Before the console ever shipped back in 2020, ray tracing was an important part of Microsoft's messaging with Xbox Series X. It was seen as an emerging bit of graphical tech that could transform the way current-gen games look as we moved past the Xbox One era. However, as the generation has gone on it's arguably been less of a focus for Team Green, and Xbox fans have begun questioning its worth entirely.
Over on Reddit, a to-the-point thread has taken off a little bit - a thread that basically asks if ray tracing is pointless on current-gen consoles. The OP argues that ray tracing on Xbox Series X is usually a stripped-back version of the tech; that if applied harms performance too much to be worth using.
Now, we do think this thread makes a fair point. Ray tracing is typically a performance-hogger, and PC games usually incorporate more advanced versions of the tech than consoles. However, we wouldn't say it's a complete waste of time - it's just become a much smaller part of current-gen gaming than we perhaps first imagined.
To this day, a game rooted in last-gen is the most impressed we've been with any sort of console ray tracing. Metro Exodus from 4A Games got a proper next-gen upgrade back in 2021, and its fully ray traced lighting model is incredibly impressive - at 60FPS no less. After seeing other RT implementations since, we're not sure how the team managed it - it feels like wizardry to be honest, and the tech even works on Xbox Series S!