Tomb Raider made its grand debut way back in 1996, and since then we've seen loads of releases across a ton of different platforms - including a few movie entries to boot. However, in the almost-three decades since its debut we've never seen the original trilogy on Xbox - until now in the form of Tomb Raider 1-3 Remastered.
So, we've been taking a look at these stone cold classics on Xbox Series X - with a focus on how developer Aspyr has handled the remastering process. All in all we have mixed feelings on this package, but its low price point and faithfulness to the original trilogy leads to a positive experience overall, albeit not one without its blemishes.
First of all let's break down exactly what you get in this bundle. As the title suggests, the first three Tomb Raider titles are included here — launched in 1996, 1997 and 1998 respectively — alongside three expansion packs. All three games and their DLC are present in both their original and remastered forms, and you can toggle between the two visual modes with the press of a button just like in Halo: The Master Chief Collection.
As for Aspyr's goals with this remaster, the team has gone with a less-is-more sort of approach to sprucing up these 90's classics. These aren't remakes or anything of the sort - they're modernised versions of PS1-era third-person adventures, so it's best not to expect major upgrades. Textures have been re-worked, more 3D models have been added (including a vastly superior Lara model) and generally speaking the new visuals do a good job at bringing the original trilogy into the modern era.
However, the visuals aren't perfect - we have a few issues to note here. The biggest problem we've faced playing this collection so far has been the game's approach to lighting. While the lighting techniques used in the originals are quite rudimentary, they often served their purpose in showing you where you should head and which areas aren't to be explored. At times this is lost when you toggle the remastered visuals on - and we often found ourselves switching back to the original graphics when we couldn't quite make out where to go next.
Here's Tomb Raider 3 in both its remastered and original form.
This confusion also extends to the game's overall brightness level. As far as we can tell there are no video options within this collection, and the game is just a bit too dark at times, especially when playing in the new visuals mode. We've seen this sort of thing crop up before when games are emulated on different hardware and it could be a similar case here, although we're not 100% on that. Alas, we also had to use the 'switch back to the original visuals' technique during certain segments just to navigate properly.
Elsewhere, the new graphics do a decent job. It's quite hard to re-capture the atmosphere of the original Tomb Raider games but this new remaster mostly succeeds - bar a few levels where things just don't look quite right in the new graphics mode. As this is the first time the original trilogy has appeared on Xbox we're glad you can still play with the old graphics enabled, although we'd have liked a 60FPS option for them. At release the old graphics run at 30FPS and the new ones at 60, which is a little jarring when switching back and forth.
Thankfully, the game's new 'Modern Controls' option is a godsend - it's probably the biggest reason to revisit these classics in this new remastered package. Just like the visuals, you can toggle between this new gameplay option and the old '90s tank controls - but the modern control scheme makes for a much more contemporary experience overall. They're not totally modernised and you can tell the team has been careful to keep the original feel intact (you'll still spend ages lining up those jumps), but just navigating the environment and getting around the place is much smoother with the modern controls switched on.
One other area we'd like to shout out here is the audio. Some of the sound cues spread across these three titles hit right in the nostalgia feels, and we'd forgotten just how important the sound design is to the OG Tomb Raider experience. Musical numbers only crop up every now and then and when they do they usually slap, and some of the other sound effects are just *chef's kiss*. We're happy to report that the team has nailed the sound design here - it sticks to the original blueprint and continues to add so much to the overall experience.
Conclusion
In lots of areas the original Tomb Raider trilogy hasn't aged all that well. Objectives are often vague, the controls are clunky and combat is usually a crapshoot, but these are still absolute classics for their time - they've informed one of gaming's most popular genres in a massive way over the last 30 years or so. For better or for worse, the first three Tomb Raider games have returned in an authentic way via this new package.
Aspyr's remastered collection doesn't reinvent these classics by any means, and that was probably the best route to take here. While we don't agree with every decision the team has made, these remasters manage to retain the feel of the original trilogy, and options like the classic visuals toggle and a modern control scheme make this well worth a play - especially on Xbox where all three games are making their debuts!
Comments 23
I’ve been playing it (flew to New Zealand 😃) and it’s a great port overall. But agree that brightness is an issue. I sometimes switch to classic graphics just to see better in darker places.
These games are much better than the Survivor trilogy. I enjoyed that they didn’t hold your hand and give you waypoints on where to go next. You need to explore everything and do risky acrobatic moves. The old controls have a charm to them and make these games a different genre compared to a typical third-person shooter. Agreed on the lighting of some scenes in remastered graphics.
Despite gaming since the ZX spectrum 48k days, and owning most consoles over the years, my first tomb raider games have been the survivor trilogy, and I really enjoyed the first one (not okayed the other 2 yet, only got them last year).
Without sentimental attachment, these remastered games just look like too much hard work, haha!
@Kaloudz It’s not that I don’t like them, but they’re a different genre and style of game. A narrative third-person shooter with heavy Uncharted influences. If they were the first Tomb Raider games someone played, I could understand why they prefer those.
o yes lara! my first t&a.
Really fun time to be a Tomb Raider fan with the remastered collection, and the Netflix series coming out. It's even being voiced by Hayley Atwell!!
Super excited.
I won't be able to play it until this Thursday. Even though it's just a day, waiting is going to be torture. lol.
7/10 is a good score. I can’t wait to jump back into these games tomorrow. One of my most anticipated games of the year.
I have only played the first one on PC, so I'm happy to get the trilogy for Xbox, but I hope that they fix the brightness issues, the only thing that I have read here that sounds disappointing.
@GeminiReign I liked the survivor trilogy more than the Uncharted games. I loved Rise of the Tomb Raider, but Tomb Raider 2013 is Killer Lara. Shadow of the Tomb Raider is boring and the tomb design is terrible. I also think they messed the character up as she didn't make much sense. After this remastered trilogy and the TV series, they could reboot the series again.
@Kaloudz Unifying the timelines seems like a bizarre move to me. I assume they're going to try passing off the '90s games as taking place in the present day, which surely isn't going to hold up to scrutiny. And wasn't OG Lara canonically born in the '60s?
I preferred simply viewing the rebooted series as a whole other universe. Not to everyone's taste, but at least it doesn't involve blatant retcons. Oh, well.
PS: Enjoy the trilogy! I first played TR1 a full 20 years after its release, and still enjoyed the exploration and challenge. Definitely archaic, but you get used to it.
@GeminiReign I’m also holding out for physical, but on Xbox. If not announced by summer, I’ll probs scoop these.
@GeminiReign Tomb raider 2013 was a God D masterpiece, rise took the good gameplay of 2013 and added steps to everything with the bs crafting they tacked on, And never have I played a game in which it felt so tacked on as in rise of the tomb raider. my distain of rise has stopped me from trying shadow.
When Grand Theft Auto: The Trilogy – The Definitive Edition came out everybody rage against the terrible visuals.
This TombRaider Remaster is the same. Terrible ugly not remastered visuals. Never buy this type of reReleased old games.
2/10
"30FPS-only for the classic graphics option is disappointing if understandable"
Why is this understandable? If the new graphics runs at 60fps why shouldn't the other mode? I don't understand how this is understandable.
@PhileasFragg Mainly because every other version of the classic game runs at 30FPS, even on PC. 60 would be great but I'd guess that the game is completely built around being run at 30 😕
@Banjo- I'm with you on that about Uncharted. Uncharted had the better characters and story but Tomb Raider played better.
@UltimateKGB Yes. Uncharted has good characters and voice acting, but the gameplay is terrible and the camera isn't as good as in the survivor trilogy. Tomb Raider games are thus much better.
I’m mildly embarrassed for lambasting the camera earlier, because if you actually suck it up and relearn the tank controls and play it as intended, it’s fine. But it means that the modern controls are currently damn near unplayable and I wonder how that’ll be received. Not just the camera but shooting and jumping too.
I stand by it needing a quick save/load though.
@Kezelpaso Ok. I would have thought that the "Classic Mode" would actually be the same basic code as the other mode, but with different textures/geometry/lighting to ape the old versions rather than actually running the old code in emulation lockstep with the new code.
@PhileasFragg Yeah, I can't say I know for sure but it appears to be running the old code in some form. Shame because as I pointed out, the best way to play this probably would have been the old graphics at 60FPS!
@Kezelpaso @PhileasFragg But then, how can the games switch from the modern version to the old version during gameplay? This is a mystery.
@Banjo- It has to be magic. Though I guess if there's a 30 fps limit then maybe there is the original code being emulated when you switch. It could be that it's ALWAYS being emulated in the background, and only renders when you swap.
Though this is all above my level of expertise.
@PhileasFragg Perfect candidate for Digital Foundry.
EDIT:
They did it! I'll watch it later.
https://www.youtube.com/watch?v=6yw5Xn-2FiE&ab_channel=DigitalFoundry
It's OK but controls are terrible; tank and modern, cant even walk and jump. Why is modern so dark aswell, have to switch to original to see sometimes.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...