The original Rogue Legacy separated itself from the pack back in 2013 by centring its fiendishly addictive platforming gameplay around a clever roguelike mechanic that saw players continuously spring back to life in the shoes of an heir to their previous character, inheriting all of their ill-gotten gains in the process, which they then used to level up and grow incrementally stronger before a fresh run of the game's deadly gauntlet.
Further to this, you were rebirthed with a random trait that affected your character's ability either negatively - think colour blindness, no in-game map, two left hands that cast spells backwards etc - or in a positive manner that made you stronger, faster, able to see treasure on your map and so on. It made for a game with many moving parts that kept you on your toes and ensured that, no matter how often you snuffed it (and you best believe you snuffed it a lot), there was always some incentive to dive back in and soak up evermore punishment.
And punishment it was. If there's one criticism we'd have levied at the original game it's that it was absolutely brutal at times, a real tough nut to crack that laid down a serious and unflinching challenge, no matter how much punishment it put you through. We loved our time with it but, we're not ashamed to admit, we struggled with just how time-consuming and difficult it all was, and here's where Rogue Legacy 2 has got us most excited.
This beautiful sequel not only adds a ton of cool new traits, quirks, skills, artefacts and various other aspects that give the gameplay here even more variety, it doesn't just beef up the number of classes and add far more in the way of a story and well-written characters. No, even more importantly than all of this, Cellar Door Games' latest adds House Rules to the mix this time around, and it's a total game-changer.
House Rules allow you to dial back a bunch of gameplay elements; reduce enemy health, for example, soften up how much attack damage your adversaries do or - our favourite - turn off contact damage so that brushing up against a foe doesn't see you hurt in any way. You can even fly through platforming sections or turn off inherited traits so you don't find yourself colour-blind or playing the game upside down on your next run! It's a proper revelation for the series and it makes for a roguelike that feels fantastically malleable and approachable for players of all persuasions and skill levels. Heck, you can even turn up some of this stuff and make it even harder, if you're that way inclined. There's something for everyone here.
What you're left with is a sequel that players are more likely to stick with, which makes them more likely to appreciate all the other bells and whistles, story aspects, cool bosses and upgrades that have also been packed in here. Yes, Rogue Legacy 2 doesn't fully escape from the repetition and inherently grindy nature of its genre but, in giving players more agency and control over how difficult things are, it's evolved from a somewhat frustrating - and very often rage-inducing - experience into a far more chilled and, in turn, addictive roguelite that we're genuinely having quite a lot of trouble putting down. This one's up there with the very best we've played so far this year.
Comments 15
Loved the first one, and bought this one yesterday (gotta try it though, but Forza horizon 5 is taking my free time, even with all the connections issues)
I loved the original, played it countless times with my other-half at the time, switching turns upon death. This time around, I got it with MS rewards points and playing the game with my nephew. Very addictive.
This is a cracking game. Bought it Friday gone and it’s stopped me playing Gran Turismo and Elden Ring atm.
Brilliantly fun gameplay. Addictive game loop and challenging.
The 15 different characters and random room generator means every run feels fresh.
Take a chance if you’ve the slightest inclination you may like enjoy this.
Worth every penny.
10/10 from me
I was so happy when I saw it had popped up on the store, still find it a little weird playing on the TV - I played the first game on Vita - but I'm having a blast mad how much I love the archer class.
This game is amazing, one of the few games like this that I really enjoy.
The game is really fantastic and I’ve been playing all weekend up until now. Great review!
I'm definitely getting it. It sounds right up my ally. I'm super excited after watching the trailer.
This title will keep you a-coming back. A very rounded, streamlined experience, and with such beautiful aesthetics. Perfectly priced, too. Gold. Get it.
I look forward to giving it a go, I like the sound of the change to make it more welcoming for players like me who didn't love the original and don't typically like Rogue-like/lites. I enjoyed it at first but got tired of constantly re-treading similar content.
@Kopite one of the reasons I really loved the Vita was playing games like Rogue Legacy or Persona. It was a great device that just didn't get enough attention from Sony.
@Phantom_Anima the only reason it failed was Sony's greed in using a new type of memory card. If they had gone with micro SD, it would have been huge
@russbeer that's a real shame. I was with Sony for a long time, but incidents like this, as well as persistent PS Store problems and general usability let me down, so I switched to the XBox Series X. I had both a PS4 Pro and Xbox One X, and despite PS4 having the pick of the games, the Xbox was far better in my opinion in terms of user friendliness, maintenance, and just overall experience. Also found online games to be far more toxic with the PS4.
This is surely only a timed exclusive. I find it difficult to believe it will stay off PS and Switch long term. I'll probably pick it up for PC so I can play it on Steam Deck, as I played the original to death on Vita so associate the series with handheld play.
@Clankylad Yeah, I guess I meant that more in the sense of 'it's only a matter of time before it appears elsewhere', rather than it necessarily being a paid for exclusive.
Nice to see Rogue Legacy 2 being received; I've been having a ton of fun with it myself. The game's challenging, particularly with the bosses and fairy chests, but a lot of fun. The insanity that can occur through certain class traits is hilarious.
My one issue would be how there's no way to stop mid-way during a run without forfeiting the character. I can understand why they did this (folks would just save and reload continually) but it means I can't play this game at any point before I have to do something as I have no idea how successful a run will be. Otherwise, a stellar game!
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