Well, Halo Infinite's campaign has now had over 24 hours to soak in, and while some of us are still getting to grips with it (this writer hasn't even been able to get started yet!), many will have had a chance to craft some first impressions.
We've been waiting six long years for Master Chief to return in a mainline single-player campaign, and fortunately there's up to 45 hours' worth of content to get stuck into — although the main missions take a max of about 10 hours.
We're not asking for your final verdicts or anything like that just yet, as we're all certainly going to need a few days/weeks to get to that point, but we're just interested to know how you're finding Halo Infinite's campaign based on what you've played so far. If you want to add some multiplayer impressions as well, feel free to go ahead!
What are your impressions of Halo Infinite's campaign so far? Let us know down in the polls and comments below.
Comments 40
It's solid overall so far, the main missions are a lot of fun though the open world stuff can be rather monotonous like virtually every open world game is.
I absolutely love it and in my humble opinion, it has the best “Halo” gameplay since I was completely astonished by Halo CE all those years ago 😁.
Huge props and congrats to 343i.
Just about a B from me so far, I like the gameplay and cutscenes but because I didn't really play the previous games some things I just don't understand which is a bit annoying
Only just started first mission indoors so did not vote.
So far, the feel of the game, the smooth 60fps at 4K, the grappling hook, the AI 10/10. True Halo gameplay at the minute.
Thanks to Halo and FH5 I feel true Xbox running through my veins again.
Now let’s keep this going and follow up with a stealth 2022.
It’s fantastic so far. A for me!
I'm definitely enjoying it so far. But boy is 120hz mode rough. Just standing in the middle of Foundation, absolutely nothing going on, I could see a door in the distance getting super fuzzy then coming back into focus with the dynamic resolution.
Frame drops are very apparent since VRR/FreeSync Premium doesn't work on Infinite yet.
That said, the gameplay is super nice. Just wish I could turn off Spartan cores for a more vanilla experience. Legendary does seem to be a bit easier than I remember though. I'd imagine due to the nice sand box and different weapons legitimately useful in some situations more than others.
I feel like I'm cycling through the sandbox more so than typical in Halo. And that's a good thing.
Brilliant. I've played it once. I'm already back for more.
@Grumblevolcano my thoughts exactly. The gameplay is awesome, it really feels like Halo, which obviously is a good thing. But until now I'm finding the open world kind of... meh. Maybe it will get better once I unlock more toys at the FOB's.
I think 3 or 4 missions in, pretty solid so far. Nothing mind blowing but a very smooth and fun experience thus far!
I've completed the first section and have just arrived into the open world. To be honest I was having great fun in the more linear levels and now I'm out onto zeta halo I'm missing the game not 'guiding' me, with the old school halo level design. I'm sure I'll get used to the open world once I figure it out though. The game looks gorgeous and runs really well ( series s, performance mode) the grappling hook is a great addition
I’m just out into the open world right now. I’m certainly feeling the “awe” that I felt when first playing Halo CE back in the day and the gameplay is awesome. Right now I’m super curious as to why they keep referencing certain people as “dead” so I’m wondering if there is a twist to come or if that person really is dead and that’s this games way of wiping out the past to do a fresh restart.
I loved what I played...but have ran into issues more on the Xbox PC store front that long story short required me to delete it and download again...except it won't let me download it again...it's been a bad day. 😫
But the game itself is great from what I played.
It is good. But Generally the open world thing does not add anything of value to the overall gameplay (it is totally superfluous). It is just a service to a market that wants everything open world (or sandbox). It is still a great game, polished, great gameplay, run really well, and best Halo since Reach.
It's... OK. Maybe my expectations were too high, but it felt very derivative and the tacked on open world bits flaccid. It's enjoyable enough, but I've played better.
Its ok but without sounding like a complete nob it feels just like every other Halo game imo. Not quite sure why i expected anything different really so thats on me🤷♂️. I was never a massive fan of the games to begin with despite completing 1 to 4 before leaving the Microsoft side of gaming. I will probarbly drop in and out of the campaign from time to time but its not one to hold my attention like i remember Gears 1 and 2 doing. Happy for everyone who is invested in it tho.
I gave it a B. The linear opening parts feel like they're the latest addition to the MCC. Which isn't a bad thing really. They captured the Bungie gameplay loop and feel very well, and for a classic Halo fan the sense is "yep, it's definitely more Halo." The open world doesn't look like it's particularly large or varied in content, however, since my favorite part of Halo 1 was Silent Cartographer, as well as the long trek from the beach to the Covenant ship where you had large open areas and coudl use the environment to snipe etc, the idea of a much larger environment to do that is really cool. The grappling applies physics making it a better Spiderman swing than Insomniac's games, it's much more engaging (if infuriating at times...)
It does some cool things, it's definitely a modern evolution of Halo CE, which is mostly what we wanted. There's nothing that "wows" or is "next-gen" about it really, it's "just" more Halo, but more Halo is seldom a bad thing, and it's updated enough that it doesn't feel dated. It's technically Halo 8....Not straying far from Halo 1 or 3 could be seen as a blessing or a curse ,but I'm happy with what it is. Moreso than 4 and 5. I don't think Halo can be the console showcase MS and some fans want it to be though. The best Halo is "just more Halo."
Story-wise, it's Halo, "Cortana" steals the show easily. It picks up at the end of an arc that I think a lot of us skipped or partially skipped so there's some story beats I'm not up on. But the big thing it does do well is hit on all the feels if you've been with these characters for 20 years.
I've only just started really on Legendary - I've reached the 'open' section and had a 'good' experience of what the rest of the game will be like from a game-play perspective and its 'solid'. The gun play and movement feel solid and kept me wanting to keep playing.
I've had a few annoying things happen (checkpoint with a couple of sniper shots heading straight at me was frustrating and some grenade warning would really help....) but nothing game breaking.
Generally it feels like a solid Halo game and visually, its OK. Until I finish the game, played it through to the end (if it keeps me entertained enough...) I can only give it a B so far as I am having a lot of fun
I’ve sunk in about 8 hours already because I took today off of work. I’ve barely touched the story, but the gameplay is the best Halo has ever felt. I’ve cleared everything I can so far and I’ve barely jumped in vehicles because I have been having so much fun with the grappleshot. As far as gameplay goes it’s a 10/10, for me. I’ll have to get further into the story before I can really judge that, which to me was the worst part of 5, so I’m hoping 343 proves themselves on the story end.
So far its been good. Only a few hours in though. Not sure if anyone else had same experience as me but I'm finding the cutscenes are really juddery like they are on a lower fps compared to the gameplay which feels super smooth? Also noticed some screen tearing now and again and I'm playing on an LG C1 so wasn't expecting it. Nothing major just surprised to see it. That said I'm enjoying the story so far and its the first Halo that's kept my attention story wise as previous games didn't do it for me in that sense.
I've never managed to get through a full Halo campaign before but get the feeling this might be my first one as so far it feels like it'll be my favourite of the series.
Just got to the surface of zeta and I really like the more open sandbox. Serious Halo from Halo CE Vibes and its glorious. As a big Halo Wars fan it's good to see the banished, really interesting enemy
New to XBox and particularly Halo. Not really into online games, but I was looking forward to trying Infinite’s campaign. Can’t say I’m a fan. Pretty disappointed with it. Really glad it was on GamePass and I didn’t buy it. 🤷🏻♂️
I haven’t played it yet but plan to play it over my “holiday break” from work later this month. Glad to hear such a good reactions from the community about what I’ve heard about Halo 5.
I've only done the first mission but it's immediately apparent that the controls and gameplay are very very good. Fingers crossed the missions hold up just as well
@StonyKL yeah the cutscenes are sadly a bit of a step down from Halo 5 and certainly not as smooth as the gameplay
It’s cool. It’s halo. Grapple hook definitely adds to gameplay.
Not a huge fan of the open world part tbh.
Anyone else think heroic difficulty really isn’t that hard? It seems easier to me. Most enemies are going down way too easily.
@carlos82 That's my main concern, too. The cutscenes.
Actually, it's my only concern, since I find everything else so good.
But what happened with thoses cutscenes ? It's all laggy, jaggy, downgraded from the first trailer (still got the video on my hard drive, it was 60 fps, not... 18 or 24 then 26, then 20).
The cutscenes of Halo 5 were so good (I'm among the two people on the planet who really liked Halo 5 campaign), so polished. Here, they all seems so... rough, I don't know.
Maybe it will be fixed in a future patch ?
I got to Zeta Halo overworld last night but haven’t had chance to get back on again. Story so far raised many smiles, The Weapon and The Pilot have been a stand outs so far.
I wish I didn’t feel like I had to scan constantly for collectibles. That’s a bit rubbish.
It’s great but I had to downgrade from heroic to normal - was getting my ass kicked by the first boss
I’m enjoying it a lot. Grapple hook really makes combat fluid. I’m loving the open world and how it ties in well with the story. Still feels like a halo game too.
Pre-Ordered the game and still waiting for it to be delivered. Might start looking at other options than GameStop.
As Halos go, it is the most Halo I have Halo'd since Halo 3. I know a lot of people loved Reach but I was disappointed in the story because I was hoping to play the novel. That expectation was on me though not the game itself. So it's the best the series has been since 3 imo.
@InterceptorAlpha I know what you mean about Legendary being easy. I thought I'd start on Normal just to get a feel for it and grab all the collectibles. After the first boss fight though I felt like I couldn't die so started again on Legendary and it's not as challenging as I remember. Like you said, I think it's down to the fact that every weapon can be useful for once so you're never left underpowered when low on ammo. Just pick up the next gun and carry on blasting. Plus the abundance of grenades around the environment to pick up.
Overall, solid experience, great gameplay, more Halo + grappleshot. 9/10
So far our total average consensus seems to be universally: "It's Halo." 😂
Haven’t played a Halo game since the x360 era. It is good to be back. Loving the game and getting caught up on the story, which normally I don’t care about.
Have not played it much but what I have played I loved. I been too busy with work so I decided to sneak in a couple short sessions through GamePass streaming, and man, not only did GamePass handle fantastically and (as far as I can tell, latency free) but it also was Amazing. Already loving the sidekick guy.
Great stuff, solid A from me. I love the open world sandbox and how creative you can get. 343 definitely took a tiny bit of inspiration from BotW in allowing you to approach encampments in various ways. Only complaint is really that they clearly struggled with this engine and only Series X plays as well as you'd think since it's brute forcing it. Hopefully we get optimizations for other versions before they actually drop an expansion.
@daveh30 same here. Not sure if it’s because I’ve not played a Halo game before but am not really enjoying this at all. Just made it to planet surface so maybe things will improve, but really nothing special (in my opinion) so far.
I've only played a little, but I'm very impressed with it. The cutscenes are just incredible. So cinematic, and great cinematography and compositions. The gameplay of course is better than ever. I think when all is said and done it might be my favorite Halo campaign thus far.
The more I play it the more fun it is. It doesn't do anything particularly special or noteworthy, but what it does is modernize Silent Cartographer into what we think we remember it being instead of what it actually was. And expands it into a full game. From the environment scale to enemy behavior, to flow of combat and freedom of approach, it's what we remember the original being, which is very rose tinted, and thus feels like more of the same. But it's a great job done doing that. Like Doom and quake combat in Halo is a classic formula that never gets dated. Try to change it and you lost what made it. It won't light up critical praise, and I think the days if Halo being a system seller ended with Bungie. It's not going to stand out the way flashier exclusives do. But it's simply fun to play, and an additive "just one more fight" loop.
I played for 4 or 5 hours last night and had a lot of fun.
I'm not 100% sure where I sit on the open world yet. It offers a lot, but we lose focus and tempo too. Is gaining more emergent gameplay worth the trade off of curated set pieces (so far yes). Additionally is going open world including wandering off track to explore worth the tradeoff of loss of tempo to the gameplay and plot. I'm hoping like Zelda BOTW this is a resounding yes, but it won't become apparent for a while.
Few niggles. Snipers are a pain, dead in seconds on Heroic. Checkpoints can be unfavourable, especially re: snipers or cloaked energy sword Elites. More than once I had a checkpoint seconds before dying only to have to reload several times and find a cheap way to escape the immediate trap.
Pilot is already annoying as is villain.
Positives. Gun play feels great, already have a few favourites... and a couple I loathe. Grapple is brilliant, even better when cooldown reduced. Voice acting and audio logs are brilliant. While not ground-breaking it IS a stunning game and plays fluidly. After Day 1 bugs I haven't had any technical issue since. Look forward to diving in properly over the weekend.
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