
Pure Xbox's Craig Reid has spent the past few days at Summer Game Fest in Los Angeles, where he's had a chance to preview a series of upcoming Xbox releases. Today, we're sharing his thoughts on a hands-off preview of Dragon Age: The Veilguard, which provided a sneak peek at what's to come from BioWare's Fall 2024 RPG.
Our group journeyed into Dragon Age: The Veilguard’s preview with EA escorting us to a secluded industrial room that felt like Geoff Keighley’s secret on-site brewery. Once there, we perched our bums upon Summer Game Fest Play Days campus’ comfiest seats (you heard it here first!). We were then briefed by BioWare, who introduced us to the upcoming RPG, followed by a 40-minute gameplay demonstration.

As you’d expect of any good fantasy epic, our first port of call was the in-depth character creator. It’s been 10 years since Dragon Age: Inquisition and technology has come quite a way since, most notably the improvements in strand hair technology – you’ll understand it once you see it. Our first impression was that the customisation options were pretty extensive and we were presented with plenty of options to modify our protagonist with.

Playstyles are broken down into three core classes: Warrior, Mage and Rogue. For this presentation the demoist opted for the scrappy Rogue archetype. Furthering this, one new feature to the Dragon Age franchise is a character backstory (similar to Starfield in a way) which can weasel its way into scenarios and drive the narrative down different forks in the road - all good stuff so far.
Our adventure began in a tavern with Rook, the rogue, who was hunting for a missing informant. During these first few seconds, a cagey barkeep squares up to our hero, and we’re presented with our first choice; to peacefully negotiate for information on the whereabouts of our informant, or to persuade our antagonists by cracking their heads in with a barstool. So of course, our demoist ‘Craig’ made an executive decision and proceeded to inflict a satisfying amount of blunt force trauma to achieve our desired outcome. It was at this moment that we noted our expectations, which was that this preview would be a hand-holdy demonstration presenting our group with the illusion of choice.
Except, that wasn’t the case at all. We actually got the impression that BioWare was feeling pretty darned confident about the state of their fantasy epic. So much so, they relinquished control of the remaining butterfly effect choices to the group. Now, we won’t spoil what these choices were, but the path we took felt quite permanent.

It’s worth mentioning that all of this takes place in a location talked about in previous entries, meaning fans of Dragon Age will surely get a kick out of the fantasy-Arkham streets of Minrathous. Making our descent down the towering city and stopping occasionally to take in the city skyline was one of our personal highlights during the demo. Minrathous exudes a unique identity and feels almost like a character itself, and, if our demoist is to be believed, should be the standard for most locations throughout Dragon Age: The Veilguard.
We suppose we should probably talk about combat, right? We’ll preface this by saying that this particular writer has played roughly two hours of Dragon Age: Inquisition and that’s it, so the significance of real-time combat combined with attack shortcuts may be a little lost on us, but the group we were in seemed to “ooo” and “ahh” at all the changes. We’d describe the scraps in Veilguard as a streamlined take on the open-world action combat that’s everywhere in games now, where players must parry and dodge incoming enemy attacks. For what it’s worth, the ebb and flow of combat ticked most of our action boxes, but we’ll have to wait for a hands-on preview to put our final stamp of approval on the fighting.

Companions are also an extremely important aspect of combat, and they’re utilised a bit differently in The Veilguard. You can have two companions join you in combat at any time, and they're controlled via the ‘Play and Pause’ menu. While combat always takes place in real-time, hitting pause will bring up a command menu with your character’s skills. You can either select these skills from the menu or map them to shortcuts for use in real-time combat.
The Veilguard also builds on companions outside of combat. In the post-Baldur’s Gate 3 world we live in now, there’s a new-found expectation of how interactive companions should be and how deep of a relationship we can build with them. Of the three companions shown during the preview, it’s fair to say at least two of them shot a look of desire towards Rook. They really wanted a slice of whatever our protagonist was putting down. And thank goodness too, as BioWare confirmed that all of the main companions in Dragon Age: The Veilguard will be fully romanceable.
We’ve got a few months to become the rizzly bear we need to be for our companions, and we think Dragon Age: The Veilguard is going to deliver – and not just on this front. The game launches in Fall 2024 on Xbox Series X|S, and it’ll be a welcome return for BioWare.
Looking forward to Dragon Age: The Veilguard on Xbox? Let us know down in the comments below.
Comments 44
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The gameplay reveal hyped me twice as much.
The companion romance you mention sounds a lot like... well, not Baldur's Gate but pretty much all three Dragon Age games.
I really liked what I saw.
And Hardins looks really hot! What the heck, people?
PC Gamer crushed the game in their preview so I don’t feel confident about this at all. I’m no Dragon Age fan, but I love the original Mass Effect trilogy and I’m concerned about ME4 that’s still in production.
"...one new feature to the Dragon Age franchise is a character backstory (similar to Starfield in a way) which can weasel its way into scenarios and drive the narrative down different forks in the road."
This existed in DA: Origins. Second article about this game from this website that contains blatant misinformation. The other one said DA2 had a similar battle system to DA:O but "with more complexity" and that Inquisition was "more action based" than the previous games. Pretty clear these writers haven't played some/most/all of the games in the series, or even done 15 minutes of research before cranking these articles out. Given that, it's hard to put much stock in the opinions on whether or not this a "return to form" or not.
@gollumb82 It looks terrible and like a complete betrayal of what the DA series was (dark, serious fantasy RPG with mature themes vs. cartoony colorful fantasy action with cringe-inducing MCU-biting dialogue)
@Kooky_Geezer using the word "woke" automatically discredits your entire critique.
Knowing who worked on this game and going by the trailer during the Xbox presentation I’ll never play this. Looks like Dragon Age made for and written by teens. Embarrassing.
I'll definitely be checking this out. I've beaten all the others so as long as it is fun, that's all I care about.
In addition to difficulty levels, they should also have a setting called "Respect For Your Time" that changes the game's length to ~20 hours. Just like Dragon Age 2 Still never beat Inquisition, due to the typical RPG padding.
Idk man... after watching the "gameplay" demo I'm not confident in this game at all... looks like a Xbox One launch game that gets a 6/10. The combat was slow, sluggish, and repetitive. The camera during combat was horrendous! Not to mention the voice acting was worse than anything I've heard in a long time. Everyone's lines were so dull, empty, and void of any life. Things blowing up left and right and everyone standing around talking like they were falling asleep. Then the dialog selection moments? You kidding me lol!? Utterly pointless. Your options are basically yes, no, and maybe, and had no sway on what happens anyway lol. This game is DOA.
Quite enjoyed Inquisition's art style. This though, is cringe ugliness...
@Drnsnsr it discredits his claim of it being a wokefest. That said, the devs already admitted that the games number one focus was diversity and inclusion... we all know what that means these days whether you support it or not. Not to mention, that's the devs talking. That they would have the audacity to claim diversity and inclusion as their number one focus over gameplay and story when they know full well their standing with their distrusting audience after the insane failings in Anthem and Mass Effect Andromeda should have everyone in the industry on alert.
Looks good to me! I’m hoping for something tighter than DA:O, more like DA2, although I’d quite like my pirate girlfriend back.
Jesus, this looks awful. We're such a long way away from the heights of Origins.
The fall of Bioware is one of the saddest happenings in this industry. They were probably the best RPG developer back on the 360.
@Old_Man_Harper
You think maybe Isabella will be back? A short appearance at least?
The game play style makes it a no for me but I am curious as to how the final product shakes up. I will watch a lets play when it drops.
Not a game about dragons that appeals to someone other than grown adults! Good hair is a must. I'm in.
Quite the comment section!
I think the game looks very good. There's still more I want to see, including the character creator and exploration. Though it's not an open world game, which is fine by me.
I’ll simply say that it’s not the tone or the overall graphical style I was hoping for. It is just a trailer tho so I’ll wait and see what the final game looks like before passing judgement. Can’t deny that my expectations have been tempered a bit after seeing it. One of my favorite series of games so hoping for the best.
@Drnsnsr fair enough. @Kooky_Geezer feel free to just call them Marxists, as they are in fact 🤷♂️
@JokerBoy422 urgh why can't they just make good games. If people happen to look a certain way organically within the context of the game and plot, fine. Shoving colours and sexualities in as a first priority is just unethical, jarring and tremendously off-putting. One of my favourite characters ever is Lee from the first Walking Dead game. He felt perfectly fitting. They prioritised gameplay and story, engrossing characters. Now they'd have to make him tick enough identity boxes and change him
We want to be diverse and represent everyone!
Also Bioware: Every companion is Pansexual
https://www.ign.com/articles/dragon-age-the-veilguard-confirmed-to-let-you-romance-any-companion-you-want-will-include-nudity-it-gets-pretty-spicy
@GhanaViking just blandly sexualise everything apparently 🙄
Looking forward to understand more about this, I've enjoyed all previous Dragon Age games!
I hope it's good simply so we get more mass effect
@Kooky_Geezer Well aren't you all sunshine and rainbows.
@Drnsnsr
It really amuses me when people use "woke' as an insult, as if being awake is somehow bad.
I'm looking forward to an rpg hopefully fully "woke" and inclusive.
The gameplay footage looks a lot better than that cartoon trailer last week.
@Lrapsody
Luckily there is a massive audience out there who appreciate games being more inclusive and representative than they used to be.
So for every sale lost to people like you there will be plenty like us more drawn to inclusive games.
@Savage_Joe 'woke' designates someone to be 'awake' to the Marxist paradigm of the world being made up of the evil groups (was the religious [along with traditional or 'bourgeois' morality], capitalists [including the idea of private property law] and Jews [despite Karl himself being one, he absurdly painted Jewish people in much the way that later Austrian imbecile did], but now is white, or straight, or Christian, male etc.) and the oppressed class (was the proletariat workers, is now anyone contrasting with the preceding evil group, regardless of how much influence they now have on every institution). The paradigm is an incorrect and thoroughly bizarre one. We have on the one hand rampant hyper individualism within society, then we have the growing cult of group privilege dynamics and the sacrament of group victimhood, both of which are immoral. There is the widespread and incorrect assumption that Marxism in its modern form is the 'right' view, but it is still in fact wrong. There is tremendous bigotry and intolerance for example towards anyone with a biblical worldview who disagrees at all with these things, so there's no real inclusivity, it's an eventual complete tyranny.
The real point though, is why are political ideologies ruining everyone's down time in which they seek to escape the real world and relax by infiltrating more and more of gaming? Is this comment annoying? Yes, it is. I don't want to have to think about political ideologies on a gaming site or within my hobby either. I don't watch the news, please build a wall around America so we don't contract more of its ideological diseases.
Anyway. Hope the game is in fact good!
@soyabean135876 'people like you.' Why is only one group allowed to exclude the other?
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@Savage_Joe
I’m curious how any of those examples of bad games you listed are woke. Suicide squad and saints row just had a pride flag in the background. If that’s all that it takes to qualify a game as “woke” then nothing should be a big deal because the pride flag didn’t ruin either of those games. They just have a mess of other issues that are 100% aren’t caused by diversity because that frankly doesn’t make a whole lot of sense. And for Redfall I can’t even remember any “woke” controversy. Bad games are bad and good games are good regardless of their inclusion of diversity.
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@Savage_Joe the problem I find typically with the use of the word “woke” is it’s awfully lazily applied. Here in the US it’s used by Republicans to describe pretty much anything they disagree with.
You talk about woke and you’ve applied a meaning to it which is fine. I don’t have a problem with games that have a diverse cast but I do have a problem with bad games. I do have problem with people who attack a game simply because it has a diverse cast though. If that’s the only merit they have against a game that’s a red flag for me.
Critique a game for its graphics, story or its mechanics that’s fine but just because they decided to include a certain demographic yea nah. That don’t wash.
Woke is thrown around so much by people right of left it definitely causes an eye roll moment. I don’t think we should throw out constructive discussion because of it though.
@Savage_Joe
Oh it all ties back to Sweet Baby okay. Hate to break it to you but they only worked on Suicide Squad out of the games you mentioned. Also whether or not they harassed the curator to whatever it doesn’t change the fact that their existence isn’t what made suicide squad bad. Nothing you’ve said proves that the “woke” is what ruined Suicide Squad or any of these games for that matter. The issue with all of them is fundamental gameplay more than character and story. Regardless Sweet Baby worked on many universally loved games such as GoW Ragnarok and Alan Wake 2. The argument doesn’t really make sense to me.
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@GhanaViking that actually really sucks. I actually enjoyed the set sexualities in the earlier games. Inquisition especially, even if it wasn’t in my favor. It’s erasure and terribly reductive to make everyone Bi. That isn’t how sexuality works in real life. But homosexuals tend to get shouted down when we point this out.
This looks nothing like a Dragon Age game. The Bioware that made classics like Origins, Mass Effect, KOTOR etc is long dead.
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@Ryu_Niiyama
Not only does it feel like erasure it also comes down to the fact that it harms the characters themselves. Having set orientations allows for bigger character moments relating to specific orientations that are completely lost now.
@Deemo37 Agreed.
Interesting comment section. I disagree with probably almost everything the director believes including diversity to have diversity. However, I think the game looks quite fun to me so I will buy it.
If you're just virtue signaling by coming here and saying it's bad (it might be, time will tell) because of the beliefs of the devs then I don't know what to say. I imagine folks consume media/food/etc from companies they disagree with completely all the time. Either you boycott pretty much everything and take a hardline stance or you understand that some products can still be good despite the folks who made it.
I had no idea I was watching the trailer for a Dragon Age game until the final title reveal. I rewatched it and still, nothing to indicate that was the case. I'm confused. I thought I was watching some kind of EA take on the hero shooter genre with a knights and dragons theme. I couldn't care less about any of this woke vs not BS and I'm all about games being as diverse as society cares to make them, but this looks like hot garbage and not at all in the vein of what fans of the original games would want in 2024. The art style alone cheapens whatever impact this is supposed to have as a trailer. Now as to whether or not it'll end up being fun, well, no one here really knows that quite yet, so let's wait and see what gameplay actually looks like. But yeah, Bioware and EA seem to want to completely disappoint all of their fans. No doubt about it.
Thanks for this interesting write up.
Whilst I too thought the trailer looked disappointing, that could simply be a bad trailer.
How others can argue against your 40 minute preview conclusions based on the trailer alone, is a testimony to how gloombots will not ever listen to anything that might conflict with their pre chosen initial judgement.
I am not without reservations, but this piece has given me enough optimism to not write it off just yet and to give it a fair chance as I learn and see more. I certainly want to like it and hope it can win the skeptics (and myself), around.
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