an immersion standpoint, flounders. The gameplay is there with the right backdrop and story hooks. But like most series after a certain point, it's beholden to lunatic fringe fans of the okay Halo 4 and catastrophic Halo 5. Can anybody here give me a rundown of exactly what's going on since Halo 3? It's like experiencing a bad hallucinogenic, and master chiefs gone from the space veteran of a world class genre defining series, to lasooing himself around Just Cause 4 with reskinned enemies.
I mean it was a solid story and introduced us to new aliens... except the Endless didn't even appear in the game. (Although Halopedia calls the Harbinger an Endless but I'm pretty sure the game did not clarify that). The weird possibility of time travel could open up AMAZING things. Send 117 and The Weapon back to the Forerunner/Endless conflict.
But it sacrificed the possibility of a cool new story for a return to form which everyone said they wanted after Guardians.
But whatever. I'm just an average millennial who simps for Halo so I'll go along with whatever Microsoft puts out.
@Widey85 halo infinite doesn’t feel like an evolution of 3 . more like a fix to halo 4 .
halo reach was peak halo gameplay (inb4 bloom) , and then 343 came along and added some modern fps flavor to it
which sucks
@HonestHick i’m gonna be honest , halo 4 looks better than halo infinite. they turned the graphics way up with 4 but people didn’t like that
@nomither6 i can’t say your wrong. I loved Halo 4 and thought it was one of the best looking in the series for sure. Halo fans got a little weird with what they did and didn’t like. I think it will go to UE5 and that way it will be easier to work on and bring content to and even get some help from the other teams.
Well if it stays under 343 it'll take 5 years to be playable and another 2 to be enjoyable, so...
Stop giving us half assed single player campaigns, it was obvious from Infinite that the devs only cared about the multiplayer side of it, the single player was broken for half a year until they could be bothered to even patch it, the HDR settings are still broken to this day, the story was weak and characters kept mentioning far more interesting things that happened in between 5 and Infinite, that's the game we should have gotten! "bad" Cortana died offscreen before the events of this game.
I have zero interest in PvP multiplayer in any game, same reason COD went down the toilet for over a decade
I have played all the games and I don't know why some people write Halo Infinite off. It has an excellent campaign and solid multiplayer. It's one of my favourites. The only bad ones are 4 and 5, especially 5. Too much Cortana, too much Hollywood and too much nonsense, not to mention the worst and most repetitive gameplay and enemies and an awful level design.
There is something very special about Bungie's Halo games and it's the level design and the strategy involved and also the shooting and how the enemies react. 343 Industries didn't get or understand any of that and they ruined the gameplay, but then something changed, whether it was them or the people helping them, and they learnt their lesson and made a great Halo game, Infinite.
343 Industries just need to make a brand new Halo game on UE5 and create a new campaign with the writers of Infinite.
I've spent years ogling Halo, was fun watching anticipation build in the fan base and reading through differing opinions.
Infinite was my introduction to Halo, and campaign wise it was just flat out not very good. The gunplay was great, and...uh it..uh.
I'm to late to the party for MP, just don't enjoy it anymore, so I did miss out on some of it
I still love Halo games. I think the funs are so unfair with 343 just like they are with Coalition in a smaller degree and no matter how good their games are there are people who will always say Bungie-Epic did it better... I think 343 doing a great job with the only "bad game" being halo 5. Halo 4 in my opinion had the best story after 2 with so much character development. They had made Chief something more than the i need a weapon dude who is all about bam-bam and some bad ass lines now and then. Infinite is my favourite for all the new stuff they added and the open world. Yes it feels incomplete and i wanted more content for the campaign but still loved it and i can't wait for the step up with Halo 7!
Infinite is a fantastic game in my opinion. The campaign was great and the multiplayer, while rough at launch, is insanely fun to play. Visuals aren’t anything super impressive but look nice.
That said, I think the move to Unreal Engine is a good move. I know learning a new engine takes a lot of time, but I’m hoping it will allow them to work less on the backend of the game and focus on making a larger scale campaign and more fleshed out multiplayer.
Oh, and make it a visual looker. Halo deserves to have some amazing visuals.
Whatever happens, 343 needs to be far, far away from the next installment. It’s time to let another studio take a shot at it, they’ve all but ruined the franchise at this point.
Any thought to maybe it was going to be this long term plan that continues to get updates and expansions, only to realize hey... if we put our games on other consoles, we can make more money.
I wouldn't be overly surprised if the next installment is multi platform.
get some one to write a good story
There are still a ton of story options for the Halo universe so I for one hope Halo continues long into the future. Just get back to making great single player games the main priority along with a great MP component. Drop the live service BS.
Infinites campaign was awful. The only open world bits in a Halo campaign are where you come out of a tunnel to a large open field where two armies are already fighting, but it should still proceed down a linear route after that wow moment. They should have focused more one releasing campaign dlc, but that means having resources not panic fixing the online mess.
Go back to sbmm from 3, stop trying to curate the online pvp experience and maximise engagement, it ends up having the opposite effect.
Or bin it.
Halo isn't relevant anymore. It's gone the way of Final Fantasy where it's last good game was decades ago and the younger generation don't know or even care about the franchise.
Actually finishing a storyline instead of constantly leaving it hanging for years before moving on with a different story would be a good start. It feels a LONG way away from Halo 3 and Reach.
I think they should hand the reigns over to ID software for at least 1 game in the franchise
They should have just built upon the multiplayer that existed in the MCC, added in Halo 5's superior multiplayer, added new content, fixed the lobbies / NetCode and keep that going until they have a decent replacement rather than this half-baked freemium BS. I left Halo Infinite a long time ago, popped back in once or twice and realised they hadn't added anything noteworthy and promptly not looked back.
In terms of gameplay I’ll never shut up about how they NAILED it in Infinite, the lack of content and lackluster campaign killed the game but the gameplay was at its best imo, keep that gameplay, take your time to build up significant content for the next release and you already got a solid ‘Halo 7’ multiplayer.
However for the campaign… it’s got sooooo convoluted that I honestly have no idea where to go from here, they could follow-up Infinite’s story for the
Endless and all that but honestly I’d want a soft-reboot or just pretend 4/5/Infinite never existed lol.
Just get 343 well away from it. Give it to a talented new studio to inject some fresh ideas.
Gameplay systems are pretty nailed, I refuse to believe a game with the rich history and lineage of Halo cannot produce more AAAA+ titles and I hope to god they don't sleep on it and let it fade away.
Reboot!!! I'm not a long time fan but I have in recent years played 1, 3, and Infinite. I loved the gameplay in all three especially Infinite but the story always falls flat. Master Chief is a bad lead who desperately needs a reboot and the lore feels deep in a way that is not at all compelling.
Its wild to think that xbox is so close to death when it comes to hardware. It is going to be weird seeing it as just a game dev/publisher for Playstation and PC.
To a new studio
Either do a Reach/ODST-type game or think out an excellent campaign for Master Chief. Either way, it has to be bombastic campaign that Halo deserves. The Infinite campaign was good, but not what you would expect from Halo in 2022. Not after a year delay. Bring in authors from the books or incorporate their ideas.
No more "it takes us 5 months to complete a MP map" (that is a direct quote, mind you) a year after release. Find an engine that the team can build upon and not get stymied at every turn. Work on that developer retention and onboarding, too.
@sikthvash Remember how many people complained (and I am being polite here) about Halo 5's multiplayer?
Halo 7 of course. Halo Infinite was great. A solid 9. What's to figure out. Make it work.
It should be on hiatus for a while. Further stories in the Halo world would be cool (spin offs mostly) but only if a new team appears that can replicate what Staten, Marty and co brought to Halo AND if they can wade through the debacle that is the current lore set up.
ODST and Reach did such a great job of fleshing out the franchise without lore altering events. Halo 4 was essentially an ending for MC and Cortana but weirdly reignited the same covenant vs marines dynamic. Similar to Mass Effect 2, they immediately wrote themselves into a corner.
Halo 4 should have seen Chief and Cortana land somewhere brand new and completely alien, with new factions and new allies. Spin off titles could’ve continued to explore the Halo events e.g. ODST and Reach.
@theduckofdeath aye, but they did let the community come in and fix it for them ^_^ I miss the Castle Wars and the cool CTF variants
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