As a former E$O player, ZoS’s MMO might be a cash farm with some nasty monetisation practices, however, technically it’s a triumph and perfectly demonstrates what could be achieved with TES if Bethesda dropped that god-awful creation engine. Take the player housing for one example. In E$O you have the power to create whatever you like. You can manipulate objects on every axis, make precision placements, there’s no grip point where the item is going to swing limply from and be at the mercy of crappy physics. More importantly, the objects will stay where you put them. They don’t pop off the racks, travel up walls or fall into oblivion. They stay where they’re placed. This allows for some really stunning player-creations. It makes the player-building worth the time and effort. The ship building is wonderful in Starfield but even that is limited and takes place in a different screen while the decoration of ships and buildings is still the headache it was back in Skyrim’s Hearthfire. That’s just one mechanic, without mentioning how much nicer the character models are in E$O. It really does make the limitations of the creation engine and how little they’ve done to improve it glaring obvious.
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Re: Bethesda Games Would Be 'Better' On UE5, Claims Former Skyrim Artist
As a former E$O player, ZoS’s MMO might be a cash farm with some nasty monetisation practices, however, technically it’s a triumph and perfectly demonstrates what could be achieved with TES if Bethesda dropped that god-awful creation engine.
Take the player housing for one example. In E$O you have the power to create whatever you like. You can manipulate objects on every axis, make precision placements, there’s no grip point where the item is going to swing limply from and be at the mercy of crappy physics. More importantly, the objects will stay where you put them. They don’t pop off the racks, travel up walls or fall into oblivion. They stay where they’re placed. This allows for some really stunning player-creations. It makes the player-building worth the time and effort.
The ship building is wonderful in Starfield but even that is limited and takes place in a different screen while the decoration of ships and buildings is still the headache it was back in Skyrim’s Hearthfire.
That’s just one mechanic, without mentioning how much nicer the character models are in E$O. It really does make the limitations of the creation engine and how little they’ve done to improve it glaring obvious.